mirror of https://github.com/zeldaret/tmc.git
114 lines
2.9 KiB
C
114 lines
2.9 KiB
C
#include "global.h"
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#include "sound.h"
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#include "entity.h"
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#include "message.h"
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#include "npc.h"
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#include "functions.h"
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void sub_08065A64(Entity* this);
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void sub_08065AA4(Entity*);
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void sub_080659B8(Entity*);
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void sub_080659F0(Entity*);
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void sub_08065A00(Entity*);
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void sub_08065A10(Entity*);
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void sub_08065A34(Entity*);
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void Epona(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_080659B8, sub_080659F0, sub_08065A00, sub_08065A10, sub_08065A34,
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};
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actionFuncs[this->action](this);
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sub_08065A64(this);
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sub_0806ED78(this);
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}
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void sub_080659B8(Entity* this) {
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this->action = 1;
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this->spriteSettings.draw = 1;
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this->animationState = 6;
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this->field_0x68.HALF.HI = -1;
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this->field_0x68.HALF.LO = GetFusionToOffer(this);
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InitAnimationForceUpdate(this, this->animationState / 2);
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}
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void sub_080659F0(Entity* this) {
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UpdateAnimationSingleFrame(this);
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sub_08065AA4(this);
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}
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void sub_08065A00(Entity* this) {
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UpdateAnimationSingleFrame(this);
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sub_08065AA4(this);
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}
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void sub_08065A10(Entity* this) {
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if ((gMessage.doTextBox & 0x7F) == 0) {
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this->action = 1;
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InitAnimationForceUpdate(this, this->animationState / 2);
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}
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}
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void sub_08065A34(Entity* this) {
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if (UpdateFuseInteraction(this) != 0) {
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this->action = 1;
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InitAnimationForceUpdate(this, this->animationState / 2);
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}
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}
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void sub_08065A50(Entity* this) {
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static const Dialog typeDialogs[] = {
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{ 0, 0, DIALOG_MINISH, 1, { TEXT_INDEX(TEXT_LON_LON, 0X17), TEXT_INDEX(TEXT_TINGLE, 0x3c) } },
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};
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ShowNPCDialogue(this, &typeDialogs[this->type]);
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}
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void sub_08065A64(Entity* this) {
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u32 uVar2;
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if ((gPlayerState.flags & PL_MINISH) != 0) {
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uVar2 = TRUE;
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} else {
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uVar2 = FALSE;
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}
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if (uVar2 != this->field_0x68.HALF.HI) {
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if (uVar2 == 0) {
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sub_08078778(this);
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} else {
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sub_080787A8(this, this->field_0x68.HALF.LO);
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}
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}
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this->field_0x68.HALF.HI = uVar2;
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}
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void sub_08065AA4(Entity* this) {
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if (this->interactType != 0) {
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if (gPlayerState.flags & PL_MINISH) {
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if (this->interactType == 2) {
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this->action = 4;
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sub_0806F118(this);
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} else {
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this->action = 3;
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SetDefaultPriority(this, PRIO_MESSAGE);
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sub_08065A50(this);
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}
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
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} else {
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sub_08065A50(this);
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ResetPlayerAnimationAndAction();
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}
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SoundReq(SFX_VO_EPONA);
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this->interactType = 0;
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}
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}
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void Epona_Fusion(Entity* this) {
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if (this->action == 0) {
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this->action++;
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this->spriteSettings.draw = 1;
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InitAnimationForceUpdate(this, 7);
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} else {
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UpdateAnimationSingleFrame(this);
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}
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}
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