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arrowProjectile.c
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Use sfx sounds enum whereever applicable
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2022-01-28 13:11:05 +02:00 |
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ballAndChain.c
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Use projectile enum when possible
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2022-01-30 02:11:16 +02:00 |
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boneProjectile.c
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fixed point stuff
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2022-01-21 21:28:44 -08:00 |
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cannonballProjectile.c
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pressure plate ok
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2022-01-22 11:32:56 -08:00 |
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darkNutSwordSlash.c
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Merge branch 'master' into asset-extraction
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2021-11-12 12:13:13 +01:00 |
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dekuSeedProjectile.c
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pressure plate ok
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2022-01-22 11:32:56 -08:00 |
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dirtBallProjectile.c
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Use sfx sounds enum whereever applicable
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2022-01-28 13:11:05 +02:00 |
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fireProjectile.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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gleerokProjectile.c
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Decompile Object97
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2022-02-02 07:07:01 +01:00 |
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guardLineOfSight.c
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Use projectile enum when possible
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2022-01-30 02:11:16 +02:00 |
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guruguruBarProjectile.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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gyorgMaleEnergyProjectile.c
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Use EntityFlags enum where applicable
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2022-01-29 15:34:30 +02:00 |
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gyorgTail.c
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Use projectile enum when possible
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2022-01-30 02:11:16 +02:00 |
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iceProjectile.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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keatonDagger.c
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Merge branch 'master' into asset-extraction
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2021-11-12 12:13:13 +01:00 |
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lakituCloudProjectile.c
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Use sfx sounds enum whereever applicable
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2022-01-28 13:11:05 +02:00 |
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lakituLightning.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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mandiblesProjectile.c
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Use sfx sounds enum whereever applicable
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2022-01-28 13:11:05 +02:00 |
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mazaalEnergyBeam.c
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rename files, sort asm into subdirectories
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2021-12-28 13:53:53 -08:00 |
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moblinSpear.c
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clang format
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2021-12-28 00:14:45 +02:00 |
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octorokBossProjectile.c
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fixed point stuff
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2022-01-21 21:28:44 -08:00 |
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projectile5.c
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Merge branch 'master' into asset-extraction
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2021-11-12 12:13:13 +01:00 |
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removableDust.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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rockProjectile.c
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fixed point stuff
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2022-01-21 21:28:44 -08:00 |
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spiderWeb.c
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Use sfx sounds enum whereever applicable
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2022-01-28 13:11:05 +02:00 |
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spikedRollers.c
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Work on projectile asm functions
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2022-01-06 12:46:26 +02:00 |
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stalfosProjectile.c
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fixed point stuff
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2022-01-21 21:28:44 -08:00 |
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torchTrapProjectile.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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v1DarkMagicProjectile.c
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Merge pull request #339 from hatal175/fxenum
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2022-02-01 20:01:22 -08:00 |
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v1EyeLaser.c
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Use projectile enum when possible
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2022-01-30 02:11:16 +02:00 |
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v1FireProjectile.c
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Decompile Object97
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2022-02-02 07:07:01 +01:00 |
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v2Projectile.c
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Use sfx sounds enum whereever applicable
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2022-01-28 13:11:05 +02:00 |
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v3ElectricProjectile.c
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Use projectile enum when possible
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2022-01-30 02:11:16 +02:00 |
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v3HandProjectile.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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v3TennisBallProjectile.c
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Use EntityFlags enum where applicable
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2022-01-29 15:34:30 +02:00 |
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windProjectile.c
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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winder.c
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Use projectile enum when possible
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2022-01-30 02:11:16 +02:00 |