mirror of https://github.com/zeldaret/tmc.git
765 lines
18 KiB
C
765 lines
18 KiB
C
#include "enemy.h"
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#include "entity.h"
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#include "functions.h"
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extern s32 sub_080012DC(Entity*);
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extern void sub_08001318(Entity*);
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extern void sub_080043A8(Entity*);
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extern u32 sub_08049F1C(Entity*, Entity*, u32);
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extern u32 PlayerInRange(Entity*, u32, u32);
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extern void sub_0804AA1C(Entity*);
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extern void sub_080AF160(Entity*);
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extern Entity* gUnk_020000B0;
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void sub_0801F328(Entity*);
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void sub_0801F340(Entity*);
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void sub_0801F360(Entity*);
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void sub_0801F3AC(Entity*);
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void sub_0801F730(Entity*);
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void sub_0801F748(Entity*);
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void sub_0801F764(Entity*);
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void sub_0801FAE0(Entity*);
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void sub_0801FAF8(Entity*);
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void sub_0801FB14(Entity*);
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void sub_0801FB34(Entity*);
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void sub_0801FB68(Entity*);
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u32 sub_0801FBD0(Entity*);
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void Chuchu_JumpAtPlayer(Entity*);
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extern void (*const gUnk_080012C8[])(Entity*);
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extern void (*const gUnk_080CA21C[])(Entity*);
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extern void (*const gUnk_080CA234[])(Entity*);
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extern void (*const gUnk_080CA25C[])(Entity*);
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extern void (*const gUnk_080CA288[])(Entity*);
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extern const s8 gUnk_080CA2B4[];
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void Chuchu(Entity* this) {
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int index;
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index = sub_080012DC(this);
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switch (index) {
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default:
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gUnk_080012C8[index](this);
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return;
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case 0:
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/* ... */
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break;
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case 2:
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this->field_0x3a &= 0xfe;
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if (index != this->field_0x80.HALF.HI) {
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switch (this->type) {
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case 0:
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if (this->flags & 0x80) {
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this->action = 6;
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this->flags &= ~0x80;
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this->nonPlanarMovement = 0x20;
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this->damageType = 0x5c;
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InitializeAnimation(this, 5);
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}
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break;
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case 1:
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/* ... */
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break;
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case 2:
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sub_080043A8(this);
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return;
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}
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}
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break;
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}
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this->field_0x80.HALF.HI = index;
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gUnk_080CA21C[GetNextFunction(this)](this);
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if (*(char*)(*(int*)&this->field_0x68 + 10) == 0x1c) {
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SetChildOffset(this, 0, 1, -0x10);
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} else if (this->type == 2) {
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sub_0801FB34(this);
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}
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}
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void Chuchu_OnTick(Entity* this) {
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switch (this->type) {
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case 0:
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sub_0801F3AC(this);
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gUnk_080CA234[this->action](this);
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break;
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case 1:
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sub_0801F764(this);
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gUnk_080CA25C[this->action](this);
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break;
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case 2:
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gUnk_080CA288[this->action](this);
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break;
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}
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}
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void sub_0801EF40(Entity* this) {
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u8 health;
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if (this->type == 2) {
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if (this->bitfield == 0x8e || this->bitfield == 0x95) {
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this->flags &= ~0x80;
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this->currentHealth = 0;
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}
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}
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health = this->currentHealth;
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if (health) {
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if (this->bitfield == 0x94) {
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sub_0801FB68(this);
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sub_0804A9FC(this, 0x1c);
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InitializeAnimation(this, 6);
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} else if (this->field_0x80.HALF.LO != health) {
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sub_0801FB68(this);
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InitializeAnimation(this, 6);
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}
