mirror of https://github.com/zeldaret/tmc.git
300 lines
7.8 KiB
C
300 lines
7.8 KiB
C
#include "global.h"
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#include "sound.h"
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#include "entity.h"
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#include "flags.h"
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#include "player.h"
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#include "room.h"
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#include "object.h"
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#include "functions.h"
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void sub_08082824(Entity*);
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static void sub_08082850(Entity*, Entity*);
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void sub_08082608(Entity*);
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extern void (*const gUnk_0811F090[])(Entity*);
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extern void (*const gUnk_0811F0A8[])(Entity*);
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extern void (*const gUnk_0811F0C4[])(Entity*);
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extern Hitbox gHitbox_18; // TODO: should be const
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extern Hitbox gUnk_080FD340; // TODO: should be const
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extern void sub_08078930(Entity*);
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extern void sub_08016A6C(Entity*);
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void Pot(Entity* this) {
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gUnk_0811F090[this->action](this);
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this->bitfield = 0;
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}
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void sub_0808222C(Entity* this) {
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if (this->type2 == 1 && CheckFlags(this->field_0x86.HWORD)) {
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DeleteThisEntity();
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}
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this->action = 1;
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this->hitbox = &gHitbox_18;
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this->speed = 0x80;
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this->y.HALF.HI += 3;
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this->field_0x16 = 0;
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COLLISION_ON(this);
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this->health = 1;
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this->field_0x3c = 7;
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this->hitType = 0x6E;
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this->flags2 = 0x84;
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this->field_0x1c = 0x12;
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if (this->collisionLayer == 0) {
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ResolveCollisionLayer(this);
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}
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this->field_0x70.HALF.LO = GetTileIndex(COORD_TO_TILE(this), this->collisionLayer);
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if ((u16)this->field_0x70.HALF.LO == 0x4000) {
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DeleteThisEntity();
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}
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SetTile(0x4000, COORD_TO_TILE(this), this->collisionLayer);
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InitializeAnimation(this, 5);
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}
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void sub_08082310(Entity* this) {
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u32 tileType;
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u32 var0 = this->bitfield & 0x7F;
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switch (var0) {
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case 0x13:
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this->action = 3;
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this->subAction = 0;
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break;
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case 0x1D:
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SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
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this->action = 5;
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this->zVelocity = Q_16_16(2.625);
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this->spriteOffsetY = 0;
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this->spriteSettings.shadow = 1;
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this->spritePriority.b1 = 3;
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COLLISION_OFF(this);
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sub_08082824(this);
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break;
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default:
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tileType = GetTileTypeByEntity(this);
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if (tileType != 0x4000) {
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switch (tileType) {
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case 0x4004:
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case 0x4003:
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case 0x4002:
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case 0x4001:
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this->direction = (tileType - 0x4001) * 8;
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this->actionDelay = 32;
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this->action = 4;
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if (gPlayerState.flags & PL_MINISH) {
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this->speed >>= 1;
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this->actionDelay = 64;
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}
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SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
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EnqueueSFX(SFX_10F);
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break;
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case 0x4067:
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SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
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DeleteThisEntity();
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break;
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default:
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if (sub_080002B8(this) == 13) {
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CreateFx(this, FX_FALL_DOWN, 0);
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} else if (tileType == 0x4005) {
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gPlayerState.field_0xab = 4;
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SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
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}
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sub_08082850(this, NULL);
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break;
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}
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} else {
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sub_08078930(this);
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}
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break;
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}
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}
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void sub_080824F8(Entity* this) {
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gUnk_0811F0A8[this->subAction](this);
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}
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void sub_08082510(Entity* this) {
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COLLISION_ON(this);
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this->hitbox = &gUnk_080FD340;
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this->field_0x3c = 7;
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this->hitType = 1;
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this->flags2 = gPlayerEntity.flags2;
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this->spriteOffsetY = 0;
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SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
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this->subAction++;
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}
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void nullsub_511(Entity* this) {
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}
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void sub_08082588(Entity* this) {
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this->spritePriority.b1 = 3;
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}
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void sub_0808259C(Entity* this) {
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switch (sub_080043E8(this)) {
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case 2:
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CreateFx(this, FX_WATER_SPLASH, 0);
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break;
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case 1:
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CreateFx(this, FX_FALL_DOWN, 0);
