tmc/src/object/pot.c

300 lines
7.8 KiB
C

#include "global.h"
#include "sound.h"
#include "entity.h"
#include "flags.h"
#include "player.h"
#include "room.h"
#include "object.h"
#include "functions.h"
void sub_08082824(Entity*);
static void sub_08082850(Entity*, Entity*);
void sub_08082608(Entity*);
extern void (*const gUnk_0811F090[])(Entity*);
extern void (*const gUnk_0811F0A8[])(Entity*);
extern void (*const gUnk_0811F0C4[])(Entity*);
extern Hitbox gHitbox_18; // TODO: should be const
extern Hitbox gUnk_080FD340; // TODO: should be const
extern void sub_08078930(Entity*);
extern void sub_08016A6C(Entity*);
void Pot(Entity* this) {
gUnk_0811F090[this->action](this);
this->bitfield = 0;
}
void sub_0808222C(Entity* this) {
if (this->type2 == 1 && CheckFlags(this->field_0x86.HWORD)) {
DeleteThisEntity();
}
this->action = 1;
this->hitbox = &gHitbox_18;
this->speed = 0x80;
this->y.HALF.HI += 3;
this->field_0x16 = 0;
COLLISION_ON(this);
this->health = 1;
this->field_0x3c = 7;
this->hitType = 0x6E;
this->flags2 = 0x84;
this->field_0x1c = 0x12;
if (this->collisionLayer == 0) {
ResolveCollisionLayer(this);
}
this->field_0x70.HALF.LO = GetTileIndex(COORD_TO_TILE(this), this->collisionLayer);
if ((u16)this->field_0x70.HALF.LO == 0x4000) {
DeleteThisEntity();
}
SetTile(0x4000, COORD_TO_TILE(this), this->collisionLayer);
InitializeAnimation(this, 5);
}
void sub_08082310(Entity* this) {
u32 tileType;
u32 var0 = this->bitfield & 0x7F;
switch (var0) {
case 0x13:
this->action = 3;
this->subAction = 0;
break;
case 0x1D:
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
this->action = 5;
this->zVelocity = Q_16_16(2.625);
this->spriteOffsetY = 0;
this->spriteSettings.shadow = 1;
this->spritePriority.b1 = 3;
COLLISION_OFF(this);
sub_08082824(this);
break;
default:
tileType = GetTileTypeByEntity(this);
if (tileType != 0x4000) {
switch (tileType) {
case 0x4004:
case 0x4003:
case 0x4002:
case 0x4001:
this->direction = (tileType - 0x4001) * 8;
this->actionDelay = 32;
this->action = 4;
if (gPlayerState.flags & PL_MINISH) {
this->speed >>= 1;
this->actionDelay = 64;
}
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
EnqueueSFX(SFX_10F);
break;
case 0x4067:
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
DeleteThisEntity();
break;
default:
if (sub_080002B8(this) == 13) {
CreateFx(this, FX_FALL_DOWN, 0);
} else if (tileType == 0x4005) {
gPlayerState.field_0xab = 4;
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
}
sub_08082850(this, NULL);
break;
}
} else {
sub_08078930(this);
}
break;
}
}
void sub_080824F8(Entity* this) {
gUnk_0811F0A8[this->subAction](this);
}
void sub_08082510(Entity* this) {
COLLISION_ON(this);
this->hitbox = &gUnk_080FD340;
this->field_0x3c = 7;
this->hitType = 1;
this->flags2 = gPlayerEntity.flags2;
this->spriteOffsetY = 0;
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
this->subAction++;
}
void nullsub_511(Entity* this) {
}
void sub_08082588(Entity* this) {
this->spritePriority.b1 = 3;
}
void sub_0808259C(Entity* this) {
switch (sub_080043E8(this)) {
case 2:
CreateFx(this, FX_WATER_SPLASH, 0);
break;
case 1:
CreateFx(this, FX_FALL_DOWN, 0);
break;
case 3:
CreateFx(this, FX_LAVA_SPLASH, 0);
break;
default:
sub_08082850(this, &gPlayerEntity);
return;
}
DeleteThisEntity();
}
void sub_080825E8(Entity* this) {
DeleteThisEntity();
}
void sub_080825F0(Entity* this) {
if (gPlayerState.heldObject == 0) {
sub_08082608(this);
}
}
void sub_08082608(Entity* this) {
this->action = 1;
this->subAction = 0;
}
void sub_08082614(Entity* this) {
u32 tileType;
sub_0800445C(this);
if (--this->actionDelay != 0xFF) {
LinearMoveUpdate(this);
sub_08016A6C(this);
return;
}
if (sub_0800442E(this)) {
return;
}
this->action = 1;
if (gPlayerState.flags & PL_MINISH) {
this->speed <<= 1;
}
this->field_0x70.HALF.LO = GetTileIndex(COORD_TO_TILE(this), this->collisionLayer);
tileType = GetTileTypeByEntity(this);
switch (tileType) {
case 0x71:
case 0x72:
sub_08082850(this, NULL);
break;
default:
SetTile(0x4000, COORD_TO_TILE(this), this->collisionLayer);
sub_08078930(this);
break;
}
}
void sub_080826E4(Entity* this) {
gUnk_0811F0C4[this->subAction](this);
}
void sub_080826FC(Entity* this) {
this->subAction = 1;
this->field_0x1d = 48;
this->actionDelay = 0;
}
void sub_0808270C(Entity* this) {
if ((gPlayerState.field_0x1c & 0xF) != 0x1 || (this->bitfield & 0x7F) != 0x13) {
this->spriteOffsetX = 0;
this->action = 1;
SetTile(0x4000, COORD_TO_TILE(this), this->collisionLayer);
} else {
sub_0806F4E8(this);
}
}
void sub_08082778(Entity* this) {
if (this->actionDelay == 0) {
this->actionDelay = 1;
this->spriteOffsetX = 0;
this->spriteOffsetY = -2;
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
}
if ((gPlayerState.field_0x1c & 0xF) != 0x1 || (this->bitfield & 0x7F) != 0x13) {
sub_08082850(this, NULL);
} else {
sub_0806F3E4(this);
}
}
void sub_080827F8(Entity* this) {
if (gPlayerState.field_0x1c == 0) {
sub_08082850(this, NULL);
}
}
void nullsub_512(Entity* this) {
}
void sub_08082818(Entity* this) {
sub_08082850(this, NULL);
}
void sub_08082824(Entity* this) {
if (this->zVelocity < 0) {
this->spriteSettings.flipY = 1;
}
if (GravityUpdate(this, 0x2000) == 0) {
sub_08082850(this, NULL);
}
}
static void sub_08082850(Entity* this, Entity* parent) {
u32 parameter = sub_0808288C(this, this->type, this->field_0x7c.BYTES.byte1, this->type2);
Entity* fxEntity = CreateFx(this, FX_POT_SHATTER, parameter);
if (fxEntity) {
fxEntity->parent = parent;
}
if (this->type2 == 1) {
SetFlag(this->field_0x86.HWORD);
}
DeleteThisEntity();
}
u32 sub_0808288C(Entity* this, u32 form, u32 arg2, u32 arg3) {
Entity* entity;
u32 result = 0;
switch (form) {
case 0xFF:
result = 0;
break;
case 0:
result = 0x80;
break;
default:
entity = CreateObjectWithParent(this, GROUND_ITEM, form, arg2);
if (entity) {
if (arg3 == 2) {
entity->actionDelay = 5;
entity->field_0x86.HWORD = this->field_0x86.HWORD;
} else {
entity->actionDelay = 0;
}
}
break;
}
return result;
}