mirror of https://github.com/zeldaret/tmc.git
42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
#include "global.h"
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#include "entity.h"
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#include "room.h"
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#include "flags.h"
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#include "object.h"
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#include "functions.h"
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#include "game.h"
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extern Hitbox gHitbox_2;
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extern u8 gUpdateVisibleTiles;
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void ObjectA(Entity* this) {
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u32 uVar2;
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if (this->action == 0) {
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this->action = 1;
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this->hitbox = &gHitbox_2;
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if (this->collisionLayer == 1) {
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uVar2 = 0x26;
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} else {
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uVar2 = 0x34;
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}
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this->field_0x70.HALF.LO = uVar2;
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if (CheckFlags(this->field_0x86.HWORD) != 0) {
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SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
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if ((gRoomControls.reload_flags & 1) != 0) {
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gUpdateVisibleTiles = 0;
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}
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DeleteThisEntity();
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} else {
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sub_080787CC(this);
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}
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} else if (this->interactType != 0) {
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SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
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SetFlag(this->field_0x86.HWORD);
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CreateDust(this);
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sub_080526F8(-1);
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DeleteThisEntity();
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}
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}
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