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} else {
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sub_0804AA1C(this);
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this->field_0x20 = 0;
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InitializeAnimation(this, 9);
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}
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this->field_0x80.HALF.LO = this->currentHealth;
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sub_0804AA30(this, gUnk_080CA21C);
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}
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void sub_0801EFD8(Entity* this) {
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if (sub_0806F520(this) == 0 && this->field_0x43) {
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sub_0804A9FC(this, 0x1c);
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InitializeAnimation(this, 6);
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} else {
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if (this->animIndex != 8) {
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sub_0801FB68(this);
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InitializeAnimation(this, 8);
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}
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sub_08003FC4(this, 0x1800);
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GetNextFrame(this);
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}
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}
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void sub_0801F02C(Entity* this) {
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if (this->animIndex == 6)
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GetNextFrame(this);
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sub_08001318(this);
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}
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void sub_0801F048(Entity* this) {
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sub_08003FC4(this, 0x1800);
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GetNextFrame(this);
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if (this->type == 0) {
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sub_0804A7D4(this);
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} else if (this->type == 1) {
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CreateDeathFx(this, 0xf2, 0);
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} else {
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CreateDeathFx(this, 0xf1, 0);
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}
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}
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void sub_0801F084(Entity* this) {
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if ((this->frames.all & 0x80) == 0)
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GetNextFrame(this);
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sub_08001242(this);
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}
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void sub_0801F0A4(Entity* this) {
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sub_0804A720(this);
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this->action = 1;
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this->field_0x80.HALF.LO = this->currentHealth;
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this->field_0x82.HALF.LO = 0;
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}
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void nullsub_4(Entity* this) {
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(void)this;
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}
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void sub_0801F0C8(Entity* this) {
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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this->action = 3;
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this->actionDelay = (Random() & 3) + 0xc;
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this->field_0xf = Random();
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this->direction = sub_08049F84(this, 1);
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this->flags |= 0x80;
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this->spritePriority.b0 = 4;
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this->spritePriority.b1 = 3;
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InitializeAnimation(this, 2);
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}
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}
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void sub_0801F12C(Entity* this) {
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if (sub_0801FBD0(this)) {
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sub_0801F328(this);
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} else {
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if ((this->field_0xf++ & 7) == 0) {
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this->direction = sub_08049F84(this, 1);
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}
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ProcessMovement(this);
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GetNextFrame(this);
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if (--this->actionDelay == 0) {
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if (PlayerInRange(this, 1, 0x38)) {
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this->action = 4;
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Chuchu_JumpAtPlayer(this);
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} else if (PlayerInRange(this, 1, 0x48)) {
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this->actionDelay = (Random() & 3) + 0xc;
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} else {
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sub_0801F328(this);
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}
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}
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}
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}
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void sub_0801F1B0(Entity* this) {
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if (this->frames.all & 0x10) {
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if (this->frames.all & 1) {
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this->frames.all ^= 1;
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this->damageType = 90;
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EnqueueSFX(299);
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}
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sub_080AEFE0(this);
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if (sub_08003FC4(this, 0x4000) == 0)
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GetNextFrame(this);
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} else {
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GetNextFrame(this);
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}
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if (this->frames.all & 0x80) {
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if (sub_0801FBD0(this)) {
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sub_0801F328(this);
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} else {
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sub_0801F340(this);
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}
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}
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}
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void sub_0801F228(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 3;
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this->direction = sub_08049F84(this, 1);
