tmc/src/createObject.c

95 lines
2.1 KiB
C

#include "global.h"
#include "entity.h"
#include "room.h"
extern Entity* GetEmptyEntity();
extern void AppendEntityToList(Entity*, u8);
Entity* CreateObject(u32 subtype, u32 form, u32 parameter) {
Entity* ent;
ent = GetEmptyEntity();
if (ent != NULL) {
ent->entityType.type = 6;
ent->entityType.subtype = subtype;
ent->entityType.form = form;
ent->entityType.parameter = parameter;
AppendEntityToList(ent, 6);
}
return ent;
}
Entity* CreateObjectWithParent(Entity* parentEnt, u32 subtype, u32 form, u32 parameter) {
Entity* ent;
ent = CreateObject(subtype, form, parameter);
if (ent != NULL) {
ent->parent = parentEnt;
CopyPosition(parentEnt, ent);
}
return ent;
}
Entity* CreateFx(Entity* parentEnt, u32 form, u32 parameter) {
return CreateObjectWithParent(parentEnt, 0xf, form, parameter);
}
void CreateDust(Entity* parent) {
CreateFx(parent, 2, 0);
}
void CreateDustAt(s32 xOff, s32 yOff, u32 layer) {
Entity* ent;
ent = CreateObject(0xf, 2, 0);
if (ent != NULL) {
ent->x.HALF.HI = gRoomControls.roomOriginX + xOff;
ent->y.HALF.HI = gRoomControls.roomOriginY + yOff;
ent->collisionLayer = layer;
}
}
void CreateDustSmall(Entity* parent) {
CreateFx(parent, 0x11, 0);
}
void CreateExplosionBroken(Entity* parent) {
CreateFx(parent, 0x6, 0);
}
void CreateWaterSplash(Entity* parent) {
CreateFx(parent, 0xb, 0);
}
Entity* sub_080A2A20(Entity* parent, u32 form, u32 parameter) {
Entity* ent;
ent = CreateObjectWithParent(parent, 0, form, parameter);
if (ent != NULL) {
ent->actionDelay = 5;
}
return ent;
}
Entity* sub_080A2A3C(Entity* parent, u32 form, u32 subtype, u32 param_4) {
Entity* ent;
ent = CreateObjectWithParent(parent, 0, form, subtype);
if (ent != NULL) {
ent->actionDelay = 5;
ent->field_0x86.HWORD = param_4;
}
return ent;
}
Entity* CreateWaterTrace(Entity* parent) {
Entity* ent;
ent = CreateFx(parent, 0x20, 0);
if (ent != NULL) {
ent->spritePriority.b0 = 7;
}
return ent;
}