mirror of https://github.com/zeldaret/tmc.git
95 lines
2.3 KiB
C
95 lines
2.3 KiB
C
#include "global.h"
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#include "entity.h"
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#include "room.h"
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#include "functions.h"
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void sub_08045374(Entity*);
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extern u32 sub_0806FA04(u32, u32);
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extern void sub_0804A720();
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extern void sub_080452E4();
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extern void sub_0804AA30();
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extern void ReplaceMonitoredEntity(Entity*, Entity*);
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extern void sub_0804A7D4(Entity*);
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extern void (*const gUnk_080D17C0[])(Entity*);
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extern void (*const gUnk_080D17D8[])(Entity*);
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void MiniSlime(Entity* this) {
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EnemyFunctionHandler(this, gUnk_080D17C0);
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SetChildOffset(this, 0, 1, -8);
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}
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void sub_08045220(Entity* this) {
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gUnk_080D17D8[this->action](this);
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}
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void sub_08045238(Entity* this) {
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if (this->field_0x43)
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sub_0804A9FC(this, 0x1c);
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sub_0804AA30(this, gUnk_080D17C0);
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}
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void sub_0804525C(Entity* this) {
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Entity* parent = this->parent;
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if (this != parent && parent) {
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this->field_0x6c.HALF.LO &= 0x7f;
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this->parent->attachedEntity = this->attachedEntity;
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this->attachedEntity->parent = this->parent;
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if (this->field_0x6c.HALF.HI & 0x40)
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ReplaceMonitoredEntity(this, parent);
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}
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sub_0804A7D4(this);
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}
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void nullsub_22(void) {
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}
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void sub_080452A4(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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this->nonPlanarMovement = 0x100;
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sub_0804A720(this);
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InitializeAnimation(this, 6);
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if (this->type2) {
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this->action = 2;
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this->actionDelay = 1;
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} else {
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sub_080452E4(this);
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}
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}
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void sub_080452E4(Entity* this) {
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this->action = 2;
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this->actionDelay = (Random() & 0x1f) + 1;
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}
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void sub_080452FC(Entity* this) {
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u32 cVar2, bVar3;
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GetNextFrame(this);
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if (--this->actionDelay == 0) {
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this->action = 3;
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this->actionDelay = 1;
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if (0 < this->nonPlanarMovement)
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this->actionDelay = sub_0806FA04(0x1000, this->nonPlanarMovement) >> 0x8;
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if (sub_08049FA0(this) == 0 && (Random() & 3)) {
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cVar2 = sub_08049EE4(this);
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bVar3 = Random() & 8;
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bVar3 += 0xfc;
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this->direction = DirectionRound(cVar2 + bVar3);
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} else {
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this->direction = DirectionRound(Random());
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sub_08045374(this);
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}
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}
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}
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void sub_08045374(Entity* this) {
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ProcessMovement(this);
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GetNextFrame(this);
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if (--this->actionDelay == 0)
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this->action = 1;
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}
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