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}
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GetNextFrame(this);
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}
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void sub_0801F250(Entity* this) {
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GetNextFrame(this);
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if (this->frames.all & 0x80)
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sub_0801F360(this);
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}
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void sub_0801F270(Entity* this) {
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if ((this->field_0xf++ & 7) == 0) {
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this->direction = sub_08049F84(this, 1);
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}
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sub_080AF160(this);
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GetNextFrame(this);
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if (sub_0801FBD0(this))
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return;
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if (--this->actionDelay)
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return;
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if (this->field_0x80.HALF.HI == 0) {
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this->action = 2;
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InitializeAnimation(this, 4);
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} else {
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this->actionDelay = 8;
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}
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}
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void sub_0801F2CC(Entity* this) {
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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this->action = 1;
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this->spriteSettings.b.draw = 0;
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InitializeAnimation(this, 4);
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}
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}
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void sub_0801F2F8(Entity* this) {
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sub_08003FC4(this, 0x1800);
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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sub_0801F340(this);
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sub_0804AA1C(this);
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}
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}
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void sub_0801F328(Entity* this) {
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this->action = 6;
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this->flags &= ~0x80;
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InitializeAnimation(this, 5);
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}
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void sub_0801F340(Entity* this) {
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this->action = 5;
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this->actionDelay = 60;
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this->nonPlanarMovement = 0x20;
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this->damageType = 92;
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InitializeAnimation(this, 2);
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}
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void sub_0801F360(Entity* this) {
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this->action = 7;
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this->actionDelay = (Random() & 0x38) + 0xb4;
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this->field_0xf = Random();
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this->direction = sub_08049F84(this, 1);
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this->spritePriority.b1 = 2;
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this->spritePriority.b0 = 6;
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InitializeAnimation(this, 1);
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}
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void sub_0801F3AC(Entity* this) {
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if (this->action == 9 || this->action == 0)
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return;
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if (sub_08049FDC(this, 1)) {
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if (this->field_0x82.HALF.LO || PlayerInRange(this, 1, 0x48)) {
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if (this->action == 1) {
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this->action = 2;
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this->spriteSettings.b.draw = 1;
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this->field_0x82.HALF.LO = 1;
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InitializeAnimation(this, 0);
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}
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} else if (this->action == 3) {
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sub_0801F328(this);
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}
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} else if (this->action == 3) {
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sub_0801F328(this);
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} else if (this->action == 7) {
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this->action = 8;
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InitializeAnimation(this, 7);
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}
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}
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void sub_0801F428(Entity* this) {
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sub_0804A720(this);
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this->action = 1;
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this->actionDelay = Random();
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this->field_0x80.HALF.LO = this->currentHealth;
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this->field_0x82.HALF.LO = 0;
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if (this->type2 == 0)
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return;
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this->action = 3;
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this->field_0xf = 30;
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this->flags |= 0x80;
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this->spritePriority.b1 = 3;
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this->spriteSettings.b.draw = 1;
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InitializeAnimation(this, 2);
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}
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void sub_0801F48C(Entity* this) {
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GetNextFrame(this);
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}
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void sub_0801F494(Entity* this) {
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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this->action = 3;
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this->field_0xf = 30;
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this->direction = sub_08049F84(this, 1);
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this->flags |= 0x80;
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this->spritePriority.b0 = 4;
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this->spritePriority.b1 = 3;
