mirror of https://github.com/zeldaret/tmc.git
429 lines
11 KiB
C
429 lines
11 KiB
C
/**
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* @file peahat.c
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* @ingroup Enemies
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*
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* @brief Peahat enemy
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*/
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#include "enemy.h"
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#include "physics.h"
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#include "room.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unused1[24];
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/*0x80*/ u8 unk_80;
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/*0x81*/ u8 unk_81;
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/*0x82*/ u8 unk_82;
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/*0x83*/ u8 unk_83;
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} PeahatEntity;
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extern void (*const Peahat_Functions[])(PeahatEntity*);
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extern void (*const gPeahatPropellerFunctions[])(PeahatEntity*);
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extern void (*const gPeahatActions[])(PeahatEntity*);
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extern void (*const gUnk_080CA5BC[])(PeahatEntity*);
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extern const s8 gPeahatFlightHeights[];
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extern const s8 gUnk_080CA5D4[];
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void sub_080205F8(PeahatEntity* this);
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void sub_08020604(PeahatEntity* this);
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extern Entity* gUnk_020000B0;
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enum {
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PeahatForm_Torso,
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PeahatForm_Propeller,
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};
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enum {
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PeahatAnimation_Flying,
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PeahatAnimation_BrokenPropeller,
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PeahatAnimation_SlicedPropeller,
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PeahatAnimation_Propeller,
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PeahatAnimation_NewPropeller,
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PeahatAnimation_RepairPropeller,
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};
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void Peahat(PeahatEntity* this) {
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if (super->type == PeahatForm_Torso) {
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EnemyFunctionHandler(super, (EntityActionArray)Peahat_Functions);
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SetChildOffset(super, 0, 1, -0x10);
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} else {
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gPeahatPropellerFunctions[super->action](this);
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}
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}
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void Peahat_OnTick(PeahatEntity* this) {
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gPeahatActions[super->action](this);
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if (this->unk_81)
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super->z.HALF.HI = gPeahatFlightHeights[(super->subtimer++ & 0x30) >> 4];
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}
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void Peahat_OnCollision(PeahatEntity* this) {
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if (this->unk_82) {
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if (super->contactFlags == 0x94) {
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Entity* entity = CreateEnemy(PEAHAT, PeahatForm_Propeller);
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if (entity != NULL) {
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CopyPosition(super, entity);
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entity->z.HALF.HI -= 8;
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}
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this->unk_82 = 0;
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super->animationState = PeahatAnimation_SlicedPropeller;
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super->action = 5;
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super->speed = 0x80;
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super->iframes = -30;
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this->unk_81 = 0;
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InitializeAnimation(super, super->animationState);
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} else if (super->contactFlags == 0x9b) {
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super->animationState = PeahatAnimation_BrokenPropeller;
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super->action = 5;
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super->speed = 0x80;
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super->iframes = -30;
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this->unk_81 = 0;
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InitializeAnimation(super, super->animationState);
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} else if (super->contactFlags == 0x80) {
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if (super->animationState == PeahatAnimation_Flying) {
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super->action = 1;
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super->timer = 30;
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super->speed = 0x80;
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super->direction = -1;
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this->unk_83 = 0x78;
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GetNextFrame(super);
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}
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}
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}
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if (super->confusedTime)
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Create0x68FX(super, FX_STARS);
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EnemyFunctionHandlerAfterCollision(super, Peahat_Functions);
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}
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void Peahat_OnGrabbed(PeahatEntity* this) {
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if (2 >= super->subAction && !sub_0806F520(super))
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return;
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gUnk_080CA5BC[super->subAction](this);
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}
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void sub_080200B4(PeahatEntity* this) {
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super->subAction = 1;
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super->gustJarTolerance = 60;
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if (super->animationState == PeahatAnimation_Flying) {
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super->animationState = PeahatAnimation_BrokenPropeller;
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super->action = 5;
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super->hitType = 0x71;
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this->unk_81 = 0;
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InitializeAnimation(super, super->animationState);
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}
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}
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void sub_080200E4(PeahatEntity* this) {
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sub_0806F4E8(super);
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}
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void sub_080200EC(PeahatEntity* this) {
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sub_0806F3E4(super);
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}
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void sub_080200F4(PeahatEntity* this) {
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COLLISION_OFF(super);
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}
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void nullsub_5(PeahatEntity* this) {
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}
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void sub_08020104(PeahatEntity* this) {
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if (super->flags & ENT_COLLIDE) {
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COLLISION_ON(super);
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super->gustJarState &= 0xfb;
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} else {
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super->health = 0;
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}
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}
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void Peahat_Initialize(PeahatEntity* this) {