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break;
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case 3:
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CreateFx(this, FX_LAVA_SPLASH, 0);
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break;
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default:
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sub_08082850(this, &gPlayerEntity);
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return;
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}
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DeleteThisEntity();
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}
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void sub_080825E8(Entity* this) {
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DeleteThisEntity();
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}
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void sub_080825F0(Entity* this) {
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if (gPlayerState.heldObject == 0) {
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sub_08082608(this);
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}
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}
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void sub_08082608(Entity* this) {
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this->action = 1;
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this->subAction = 0;
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}
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void sub_08082614(Entity* this) {
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u32 tileType;
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sub_0800445C(this);
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if (--this->actionDelay != 0xFF) {
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LinearMoveUpdate(this);
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sub_08016A6C(this);
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return;
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}
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if (sub_0800442E(this)) {
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return;
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}
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this->action = 1;
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if (gPlayerState.flags & PL_MINISH) {
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this->speed <<= 1;
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}
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this->field_0x70.HALF.LO = GetTileIndex(COORD_TO_TILE(this), this->collisionLayer);
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tileType = GetTileTypeByEntity(this);
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switch (tileType) {
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case 0x71:
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case 0x72:
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sub_08082850(this, NULL);
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break;
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default:
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SetTile(0x4000, COORD_TO_TILE(this), this->collisionLayer);
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sub_08078930(this);
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break;
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}
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}
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void sub_080826E4(Entity* this) {
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gUnk_0811F0C4[this->subAction](this);
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}
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void sub_080826FC(Entity* this) {
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this->subAction = 1;
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this->field_0x1d = 48;
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this->actionDelay = 0;
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}
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void sub_0808270C(Entity* this) {
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if ((gPlayerState.field_0x1c & 0xF) != 0x1 || (this->bitfield & 0x7F) != 0x13) {
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this->spriteOffsetX = 0;
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this->action = 1;
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SetTile(0x4000, COORD_TO_TILE(this), this->collisionLayer);
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} else {
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sub_0806F4E8(this);
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}
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}
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void sub_08082778(Entity* this) {
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if (this->actionDelay == 0) {
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this->actionDelay = 1;
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this->spriteOffsetX = 0;
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this->spriteOffsetY = -2;
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SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
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}
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if ((gPlayerState.field_0x1c & 0xF) != 0x1 || (this->bitfield & 0x7F) != 0x13) {
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sub_08082850(this, NULL);
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} else {
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sub_0806F3E4(this);
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}
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}
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void sub_080827F8(Entity* this) {
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if (gPlayerState.field_0x1c == 0) {
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sub_08082850(this, NULL);
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}
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}
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void nullsub_512(Entity* this) {
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}
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void sub_08082818(Entity* this) {
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sub_08082850(this, NULL);
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}
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void sub_08082824(Entity* this) {
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if (this->zVelocity < 0) {
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this->spriteSettings.flipY = 1;
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}
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if (GravityUpdate(this, 0x2000) == 0) {
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sub_08082850(this, NULL);
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}
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}
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static void sub_08082850(Entity* this, Entity* parent) {
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u32 parameter = sub_0808288C(this, this->type, this->field_0x7c.BYTES.byte1, this->type2);
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Entity* fxEntity = CreateFx(this, FX_POT_SHATTER, parameter);
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if (fxEntity) {
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fxEntity->parent = parent;
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}
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if (this->type2 == 1) {
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SetFlag(this->field_0x86.HWORD);
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}
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DeleteThisEntity();
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}
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u32 sub_0808288C(Entity* this, u32 form, u32 arg2, u32 arg3) {
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Entity* entity;
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u32 result = 0;
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switch (form) {
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case 0xFF:
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result = 0;
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break;
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case 0:
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result = 0x80;
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break;
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default:
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entity = CreateObjectWithParent(this, GROUND_ITEM, form, arg2);
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if (entity) {
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if (arg3 == 2) {
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entity->actionDelay = 5;
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entity->field_0x86.HWORD = this->field_0x86.HWORD;
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} else {
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entity->actionDelay = 0;
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}
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}
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break;
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}
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return result;
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}
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