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InitializeAnimation(this, 2);
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}
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}
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void sub_0801F4EC(Entity* this) {
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GetNextFrame(this);
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if (--this->field_0xf == 0)
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this->action = 4;
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}
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void sub_0801F508(Entity* this) {
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if (sub_0801FBD0(this)) {
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this->field_0x82.HALF.HI = 0;
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sub_0801F730(this);
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} else {
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u8 tmp = ++this->actionDelay & 7;
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if (tmp == 0 && PlayerInRange(this, 1, 0x38)) {
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if (Random() & 1) {
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this->action = 5;
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Chuchu_JumpAtPlayer(this);
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} else {
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this->field_0x82.HALF.HI = 120;
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sub_0801F730(this);
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}
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} else {
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if (tmp == 4) {
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this->direction = sub_08049F84(this, 1);
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}
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ProcessMovement(this);
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GetNextFrame(this);
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}
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}
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}
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void sub_0801F584(Entity* this) {
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if (this->frames.all & 0x10) {
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if (this->frames.all & 0x1) {
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this->frames.all ^= 1;
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this->damageType = 91;
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EnqueueSFX(299);
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}
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sub_080AEFE0(this);
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if (sub_08003FC4(this, 0x4000) == 0)
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GetNextFrame(this);
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} else {
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GetNextFrame(this);
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}
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if (this->frames.all & 0x80) {
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if (sub_0801FBD0(this)) {
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this->field_0x82.HALF.HI = 0;
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sub_0801F730(this);
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} else {
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this->action = 6;
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this->field_0xf = 60;
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this->nonPlanarMovement = 0x20;
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this->damageType = 92;
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InitializeAnimation(this, 2);
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}
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}
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}
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void sub_0801F61C(Entity* this) {
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if (--this->field_0xf == 0)
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this->action = 4;
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GetNextFrame(this);
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}
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void sub_0801F638(Entity* this) {
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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this->action = 8;
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this->field_0xf = 30;
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this->direction = sub_08049F84(this, 1);
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this->spritePriority.b1 = 2;
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this->spritePriority.b0 = 6;
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InitializeAnimation(this, 1);
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}
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}
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void sub_0801F688(Entity* this) {
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if (this->field_0x82.HALF.HI)
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this->field_0x82.HALF.HI--;
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if (sub_0801FBD0(this) || this->field_0x82.HALF.HI) {
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this->direction = sub_08049F84(this, 1);
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sub_080AF160(this);
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GetNextFrame(this);
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} else {
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sub_0801F748(this);
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}
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}
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void sub_0801F6CC(Entity* this) {
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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this->action = 1;
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this->spriteSettings.b.draw = 0;
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InitializeAnimation(this, 4);
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}
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}
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void sub_0801F6F8(Entity* this) {
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sub_08003FC4(this, 0x1800);
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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this->action = 4;
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this->nonPlanarMovement = 0x20;
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sub_0804AA1C(this);
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InitializeAnimation(this, 2);
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}
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}
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void sub_0801F730(Entity* this) {
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this->action = 7;
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this->flags &= ~0x80;
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InitializeAnimation(this, 5);
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}
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void sub_0801F748(Entity* this) {
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this->action = 2;
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this->spriteSettings.b.draw = 1;
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InitializeAnimation(this, 4);
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}
