tmc/asm/src/code_080043E8.s

426 lines
8.3 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
.macro hazard_tile tile:req, hazard_type:req
.short \tile
.short \hazard_type
.endm
thumb_func_start GetTileHazardType
GetTileHazardType: @ 0x080043E8
push {r4, lr}
ldrb r1, [r0, #0xc]
cmp r1, #0
beq no_hazard // action == 0
adds r4, r0, #0
bl UpdateCollisionLayer
movs r3, #0x36
ldrsh r2, [r4, r3]
cmp r2, #0
bmi no_hazard // collisionLayer is negative
cmp r0, #0 // are we on a tile?
beq no_hazard
adr r3, hazard_list-4
loop:
adds r3, #4
ldrh r1, [r3]
cmp r1, #0
beq no_hazard
cmp r0, r1
bne loop
ldrh r0, [r3, #2]
pop {r4, pc}
no_hazard:
movs r0, #0
pop {r4, pc}
hazard_list:
hazard_tile 0xD, 0x1
hazard_tile 0x10, 0x2
hazard_tile 0x11, 0x2
hazard_tile 0x5A, 0x3
hazard_tile 0x13, 0x4
.short 0x0000
non_word_aligned_thumb_func_start sub_0800442E
sub_0800442E: @ 0x0800442E
push {r0, lr}
bl GetTileHazardType
cmp r0, #0
beq not_hazard
lsls r0, #2
adr r1, _0800444C - 4
ldr r1, [r1, r0]
pop {r0}
bl _call_via_r1
movs r0, #1
pop {pc}
not_hazard:
movs r0, #0
pop {r1, pc}
_0800444C: .4byte CreatePitFallFX
_08004450: .4byte CreateDrownFX
_08004454: .4byte CreateLavaDrownFX
_08004458: .4byte CreateSwampDrownFX
thumb_func_start sub_0800445C
sub_0800445C: @ 0x0800445C
push {r4, r5, lr}
adds r4, r0, #0
bl PlayerCanBeMoved
cmp r0, #0
beq _08004482
ldr r5, _080044D8 @ =gPlayerEntity
adds r0, r4, #0
adds r1, r5, #0
bl CalcCollisionStaticEntity
cmp r0, #0
beq _08004482
ldrb r0, [r5, #0xc]
cmp r0, #2
bne _08004480
movs r0, #3
strb r0, [r5, #0xd]
_08004480:
movs r0, #1
_08004482:
pop {r4, r5, pc}
thumb_func_start CalcCollisionStaticEntity
CalcCollisionStaticEntity: @ 0x08004484
ldr r2, _080044DC @ =ram_sub_080B227C
bx r2
thumb_func_start EnqueueSFX
EnqueueSFX: @ 0x08004488
ldr r1, _080044E0 @ =gUnk_02024048
ldrb r2, [r1]
cmp r2, #8
bhs _0800449A
adds r3, r2, #1
strb r3, [r1]
ldr r1, _080044E4 @ =gUnk_02021F20
lsls r2, r2, #1
strh r0, [r1, r2]
_0800449A:
bx lr
thumb_func_start SoundReqClipped
SoundReqClipped: @ 0x0800449C
push {r1, lr}
bl CheckOnScreen
cmp r0, #0
pop {r0}
beq _080044AC
bl SoundReq
_080044AC:
pop {pc}
non_word_aligned_thumb_func_start sub_080044AE
sub_080044AE: @ 0x080044AE
push {lr}
ldr r3, _080044E8 @ =gPlayerEntity
cmp r0, r3
beq _080044CC
push {r0, r1, r2}
adds r1, r2, #0
movs r2, #2
bl CalculateEntityTileCollisions
pop {r0, r1, r2}
movs r3, #2
bl ProcessMovementInternal
_080044C8:
pop {r3}
bx r3
_080044CC:
adds r0, r1, #0
adds r1, r2, #0
bl sub_08079E58
b _080044C8
.align 2, 0
_080044D8: .4byte gPlayerEntity
_080044DC: .4byte ram_sub_080B227C
_080044E0: .4byte gUnk_02024048
_080044E4: .4byte gUnk_02021F20
_080044E8: .4byte gPlayerEntity
// BounceUpdate
// assumes initial velocity is set
// r0: entity*