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sub_0804A720(super);
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super->action = 1;
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super->timer = 16;
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super->subtimer = Random();
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super->direction = Random() & 0x1f;
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super->gustJarFlags = 18;
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this->unk_80 = (Random() & 1) ? 2 : -2;
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this->unk_81 = 1;
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this->unk_82 = 1;
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super->animationState = PeahatAnimation_Flying;
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InitializeAnimation(super, super->animationState);
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}
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void Peahat_Fly(PeahatEntity* this) {
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if (this->unk_83)
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this->unk_83--;
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if (sub_08049FDC(super, 1)) {
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if (this->unk_83 == 0 && (super->subtimer & 0xf) == 0 && sub_08049F1C(super, gUnk_020000B0, 0x30)) {
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super->action = 2;
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super->subAction = Random() & 3;
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super->timer = 60;
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super->speed = 160;
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}
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}
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if (--super->timer == 0) {
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super->timer = 16;
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sub_08020604(this);
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if ((Random() & 3) == 0) {
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this->unk_80 = (Random() & 1) ? 2 : -2;
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}
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}
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ProcessMovement2(super);
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GetNextFrame(super);
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}
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void Peahat_ChargeStart(PeahatEntity* this) {
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if (sub_08049FDC(super, 1)) {
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if (--super->timer) {
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UpdateAnimationVariableFrames(super, 4 - ((super->timer >> 4) & 0x3));
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return;
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} else {
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super->action = 3;
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super->timer = 120;
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super->speed = 192;
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super->direction =
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(GetFacingDirection(super, gUnk_020000B0) + gUnk_080CA5D4[Random() & 1]) & (0x3 | DirectionNorthWest);
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}
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} else {
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sub_080205F8(this);
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}
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UpdateAnimationVariableFrames(super, 4);
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}
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void Peahat_ChargeTarget(PeahatEntity* this) {
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if (sub_08049FDC(super, 1)) {
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if (--super->timer == 0) {
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sub_080205F8(this);
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}
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if (super->timer > 60) {
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if (super->timer & 1)
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super->speed += 4;
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if ((gRoomTransition.frameCount & 3) == 0)
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sub_08004596(super, GetFacingDirection(super, gUnk_020000B0));
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}
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ProcessMovement2(super);
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} else {
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sub_080205F8(this);
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}
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UpdateAnimationVariableFrames(super, 4);
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}
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void Peahat_ChargeEnd(PeahatEntity* this) {
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if (--super->timer == 0) {
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super->action = 1;
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super->timer = 1;
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super->speed = 128;
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this->unk_83 = 120;
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GetNextFrame(super);
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} else {
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if (super->timer & 1)
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super->speed -= 8;
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ProcessMovement2(super);
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UpdateAnimationVariableFrames(super, 4);
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}
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}
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#define DIR_NONE 0xff
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void Peahat_Stunned(PeahatEntity* this) {
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switch (super->animationState) {
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default:
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if (BounceUpdate(super, Q_8_8(24.0)) == BOUNCE_DONE_ALL) {
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super->action = 6;
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super->timer = 240;
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super->subtimer = 10;
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super->hitType = 0x71;
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}
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if (super->direction == DIR_NONE)
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super->direction = super->knockbackDirection;
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ProcessMovement0(super);
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GetNextFrame(super);
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break;
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case PeahatAnimation_SlicedPropeller:
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GravityUpdate(super, Q_8_8(28.0));
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if (super->z.HALF.HI == 0) {
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super->action = 7;
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super->timer = 150;
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super->subtimer = 10;
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super->hitType = 0x71;
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}
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break;
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};
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}
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void Peahat_RepairPropeller(PeahatEntity* this) {
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if ((super->subtimer != 0) && (--super->subtimer == 0)) {
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Create0x68FX(super, FX_STARS);
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}
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if (sub_0800442E(super) || (--super->timer == 0)) {
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super->action = 9;
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super->zVelocity = Q_16_16(1.5);
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super->direction = Random() & 0x1f;
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sub_0804AA1C(super);
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super->animationState = PeahatAnimation_RepairPropeller;
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InitializeAnimation(super, super->animationState);
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}
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}
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void Peahat_Recover(PeahatEntity* this) {
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if ((super->subtimer != 0) && (--super->subtimer == 0)) {
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Create0x68FX(super, FX_STARS);
