tmc/src/beanstalkSubtask.c

1309 lines
44 KiB
C

#include "beanstalkSubtask.h"
#include "backgroundAnimations.h"
#include "collision.h"
#include "common.h"
#include "fade.h"
#include "functions.h"
#include "game.h"
#include "item.h"
#include "main.h"
#include "manager.h"
#include "manager/diggingCaveEntranceManager.h"
#include "menu.h"
#include "object.h"
#include "screen.h"
#include "scroll.h"
#include "structures.h"
#include "tiles.h"
extern void sub_0807C898(void);
extern void sub_0805BB74(s32);
extern void LoadRoomGfx(void);
extern void LoadRoomTileSet(void);
extern void sub_0807C4F8(void);
extern void gMapData;
extern u8 gUpdateVisibleTiles;
extern u16 gMapDataTopSpecial[];
extern u16 gMapDataBottomSpecial[];
extern const u8 gGlobalGfxAndPalettes[];
extern const u8 gEntityListLUT[];
typedef struct {
u16 tileType;
u16 kind;
u16 id;
u16 type;
u16 type2;
u16 unk_a;
} Data;
extern const u16 gUnk_080B4410[]; // TODO figure out structure
extern void (*const gUnk_080B4458[])(void);
extern const s16 gUnk_080B4468[]; // TODO struct xy
extern const s16 gUnk_080B4478[]; // TODO struct xy
extern const s16 gUnk_080B4488[];
extern const s16 gUnk_080B4490[]; // TODO struct xy
extern const u16 gUnk_080B44A0[];
extern const s16 gUnk_080B44A8[]; // TODO struct xy
extern const u32 gUnk_080B44B8[]; // TODO actually function pointers?
extern const Data gUnk_080B44C0[];
extern const Data gUnk_080B44C2[];
void sub_0801AD6C(const Data*, u32);
bool32 sub_0801A4F8(void);
bool32 sub_0801AA58(Entity*, u32, u32);
void RenderMapLayerToSubTileMap(u16* subTileMap, MapLayer* mapLayer);
u32 GetTileSetIndexForSpecialTile(u32 position, u32 tileIndex);
extern u32 sub_0807BDB8(Entity* this, u32 param_2);
extern void sub_0804B388(u32 a1, u32 a2);
extern u32 sub_080A7CFC(u32 a1, u32 tmp); // TODO does this really have a second param?
extern void OpenSmallChest(u32 pos, u32 layer);
extern bool32 sub_08079778();
extern Transition* sub_08080734(u32, u32);
extern const s16 gUnk_080B4490[];
extern const s16 gUnk_080B4468[];
extern const s16 gUnk_080B4478[];
bool32 sub_0801A2B0(MapLayer* mapLayer, u32 position, u32 collisionType);
bool32 sub_0801A9F0(u32 param_1, u32 param_2, u32 param_3);
u32 sub_0801A570(Entity*, u32);
bool32 sub_0801A458(MapLayer* mapLayer, u32 position, u32 collisionType);
bool32 sub_0801A370(MapLayer* mapLayer, u32 position);
u32 sub_0801A8D0(Entity* this, u32 param_2);
void sub_0801967C(void) {
gUnk_080B4458[gMenu.overlayType]();
}
void sub_08019698(void) {
Entity* object;
const u16* ptr;
ptr = &gUnk_080B4410[gUI.field_0x3 * 7];
SetLocalFlagByBank(FLAG_BANK_1, ptr[2]);
LoadAuxiliaryRoom(ptr[0], ptr[1]);
gRoomControls.scroll_x += ptr[3];
gRoomControls.scroll_y += ptr[4];
gUpdateVisibleTiles = 1;
UpdateScrollVram();
gScreen.lcd.displayControl &= 0xfeff;
object = CreateObject(BEANSTALK, 0, 0);
if (object != NULL) {
object->x.HALF.HI = gRoomControls.scroll_x + ptr[5];
object->y.HALF.HI = gRoomControls.scroll_y + ptr[6];
}
LoadGfxGroup(0x11);
FlushSprites();
DrawEntities();
CopyOAM();
SetFade(FADE_INSTANT, 8);
gUnk_02018EB0.unk_0++;
}
void sub_08019740(void) {
if (gFadeControl.active == 0) {
gUnk_02018EB0.unk_0++;
gUnk_02018EB0.unk_4 = 0x186;
}
}
void sub_08019764(void) {
FlushSprites();