// r1: acceleration
thumb_func_start BounceUpdate
BounceUpdate: @ 0x080044EC
ldr r2, [r0, #0x34]
ldr r3, [r0, #0x20]
subs r2, r3
bpl grounded // if z is positive, entity is grounded
str r2, [r0, #0x34] // entity.z = entity.z - entity.zVelocity
subs r3, r1
str r3, [r0, #0x20] // entity.zVelocity = entity.zVelocity - acceleration
movs r0, #2 // return 2
bx lr
grounded:
movs r2, #1
str r2, [r0, #0x34] // entity.z = 1 (note: player cant do certain actions at z!=0)
subs r3, r1
negs r3, r3
lsrs r3, #1
lsrs r1, r3, #2
adds r3, r1 // calc next bounce velocity
lsrs r1, r3, #0xc
cmp r1, #0xc
bhs _08004516 // return 1 if bouncing
movs r2, #0 // return 0 if not bouncing
movs r3, #0 // set velocity to 0
_08004516:
str r3, [r0, #0x20]
adds r0, r2, #0
bx lr
// r0 = Entity*
thumb_func_start sub_0800451C
sub_0800451C: @ 0x0800451C
push {r0, lr}
bl GetActTile
adds r1, r0, #0
pop {r0, r3}
mov lr, r3
cmp r1, #0xc
beq sub_08004542
cmp r1, #0xb
beq sub_08004542
cmp r1, #0xa
beq ResetCollisionLayer
cmp r1, #9
beq ResetCollisionLayer
cmp r1, #0x26
beq _0800457A
cmp r1, #0x27
beq _0800457A
bx lr
non_word_aligned_thumb_func_start sub_08004542
sub_08004542: @ 0x08004542
movs r1, #0x38
movs r2, #2
strb r2, [r0, r1] // entity->collisionLayer = 2
movs r2, #0xc0
ldrb r1, [r0, #0x1b]
bics r1, r2
adds r1, #0x40
strb r1, [r0, #0x1b] // update spriteOrientation
movs r2, #0xc0
ldrb r1, [r0, #0x19]
bics r1, r2
adds r1, #0x40
strb r1, [r0, #0x19] // update spriteRendering
bx lr
non_word_aligned_thumb_func_start ResetCollisionLayer
ResetCollisionLayer: @ 0x0800455E
movs r1, #0x38
movs r2, #1
strb r2, [r0, r1]
movs r2, #0xc0
ldrb r1, [r0, #0x1b]
bics r1, r2
adds r1, #0x80
strb r1, [r0, #0x1b]
movs r2, #0xc0
ldrb r1, [r0, #0x19]
bics r1, r2
adds r1, #0x80
strb r1, [r0, #0x19]
bx lr
_0800457A:
movs r1, #0x38
movs r2, #3
strb r2, [r0, r1]
movs r2, #0xc0
ldrb r1, [r0, #0x1b]
bics r1, r2
adds r1, #0x40
strb r1, [r0, #0x1b]
movs r2, #0xc0
ldrb r1, [r0, #0x19]
bics r1, r2
adds r1, #0x40
strb r1, [r0, #0x19]
bx lr
non_word_aligned_thumb_func_start sub_08004596
sub_08004596: @ 0x08004596
movs r2, #0x1f
ldrb r3, [r0, #0x15]
cmp r3, #0x20
bhs _080045AE
subs r1, r1, r3
beq _080045B2
ands r1, r2
cmp r1, #0x10
movs r1, #1
blo _080045AC
rsbs r1, r1, #0
_080045AC:
adds r1, r3, r1
_080045AE:
ands r1, r2
strb r1, [r0, #0x15]
_080045B2:
bx lr
thumb_func_start sub_080045B4
sub_080045B4: @ 0x080045B4
mov ip, r2
adds r2, r1, #0
movs r3, #0x32
ldrsh r1, [r0, r3]
movs r3, #0x2e
ldrsh r0, [r0, r3]
ldr r3, _08004690 @ =ram_CalcCollisionDirection
bx r3
thumb_func_start GetFacingDirection
GetFacingDirection: @ 0x080045C4
push {r4, r5}
movs r4, #0x32
movs r5, #0x2e
ldrsh r3, [r1, r4]
ldrsh r2, [r1, r5]
ldrsh r1, [r0, r4]
ldrsh r0, [r0, r5]
pop {r4, r5}