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void sub_0801F764(Entity* this) {
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if (this->action == 10 || this->action == 0)
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return;
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if (sub_08049FDC(this, 1)) {
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if (this->action == 1) {
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if (this->field_0x82.HALF.LO || PlayerInRange(this, 1, 0x48)) {
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this->action = 2;
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this->spriteSettings.b.draw = 1;
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this->field_0x82.HALF.LO = 1;
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InitializeAnimation(this, 0);
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}
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}
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} else if (this->action == 4) {
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sub_0801F730(this);
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} else if (this->action == 8) {
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this->action = 9;
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InitializeAnimation(this, 7);
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}
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}
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void sub_0801F7D8(Entity* this) {
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sub_0804A720(this);
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this->action = 1;
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this->actionDelay = Random();
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this->field_0x80.HALF.LO = this->currentHealth;
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this->field_0x82.HALF.LO = 0;
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}
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void sub_0801F7FC(Entity* this) {
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if (sub_08049FDC(this, 1) == 0)
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return;
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if (this->field_0x82.HALF.LO || PlayerInRange(this, 1, 0x48)) {
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this->action = 2;
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this->spriteSettings.b.draw = 1;
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this->field_0x82.HALF.LO = 1;
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InitializeAnimation(this, 0);
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}
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}
|
|
|
|
void sub_0801F840(Entity* this) {
|
|
GetNextFrame(this);
|
|
if (this->frames.all & 0x80) {
|
|
sub_0801FB14(this);
|
|
this->flags |= 0x80;
|
|
this->spritePriority.b0 = 4;
|
|
this->spritePriority.b1 = 3;
|
|
}
|
|
}
|
|
|
|
void sub_0801F884(Entity* this) {
|
|
GetNextFrame(this);
|
|
if (this->field_0xf) {
|
|
this->field_0xf--;
|
|
} else {
|
|
Entity* ent = sub_0804A9FC(this, 0x1b);
|
|
if (ent) {
|
|
ent->type2 = 64;
|
|
this->action = 4;
|
|
this->damageType = 165;
|
|
EnqueueSFX(0x193);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_0801F8C0(Entity* this) {
|
|
if (sub_0801FBD0(this)) {
|
|
sub_0801FAE0(this);
|
|
} else if (sub_08049FDC(this, 1) == 0) {
|
|
sub_0801F730(this);
|
|
} else {
|
|
u8 tmp = ++this->actionDelay & 7;
|
|
if (tmp == 0 && sub_08049F1C(this, gUnk_020000B0, 0x38)) {
|
|
this->action = 5;
|
|
Chuchu_JumpAtPlayer(this);
|
|
} else {
|
|
if (tmp == 4) {
|
|
this->direction = GetFacingDirection(this, gUnk_020000B0);
|
|
}
|
|
ProcessMovement(this);
|
|
GetNextFrame(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_0801F940(Entity* this) {
|
|
if (this->frames.all & 0x10) {
|
|
if (this->frames.all & 1) {
|
|
this->frames.all ^= 1;
|
|
EnqueueSFX(299);
|
|
}
|
|
sub_080AEFE0(this);
|
|
if (sub_08003FC4(this, 0x4000) == 0)
|
|
GetNextFrame(this);
|
|
} else {
|
|
GetNextFrame(this);
|
|
}
|
|
|
|
if (this->frames.all & 0x80) {
|
|
if (sub_0801FBD0(this)) {
|
|
sub_0801FAE0(this);
|
|
} else {
|
|
this->action = 6;
|
|
this->field_0xf = 60;
|
|
this->nonPlanarMovement = 0x20;
|
|
InitializeAnimation(this, 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_0801F9C4(Entity* this) {
|
|
if (--this->field_0xf == 0)
|
|
this->action = 4;
|
|
GetNextFrame(this);
|
|
}
|
|
|
|
void sub_0801F9E0(Entity* this) {
|
|
GetNextFrame(this);
|
|
if (this->frames.all & 0x80) {
|
|
this->action = 8;
|
|
this->field_0xf = 30;
|
|
this->direction = sub_08049F84(this, 1);
|
|
this->spritePriority.b1 = 2;
|
|
this->spritePriority.b0 = 6;
|
|
InitializeAnimation(this, 1);
|
|
}
|
|
}
|
|
|
|
void sub_0801FA30(Entity* this) {
|
|
if (sub_0801FBD0(this)) {
|
|
this->direction = sub_08049F84(this, 1);
|
|
sub_080AF160(this);
|
|
GetNextFrame(this);
|
|
} else if (sub_08049FDC(this, 1) == 0) {
|
|
this->action = 9;
|
|
InitializeAnimation(this, 7);
|
|
} else {
|
|
sub_0801FAF8(this);
|
|
}
|
|
}
|
|
|
|
void sub_0801FA78(Entity* this) {
|
|
GetNextFrame(this);
|
|
if (this->frames.all & 0x80) {
|
|
this->action = 1;
|
|
this->spriteSettings.b.draw = 0;
|
|
InitializeAnimation(this, 4);
|
|
sub_0804AA1C(this);
|
|
}
|
|
}
|
|
|
|
void sub_0801FAAC(Entity* this) {
|
|
sub_08003FC4(this, 0x1800);
|
|
GetNextFrame(this);
|
|
if (this->frames.all & 0x80) {
|
|
sub_0801FB14(this);
|
|
this->nonPlanarMovement = 0x20;
|
|
sub_0804AA1C(this);
|
|
}
|
|
}
|
|
|
|
void sub_0801FAE0(Entity* this) {
|
|
this->action = 7;
|
|
this->flags &= ~0x80;
|
|
InitializeAnimation(this, 5);
|
|
}
|
|
|
|
void sub_0801FAF8(Entity* this) {
|
|
this->action = 2;
|
|
this->spriteSettings.b.draw = 1;
|
|
InitializeAnimation(this, 4);
|
|
}
|
|
|
|
void sub_0801FB14(Entity* this) {
|
|
this->action = 3;
|
|
this->field_0xf = 30;
|
|
this->direction = sub_08049F84(this, 1);
|
|
InitializeAnimation(this, 2);
|
|
}
|
|
|
|
void sub_0801FB34(Entity* this) {
|
|
if (*(Entity**)&this->field_0x68) {
|
|
sub_0806FA90(this, *(Entity**)&this->field_0x68, gUnk_080CA2B4[this->frames.all & 0xf], 1);
|
|
(*(Entity**)&this->field_0x68)->spriteOffsetY--;
|
|
}
|
|
}
|
|
|
|
void sub_0801FB68(Entity* this) {
|
|
switch (this->type) {
|
|
case 0:
|
|
this->action = 9;
|
|
break;
|
|
case 1:
|
|
this->action = 10;
|
|
this->flags |= 0x80;
|
|
this->spriteSettings.b.draw = 1;
|
|
this->spritePriority.b1 = 3;
|
|
break;
|
|
case 2:
|
|
this->action = 10;
|
|
this->damageType = 92;
|
|
sub_0804AA1C(this);
|
|
break;
|
|
}
|
|
|
|
this->field_0x20 = 0;
|
|
}
|
|
|
|
u32 sub_0801FBD0(Entity* this) {
|
|
if (sub_080002B8(this) == 0x10) {
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void Chuchu_JumpAtPlayer(Entity* this) {
|
|
this->nonPlanarMovement = 0x180;
|
|
this->field_0x20 = 0x20000;
|
|
this->direction = sub_08049F84(this, 1);
|
|
InitializeAnimation(this, 3);
|
|
}
|
|
|
|
// clang-format off
|
|
void (*const gUnk_080CA21C[])(Entity*) = {
|
|
Chuchu_OnTick,
|
|
sub_0801EF40,
|
|
sub_0801F02C,
|
|
sub_0801F048,
|
|
sub_0801F084,
|
|
sub_0801EFD8,
|
|
};
|
|
|
|
void (*const gUnk_080CA234[])(Entity*) = {
|
|
sub_0801F0A4,
|
|
nullsub_4,
|
|
sub_0801F0C8,
|
|
sub_0801F12C,
|
|
sub_0801F1B0,
|
|
sub_0801F228,
|
|
sub_0801F250,
|
|
sub_0801F270,
|
|
sub_0801F2CC,
|
|
sub_0801F2F8,
|
|
};
|
|
|
|
void (*const gUnk_080CA25C[])(Entity*) = {
|
|
sub_0801F428,
|
|
sub_0801F48C,
|
|
sub_0801F494,
|
|
sub_0801F4EC,
|
|
sub_0801F508,
|
|
sub_0801F584,
|
|
sub_0801F61C,
|
|
sub_0801F638,
|
|
sub_0801F688,
|
|
sub_0801F6CC,
|
|
sub_0801F6F8,
|
|
};
|
|
|
|
void (*const gUnk_080CA288[])(Entity*) = {
|
|
sub_0801F7D8,
|
|
sub_0801F7FC,
|
|
sub_0801F840,
|
|
sub_0801F884,
|
|
sub_0801F8C0,
|
|
sub_0801F940,
|
|
sub_0801F9C4,
|
|
sub_0801F9E0,
|
|
sub_0801FA30,
|
|
sub_0801FA78,
|
|
sub_0801FAAC,
|
|
};
|
|
// clang-format on
|