UpdateEntities();
DrawEntities();
CopyOAM();
if ((--gUnk_02018EB0.unk_4 == 0) || ((gInput.newKeys & (B_BUTTON | START_BUTTON)) != 0)) {
gUnk_02018EB0.unk_0++;
}
}
void sub_080197A0(void) {
MenuFadeIn(2, 0xb);
}
void SetBGDefaults(void) {
gMapBottom.bgSettings = (BgSettings*)&gScreen.bg2;
gMapBottom.bgSettings->control = gUnk_080B77C0[0];
gMapTop.bgSettings = &gScreen.bg1;
gMapTop.bgSettings->control = gUnk_080B77C0[1];
}
void LoadMapData(MapDataDefinition* dataDefinition) {
u32 uVar1;
u8* src;
void* dest;
do {
dest = dataDefinition->dest;
if (dest != NULL) {
src = &gMapData + (dataDefinition->src & 0x7fffffff);
if ((dataDefinition->size & MAP_COMPRESSED) != 0) {
if ((u32)dest >> 0x18 == 6) {
LZ77UnCompVram(src, dest);
} else {
LZ77UnCompWram(src, dest);
}
} else {
MemCopy(src, dest, dataDefinition->size);
}
} else {
LoadPaletteGroup(*(u16*)dataDefinition);
sub_080533CC();
}
dataDefinition++;
} while (((dataDefinition - 1)->src & MAP_MULTIPLE) != 0);
}
// Has ifdefs for other variants
u32 UpdatePlayerCollision(void) {
u32 direction;
u32 tileType;
MapLayer* mapLayer;
Transition* transition;
Entity* pushedBlock;
Entity* player;
u32 position;
u32 index;
const s16* ptr1;
const s16* ptr2;
s32 framestate;
u32 tmp2;
u32 tmp3;
// There are some weird assignment necessary to access gPlayerEntity.base.animationState correctly.
u32 animationState1;
u32 animationState2;
u32 animationState3;
if (gPlayerState.framestate == PL_STATE_IDLE) {
framestate = gPlayerState.framestate_last;
} else {
framestate = gPlayerState.framestate;
}
switch (framestate) {
case PL_STATE_GUSTJAR:
return 0;
case PL_STATE_DIE:
return 0;
case PL_STATE_DROWN:
return 0;
}
if (gPlayerState.dash_state != 0 || gPlayerEntity.base.action == PLAYER_CLIMB) {
direction = gPlayerEntity.base.direction;
} else {
direction = gPlayerState.direction;
}
if (((direction & (DIR_NOT_MOVING_CHECK | 0x3)) == 0) && (gPlayerState.field_0xa == 0)) {
index = sub_0807BDB8(&gPlayerEntity.base, direction >> 2);
if (index != 0xff && (gRoomControls.scroll_flags & 4) == 0) {
ptr1 = &gUnk_080B4490[index * 2];
if (GetCollisionDataAtTilePos(COORD_TO_TILE_OFFSET(&gPlayerEntity.base, -ptr1[0], -ptr1[1]),
gPlayerEntity.base.collisionLayer) == COLLISION_DATA_255) {
if ((((gPlayerState.flags & (PL_FLAGS10000 | PL_FLAGS2)) != 0) ||
((gPlayerState.sword_state & 0x10) != 0)) ||
((sub_080806BC(gPlayerEntity.base.x.HALF.HI - gRoomControls.origin_x,
gPlayerEntity.base.y.HALF.HI - gRoomControls.origin_y, index, 5) == 0 &&
(((gPlayerState.heldObject != 0 || ((gPlayerState.gustJarState & 0xf) != 0)) ||
(sub_0807BD14(&gPlayerEntity.base, index) == 0)))))) {
return 3;
}
gPlayerEntity.base.direction = (index << 3);
return 0xf;
}
}
}
mapLayer = GetLayerByIndex(gPlayerEntity.base.collisionLayer);
ptr1 = &gUnk_080B4468[gPlayerEntity.base.animationState & 6];
position = COORD_TO_TILE_OFFSET(&gPlayerEntity.base, -ptr1[0], -ptr1[1]);
tileType = GetTileTypeAtTilePos(position, gPlayerEntity.base.collisionLayer);
if (tileType < 0x4000) {
direction = GetActTileForTileType(tileType);
} else {
direction = tileType;
}
animationState1 = gPlayerEntity.base.animationState;
animationState2 = animationState1 & 0xff;
switch (direction) {
case SPECIAL_TILE_0:
if (sub_0801A458(mapLayer, position, 2) == 0) {