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}
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if (sub_0800442E(super) || (--super->timer == 0)) {
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super->action = 8;
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super->timer = 240;
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super->direction = Random() & 0x1f;
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sub_0804AA1C(super);
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}
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}
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void Peahat_Hop(PeahatEntity* this) {
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GetNextFrame(super);
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if (--super->timer == 0) {
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if (super->frame & ANIM_DONE) {
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super->action = 9;
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super->zVelocity = Q_16_16(1.5);
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super->animationState = PeahatAnimation_NewPropeller;
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InitializeAnimation(super, super->animationState);
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} else {
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super->timer = 1;
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}
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}
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if (super->frame & 2) {
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super->frame &= ~2;
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super->direction = Random() & 0x1f;
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}
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if (super->frame & 1) {
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sub_0800442E(super);
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} else {
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ProcessMovement0(super);
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}
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}
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void Peahat_Takeoff(PeahatEntity* this) {
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GetNextFrame(super);
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if (super->frame & ANIM_DONE) {
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super->action = 1;
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super->hitType = 0x70;
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this->unk_82 = 1;
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this->unk_81 = 1;
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super->animationState = PeahatAnimation_Flying;
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InitializeAnimation(super, super->animationState);
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} else if (super->frame & 1) {
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sub_0800442E(super);
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} else {
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GravityUpdate(super, Q_8_8(28.0));
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ProcessMovement0(super);
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}
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}
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void PeahatPropeller_Initialize(PeahatEntity* this) {
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super->action = 1;
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super->timer = 240;
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super->subtimer = 40;
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super->spriteSettings.draw = 1;
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super->spriteRendering.b3 = 1;
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super->spriteOrientation.flipY = 1;
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super->spriteSettings.shadow = 0;
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super->speed = 0x20;
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super->direction = (Random() & 0x10) + 8;
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InitializeAnimation(super, PeahatAnimation_Propeller);
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}
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void PeahatPropeller_Fly(PeahatEntity* this) {
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GetNextFrame(super);
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if (--super->timer == 0) {
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DeleteEntity(super);
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} else {
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if (super->timer < 60)
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super->spriteSettings.draw ^= 1;
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super->z.WORD -= Q_16_16(0.75);
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LinearMoveUpdate(super);
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if (--super->subtimer == 0) {
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super->subtimer = 40;
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super->direction = (Random() & 0x10) + 8;
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}
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}
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}
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void sub_080205F8(PeahatEntity* this) {
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super->action = 4;
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super->timer = 60;
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}
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void sub_08020604(PeahatEntity* this) {
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if (!sub_08049FA0(super) && (Random() & 3)) {
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super->direction = sub_08049EE4(super);
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} else {
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super->direction += this->unk_80;
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super->direction &= (0x3 | DirectionNorthWest);
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}
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}
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// clang-format off
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void (*const Peahat_Functions[])(PeahatEntity*) = {
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Peahat_OnTick,
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Peahat_OnCollision,
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(void (*)(PeahatEntity*))GenericKnockback,
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(void (*)(PeahatEntity*))GenericDeath,
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(void (*)(PeahatEntity*))GenericConfused,
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Peahat_OnGrabbed,
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};
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void (*const gPeahatPropellerFunctions[])(PeahatEntity*) = {
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PeahatPropeller_Initialize,
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PeahatPropeller_Fly,
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};
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void (*const gPeahatActions[])(PeahatEntity*) = {
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Peahat_Initialize,
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Peahat_Fly,
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Peahat_ChargeStart,
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Peahat_ChargeTarget,
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Peahat_ChargeEnd,
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Peahat_Stunned,
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Peahat_RepairPropeller,
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Peahat_Recover,
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Peahat_Hop,
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Peahat_Takeoff,
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};
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const s8 gPeahatFlightHeights[] = {
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-5, -6, -7, -6,
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};
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void (*const gUnk_080CA5BC[])(PeahatEntity*) = {
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sub_080200B4,
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sub_080200E4,
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sub_080200EC,
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sub_080200F4,
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nullsub_5,
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sub_08020104,
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};
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/* Alignment issue
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const s8 gUnk_080CA5D4[] = {
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4, -4,
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};
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*/
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// clang-format on
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