tmc/src/enemy/flyingPot.c

264 lines
6.9 KiB
C

/**
* @file flyingPot.c
* @ingroup Enemies
*
* @brief Flying pot enemy
*/
#include "collision.h"
#include "enemy.h"
#include "functions.h"
#include "player.h"
#include "room.h"
extern Hitbox gUnk_080FD34C;
typedef struct {
/* 0x00 */ Entity base;
/* 0x68 */ u8 filler[0xC];
/* 0x74 */ u16 tileIndex;
} FlyingPotEntity;
enum FlyingPotActions {
/* 0 */ FLYING_POT_ACTION_0,
/* 1 */ FLYING_POT_ACTION_1,
/* 2 */ FLYING_POT_ACTION_2,
/* 3 */ FLYING_POT_ACTION_3,
/* 4 */ FLYING_POT_ACTION_4,
/* 5 */ FLYING_POT_ACTION_5,
/* 6 */ FLYING_POT_ACTION_6,
};
enum FlyingPotSubActions {
/* 0 */ FLYING_POT_SUBACTION_0,
/* 1 */ FLYING_POT_SUBACTION_1,
/* 2 */ FLYING_POT_SUBACTION_2,
/* 3 */ FLYING_POT_SUBACTION_3,
/* 4 */ FLYING_POT_SUBACTION_DO_NOTHING,
/* 5 */ FLYING_POT_SUBACTION_5,
};
// Functions
void FlyingPot_OnTick(FlyingPotEntity*); // 0803708C
void FlyingPot_OnCollision(FlyingPotEntity*); // 080370A4
void FlyingPot_OnGrabbed(FlyingPotEntity*); // 0803712C
// Subactions
void FlyingPot_SubAction0(FlyingPotEntity*); // 08037144
void FlyingPot_SubAction1(FlyingPotEntity*); // 0803715C
void FlyingPot_SubAction2(FlyingPotEntity*); // 0803718C
void FlyingPot_SubAction3(FlyingPotEntity*); // 080371F8
void FlyingPot_SubActionDoNothing(FlyingPotEntity*);
void FlyingPot_SubAction5(FlyingPotEntity*); // 08037218
// Actions
void FlyingPot_Init(FlyingPotEntity*); // ? // 08037220
void FlyingPot_Action1(FlyingPotEntity*); // 08037280
void FlyingPot_Action2(FlyingPotEntity*); // 080372E8
void FlyingPot_Action3(FlyingPotEntity*); // 0803737C
void FlyingPot_Action4(FlyingPotEntity*); // 080373B0
void FlyingPot_Action5(FlyingPotEntity*); // 080373C8
void FlyingPot_Action6(FlyingPotEntity*); // 080373E0
void sub_08037408(FlyingPotEntity*);
void sub_08037418(FlyingPotEntity*);
void (*const FlyingPot_Functions[])(Entity*) = {
(EntityActionPtr)FlyingPot_OnTick,
(EntityActionPtr)FlyingPot_OnCollision,
GenericKnockback,
GenericDeath,
GenericConfused,
(EntityActionPtr)FlyingPot_OnGrabbed,
};
void FlyingPot(Entity* thisx) {
s32 index = sub_080012DC(thisx);
if (index != 0) {
gUnk_080012C8[index](thisx);
} else {
FlyingPot_Functions[GetNextFunction(thisx)](thisx);
}
}
void FlyingPot_OnTick(FlyingPotEntity* this) {
static void (*const FlyingPot_Actions[])(FlyingPotEntity*) = {
FlyingPot_Init, FlyingPot_Action1, FlyingPot_Action2, FlyingPot_Action3,
FlyingPot_Action4, FlyingPot_Action5, FlyingPot_Action6,
};
FlyingPot_Actions[super->action](this);
}
void FlyingPot_OnCollision(FlyingPotEntity* this) {
sub_08037418(this);
if (super->contactFlags == (CONTACT_TAKE_DAMAGE | 0x1d)) {
super->action = FLYING_POT_ACTION_6;
COLLISION_OFF(super);
super->zVelocity = Q_16_16(2.625);
super->spritePriority.b1 = 1;
SetBottomTile(this->tileIndex, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
} else if (super->z.HALF.HI != 0) {
sub_08037408(this);
}
EnemyFunctionHandlerAfterCollision(super, FlyingPot_Functions);
}
void FlyingPot_OnGrabbed(FlyingPotEntity* this) {
static void (*const FlyingPot_SubActions[])(FlyingPotEntity*) = {
FlyingPot_SubAction0, FlyingPot_SubAction1, FlyingPot_SubAction2,
