tmc/src/npc/zelda.c

198 lines
4.8 KiB
C

#include "global.h"
#include "entity.h"
#include "functions.h"
#include "room.h"
#include "flags.h"
#include "script.h"
extern void PrependEntityToList(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern Entity* FindEntityBySubtype(u32, u32);
void CopyPosition(Entity*, Entity*);
void sub_08068680(Entity*, Entity*);
void sub_08068694(Entity*, Entity*);
u32 GetAnimationState(Entity* ent);
void DeleteThisEntity(void);
extern Entity* GetEntityByType(u32, u32);
extern void sub_080686C4(Entity*, Entity*);
extern void SoundReq(u32);
extern void SetTileType(u32, u32, u32);
extern Entity gPlayerEntity;
extern RoomControls gRoomControls;
extern void (*gUnk_08110BD8[])(Entity* ent);
extern u16 gUnk_08110BE0[];
void Zelda(Entity* ent) {
gUnk_08110BD8[ent->action](ent);
}
void sub_08066CCC(Entity* ent) {
ent->action = 1;
ent->spriteSettings.b.draw = 1;
PrependEntityToList(ent, 7);
sub_0805E3A0(ent, 2);
sub_0807DD50(ent);
}
void sub_08066CF8(Entity* ent) {
sub_0807DD94(ent, NULL);
}
void sub_08066D04(Entity* ent) {
ent->parent = FindEntityBySubtype(7, 0x2E);
}
void sub_08066D14(Entity* ent, u32* param_2) {
Entity* parent;
parent = ent->parent;
if (parent != NULL) {
ent->animationState = parent->animationState;
ent->spriteSettings.b.draw = 1;
CopyPosition(parent, ent);
sub_08068680(ent, ent->parent);
param_2[5] = 1;
} else {
param_2[5] = 0;
}
}
void sub_08066D4C(Entity* ent, u32* param_2) {
Entity* parent;
parent = ent->parent;
if (ent->parent != NULL) {
CopyPosition(ent, parent);
ent->parent->spriteSettings.b.draw = 1;
ent->parent->animationState = ent->animationState;
ent->spriteSettings.b.draw = 0;
ent->field_0x17 &= 0xFE;
sub_08068694(ent, ent->parent);
param_2[5] = 1;
} else {
param_2[5] = 0;
}
}
void sub_08066D94(Entity* ent) {
u32 roomID;
Entity* npc;
SetGlobalFlag(ZELDA_CHASE);
npc = CreateNPC(0x2E, 0, 0);
if (npc != NULL) {
npc->animationState = gPlayerEntity.animationState;
npc->flags |= 0x20;
npc->animationState = GetAnimationState(ent);
roomID = gRoomControls.roomID;
npc->field_0x74.HWORD = roomID;
CopyPosition(ent, npc);
}
DeleteThisEntity();
}
void sub_08066DE4(Entity* ent) {
Entity* pEVar1;
pEVar1 = FindEntityBySubtype(7, 0x2E);
if (pEVar1 != NULL) {
CopyPosition(ent, pEVar1);
sub_080686C4(ent, pEVar1);
}
}
void sub_08066E08(Entity* ent) {
InitAnimationForceUpdate(ent, 0x50);
ent->field_0x80.HWORD = ent->animIndex;
}
void sub_08066E20(Entity* ent) {
InitAnimationForceUpdate(ent, 0x44);
ent->field_0x80.HWORD = ent->animIndex;
}
void sub_08066E38(Entity* ent) {
InitAnimationForceUpdate(ent, 0x48);
ent->field_0x80.HWORD = ent->animIndex;
}
void sub_08066E50(Entity* ent) {
InitAnimationForceUpdate(ent, 0x4C);
ent->field_0x80.HWORD = ent->animIndex;
}
void sub_08066E68(Entity* ent) {
InitAnimationForceUpdate(ent, 0x54);
ent->field_0x80.HWORD = ent->animIndex;
}
void sub_08066E80(Entity* ent, u8* param_2) {
switch (param_2[0x18]) {
case 0:
param_2[0x18]++;
InitAnimationForceUpdate(ent, 0x16);
break;
case 1:
UpdateAnimationSingleFrame(ent);
if (ent->frames.all & 1) {
param_2[0x18]++;
ent->field_0x20 = 0x20000;
ent->frames.all &= 0xFE;
SoundReq(0x7C);
}
break;
case 2:
sub_0806F62C(ent, 0x100, 0x80);
sub_08003FC4(ent, 0x2000);
if (!(ent->frames.all & 1)) {
UpdateAnimationSingleFrame(ent);
}
if (ent->field_0x20 < 0) {
param_2[0x18]++;
}
break;
case 3:
sub_0806F62C(ent, 0x100, 0x80);
UpdateAnimationSingleFrame(ent);
if (sub_08003FC4(ent, 0x2000) == 0) {
param_2[0x18]++;
InitAnimationForceUpdate(ent, 0x1E);
}
break;
case 4:
UpdateAnimationSingleFrame(ent);
if (ent->frames.b.f3) {
gUnk_02033280.unk_07 |= 1;
return;
}
}
ent->field_0x80.HWORD = ent->animIndex;
gUnk_02033280.unk_06 = 0;
}
void sub_08066F94(void) {
u16 uVar1;
u16* puVar2;
puVar2 = gUnk_08110BE0;
while (*puVar2 != 0) {
uVar1 = *puVar2;
puVar2++;
SetTileType(16498, uVar1, 1);
}
}
void sub_08066FB8(void) {
u16 uVar1;
u16* puVar2;
puVar2 = gUnk_08110BE0;
while (*puVar2 != 0) {
uVar1 = *puVar2;
puVar2++;
sub_0807BA8C(uVar1, 1);
}
}