return 0;
}
mapLayer->mapData[position] = 0x4001 + (gPlayerEntity.base.animationState >> 1);
if ((gPlayerState.flags & PL_MINISH) != 0) {
gPlayerState.pushedObject = 0xc0;
} else {
gPlayerState.pushedObject = 0xa0;
}
gPlayerState.queued_action = PLAYER_PUSH;
gPlayerState.flags |= PL_BUSY;
gPlayerEntity.base.x.HALF.LO = 0;
gPlayerEntity.base.y.HALF.LO = 0;
gPlayerEntity.base.direction = Direction8FromAnimationState(gPlayerEntity.base.animationState);
return 1;
case ACT_TILE_40:
if ((gPlayerState.flags & PL_MINISH) != 0) {
return 0;
}
gPlayerEntity.base.action = gPlayerEntity.base.action;
if (gPlayerState.field_0xa != 0) {
return 0;
}
if ((Direction8FromAnimationState(gPlayerEntity.base.animationState)) - gPlayerState.direction !=
DirectionNorth) {
return 0;
}
if ((gPlayerEntity.base.direction & DIR_NOT_MOVING_CHECK) != 0) {
return 0;
}
if (GetCollisionDataAtTilePos(position, gPlayerEntity.base.collisionLayer) != COLLISION_DATA_15) {
return 0;
}
if (sub_08079778() == 0) {
return 0;
}
ptr1 = &gUnk_080B4478[gPlayerEntity.base.animationState & 6];
transition = sub_08080734((gPlayerEntity.base.x.HALF.HI - gRoomControls.origin_x) + ptr1[0],
(gPlayerEntity.base.y.HALF.HI - gRoomControls.origin_y) + ptr1[1]);
if (transition == NULL) {
return 0;
}
if ((gPlayerEntity.base.animationState & 2) != 0) {
gPlayerEntity.base.y.HALF.HI = gRoomControls.origin_y + transition->startY + 6;
} else {
gPlayerEntity.base.x.HALF.HI = gRoomControls.origin_x + transition->startX;
}
sub_08078AC0(4, 0, 1);
return 0;
case SPECIAL_TILE_27:
if (sub_0801A2B0(mapLayer, position, 0xb) == 0) {
return 0;
}
// Start moving the boulder.
mapLayer->mapData[position] = SPECIAL_TILE_28 + (gPlayerEntity.base.animationState / 2);
gPlayerState.pushedObject = 0xa0;
gPlayerState.queued_action = PLAYER_PUSH;
gPlayerState.flags |= PL_BUSY;
gPlayerEntity.base.x.HALF.LO = 0;
gPlayerEntity.base.y.HALF.LO = 0;
gPlayerEntity.base.direction = Direction8FromAnimationState(gPlayerEntity.base.animationState);
gPlayerEntity.base.type = 1;
return 1;
case ACT_TILE_112:
if ((gPlayerState.field_0x35 & 0x80) == 0) {
if ((gPlayerEntity.base.frame & 1) != 0) {
if (sub_0801A9F0(gPlayerState.field_0x35 << 2, tileType, position) != 0) {
return 1;
}
}
}
return 0;
case ACT_TILE_58:
case ACT_TILE_91:
case SPECIAL_TILE_81:
if (gPlayerState.flags & PL_MINISH) {
return 0;
}
if (gPlayerEntity.base.animationState != IdleNorth) {
return 0;
}
gHUD.rActionInteractTile = R_ACTION_READ;
if ((gPlayerState.playerInput.newInput & (INPUT_ACTION | INPUT_40)) == 0) {
return 0;
}
gPlayerState.mobility = 1;
sub_080A7CFC(position, gPlayerEntity.base.collisionLayer);
return 1;
case ACT_TILE_26:
if ((animationState1 & 0xff) != 0) {
return 0;
}
if ((gPlayerState.flags & (PL_DRUGGED | PL_MINISH)) != 0) {
return 0;
}
gHUD.rActionInteractTile = R_ACTION_OPEN;
if ((gPlayerState.playerInput.newInput & (INPUT_ACTION | INPUT_INTERACT)) == 0) {
return 0;
}
gPlayerState.mobility = 1;
OpenSmallChest(position, gPlayerEntity.base.collisionLayer);
return 2;
case ACT_TILE_113:
if (HasDungeonSmallKey() == 0) {
return 0;
}
gHUD.rActionInteractTile = R_ACTION_OPEN;
if ((gPlayerState.playerInput.newInput & (INPUT_ACTION | INPUT_INTERACT)) == 0) {
return 0;
}
gPlayerState.mobility = 1;