thumb_func_start CalculateDirectionTo
CalculateDirectionTo: @ 0x080045D4
mov ip, r3
ldr r3, _08004694 @ =ram_CalcCollisionDirection
bx r3
non_word_aligned_thumb_func_start sub_080045DA
sub_080045DA: @ 0x080045DA
push {r0, r1, r4, r5, r6, lr}
movs r6, #0x40
cmp r0, #0
beq _08004632
ldr r5, _08004698 @ =gUnk_080C93E0
lsls r2, r1, #8
adds r1, r0, #0
adds r0, r2, #0
bl Div
ldr r1, _0800469C @ =0x00000106
cmp r3, r1
bhs _08004608
movs r1, #0x6e
cmp r3, r1
bhs _08004602
movs r6, #0
movs r1, #0
movs r2, #0x20
b _08004618
_08004602:
movs r1, #0x20
movs r2, #0x40
b _08004618
_08004608:
ldr r1, _080046A0 @ =0x00000280
cmp r3, r1
bhs _08004614
movs r1, #0x40
movs r2, #0x60
b _08004618
_08004614:
movs r1, #0x60
movs r2, #0x7e
_08004618:
adds r0, r1, r5
ldrh r4, [r0]
cmp r3, r4
blo _0800462C
ldrh r4, [r0, #2]
cmp r3, r4
bhs _0800462C
lsrs r6, r1, #1
adds r6, #1
b _08004632
_0800462C:
adds r1, #2
cmp r1, r2
blo _08004618
_08004632:
adds r2, r6, #0
pop {r0, r1, r4, r5, r6}
cmp r0, #0
bmi _08004644
movs r0, #0x40
cmp r1, #0
bmi _0800464A
_08004640:
adds r0, r0, r2
pop {pc}
_08004644:
movs r0, #0xc0
cmp r1, #0
bmi _08004640
_0800464A:
subs r0, r0, r2
pop {pc}
gUnk_0800464E::
.byte 0x00, 0x01
.byte 0x02, 0x03, 0x04, 0x00, 0x00, 0x00, 0x08, 0x07, 0x06, 0x05, 0x04, 0x00, 0x00, 0x00, 0x10, 0x0F
.byte 0x0E, 0x0D, 0x0C, 0x00, 0x00, 0x00, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x1F
.byte 0x1E, 0x1D, 0x1C, 0x00, 0x00, 0x00, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x00, 0x00, 0x00, 0x10, 0x11
.byte 0x12, 0x13, 0x14, 0x00, 0x00, 0x00, 0x18, 0x17, 0x16, 0x15, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00
_08004690: .4byte ram_CalcCollisionDirection
_08004694: .4byte ram_CalcCollisionDirection
_08004698: .4byte gUnk_080C93E0
_0800469C: .4byte 0x00000106
_080046A0: .4byte 0x00000280
gUnk_080046A4:: @ 080046A4
.incbin "code_080043E8/gUnk_080046A4.bin"
gUnk_080047F6:: @ 080047F6
.incbin "code_080043E8/gUnk_080047F6.bin"
@ TODO PlayerMacros
gUnk_080049D6:: @ 080049D6
.incbin "code_080043E8/gUnk_080049D6.bin"
gUnk_080049F6:: @ 080049F6
.incbin "code_080043E8/gUnk_080049F6.bin"
gUnk_080049FE:: @ gUnk_080049FE
.incbin "code_080043E8/gUnk_080049FE.bin"
gUnk_08004A0C:: @ 08004A0C
.incbin "code_080043E8/gUnk_08004A0C.bin"
gUnk_08004A16:: @ 08004A16
.incbin "code_080043E8/gUnk_08004A16.bin"
gUnk_08004A24:: @ 08004A24
.incbin "code_080043E8/gUnk_08004A24.bin"
gUnk_08004A32:: @ 08004A32
.incbin "code_080043E8/gUnk_08004A32.bin"
gUnk_08004A48:: @ 08004A48
.incbin "code_080043E8/gUnk_08004A48.bin"
gUnk_08004A72:: @ 08004A72
.incbin "code_080043E8/gUnk_08004A72.bin"
gUnk_08004A8C:: @ 08004A8C
.incbin "code_080043E8/gUnk_08004A8C.bin"
gUnk_08004AA6:: @ 08004AA6
.incbin "code_080043E8/gUnk_08004AA6.bin"