FlyingPot_SubAction3, FlyingPot_SubActionDoNothing, FlyingPot_SubAction5,
};
FlyingPot_SubActions[super->subAction](this);
}
void FlyingPot_SubAction0(FlyingPotEntity* this) {
sub_08037418(this);
super->subAction = FLYING_POT_SUBACTION_1;
super->timer = 0;
super->gustJarTolerance = 0x30;
}
void FlyingPot_SubAction1(FlyingPotEntity* this) {
sub_08037418(this);
if (sub_0806F520(super)) {
sub_0806F4E8(super);
} else {
super->spriteOffsetX = 0;
if (super->z.HALF.HI != 0) {
sub_08037408(this);
}
}
}
void FlyingPot_SubAction2(FlyingPotEntity* this) {
if (super->timer == 0) {
sub_08037418(this);
super->timer = 1;
COLLISION_OFF(super);
super->spriteOffsetX = 0;
SetBottomTile(this->tileIndex, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
}
if (sub_0806F520(super)) {
sub_0806F3E4(super);
} else {
sub_08037408(this);
}
}
void FlyingPot_SubAction3(FlyingPotEntity* this) {
if (!(gPlayerState.field_0x1c & 0xF)) {
sub_08037408(this);
}
}
void FlyingPot_SubActionDoNothing(FlyingPotEntity* this) {
}
void FlyingPot_SubAction5(FlyingPotEntity* this) {
sub_08037408(this);
}
void FlyingPot_Init(FlyingPotEntity* this) {
u32 tile;
super->action = FLYING_POT_ACTION_1;
super->gustJarFlags = 2;
super->y.HALF.HI += 3;
tile = TILE(super->x.HALF.HI, super->y.HALF.HI);
this->tileIndex = GetTileIndex(tile, super->collisionLayer);
SetBottomTile(0x4000, tile, super->collisionLayer);
InitializeAnimation(super, 5);
}
void FlyingPot_Action1(FlyingPotEntity* this) {
sub_08037418(this);
if (GetTileTypeByEntity(super) != 0x4000) {
SetBottomTile(this->tileIndex, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
sub_08037408(this);
}
if (PlayerInRange(super, 1, 0x40)) {
super->action = FLYING_POT_ACTION_2;
super->timer = 30;
}
}
void FlyingPot_Action2(FlyingPotEntity* this) {
static const u8 offsets[] = { -1, 1, 1, -1 };
sub_08037418(this);
super->spriteOffsetX += offsets[super->timer & 3];
if (--super->timer == 0) {
super->action = FLYING_POT_ACTION_3;
super->spritePriority.b1 = 1;
super->spriteOffsetX = 0;
super->hitType = 0xA0;
super->flags2 = 0xF;
super->hitbox = &gUnk_080FD34C;
SetBottomTile(this->tileIndex, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
}
}
void FlyingPot_Action3(FlyingPotEntity* this) {
super->z.WORD -= Q_16_16(1.0);
if (super->z.HALF.HI <= -6) {
super->action = FLYING_POT_ACTION_4;
super->timer = 10;
super->direction = GetFacingDirection(super, &gPlayerEntity.base);
}
}
void FlyingPot_Action4(FlyingPotEntity* this) {
if (--super->timer == 0) {
super->action = FLYING_POT_ACTION_5;
}
}
void FlyingPot_Action5(FlyingPotEntity* this) {
ProcessMovement2(super);
if (super->collisions != COL_NONE) {
sub_08037408(this);
}
}
void FlyingPot_Action6(FlyingPotEntity* this) {
if (super->zVelocity < 0) {
super->spriteSettings.flipY = 1;
}
if (!GravityUpdate(super, Q_8_8(32.0))) {
sub_08037408(this);
}
}
void sub_08037408(FlyingPotEntity* this) {
CreateFx(super, FX_POT_SHATTER, 0);
DeleteThisEntity();
}
void sub_08037418(FlyingPotEntity* this) {
u32 tile = COORD_TO_TILE(super);
if (GetTileIndex(tile, super->collisionLayer) == 0x4067) {
SetBottomTile(this->tileIndex, tile, super->collisionLayer);
DeleteThisEntity();
}
}