sub_0804B388(position, gPlayerEntity.base.collisionLayer);
return 2;
case ACT_TILE_61:
case SPECIAL_TILE_64 ... SPECIAL_TILE_72:
if ((gPlayerState.flags & PL_DRUGGED) != 0) {
return 0;
}
if (sub_08079778() == 0) {
return 0;
}
#if !(defined(EU) || defined(JP))
if (gPlayerState.field_0xa != 0) {
return 0;
}
#endif
if ((Direction8FromAnimationState(gPlayerEntity.base.animationState)) - gPlayerState.direction !=
DirectionNorth) {
return 0;
}
if ((gPlayerEntity.base.direction & 0x80) != 0) {
return 0;
}
if (gPlayerEntity.base.subtimer < 6) {
return 0;
}
gPlayerState.jump_status = 0x81;
gPlayerState.flags |= PL_USE_PORTAL;
gPlayerState.queued_action = PLAYER_USEPORTAL;
gPlayerEntity.base.zVelocity = 0x20000;
COLLISION_OFF(&gPlayerEntity.base);
return 1;
case SPECIAL_TILE_11:
if (sub_0801A2B0(mapLayer, position, 8) == 0) {
return 0;
}
if ((gPlayerEntity.base.collisionLayer == 3) && (gMapTop.mapData[position] == SPECIAL_TILE_11)) {
gMapTop.mapData[position] = SPECIAL_TILE_12 + (gPlayerEntity.base.animationState >> 1);
} else {
mapLayer->mapData[position] = SPECIAL_TILE_12 + (gPlayerEntity.base.animationState >> 1);
}
gPlayerState.pushedObject = 0xa0;
gPlayerState.queued_action = PLAYER_PUSH;
gPlayerState.flags |= PL_BUSY;
gPlayerEntity.base.x.HALF.LO = 0;
gPlayerEntity.base.y.HALF.LO = 0;
gPlayerEntity.base.direction = Direction8FromAnimationState(gPlayerEntity.base.animationState);
return 1;
case SPECIAL_TILE_90:
if (sub_0801A2B0(mapLayer, position, 2) == 0) {
return 0;
}
// Move ice block.
mapLayer->mapData[position] = SPECIAL_TILE_91 + (gPlayerEntity.base.animationState >> 1);
gPlayerState.pushedObject = 0x98;
gPlayerState.queued_action = PLAYER_PUSH;
gPlayerState.flags |= PL_BUSY;
gPlayerEntity.base.x.HALF.LO = 0;
gPlayerEntity.base.y.HALF.LO = 0;
gPlayerEntity.base.direction = Direction8FromAnimationState(gPlayerEntity.base.animationState);
return 1;
case SPECIAL_TILE_54:
if (sub_0801A2B0(mapLayer, position, 0xb) == 0) {
return 0;
}
mapLayer->mapData[position] = SPECIAL_TILE_55 + (gPlayerEntity.base.animationState >> 1);
gPlayerState.pushedObject = 0xa0;
gPlayerState.queued_action = PLAYER_PUSH;
gPlayerState.flags |= PL_BUSY;
gPlayerEntity.base.x.HALF.LO = 0;
gPlayerEntity.base.y.HALF.LO = 0;
gPlayerEntity.base.direction = Direction8FromAnimationState(gPlayerEntity.base.animationState);
return 1;
case SPECIAL_TILE_62:
if ((animationState1 & 0xff) != 0) {
return 0;
}
if (((gPlayerState.field_0x35 | gPlayerState.direction) & DIR_NOT_MOVING_CHECK) != 0) {
return 0;
}
if ((gPlayerEntity.base.frame & 2) == 0) {
return 0;
}
mapLayer->mapData[position] = SPECIAL_TILE_63;
gPlayerState.pushedObject = 0x82;
gPlayerState.queued_action = PLAYER_PUSH;
gPlayerState.flags |= PL_BUSY;
gPlayerEntity.base.x.HALF.LO = 0;
gPlayerEntity.base.y.HALF.LO = 0;
gPlayerEntity.base.direction = Direction8FromAnimationState(gPlayerEntity.base.animationState);
return 1;
case ACT_TILE_114:
if ((gPlayerState.field_0x35 & 0x80) != 0) {
return 0;
}
if ((gPlayerEntity.base.frame & 1) == 0) {
return 0;
}
position = sub_0801A570(&gPlayerEntity.base, 1);
if (position == 0xffff) {
return 0;
}
tmp2 = (position >> 0xc) - 1;
position &= 0xfff;
// TODO convert to for loop?
index = 0;
tmp3 = 0;
while (index < 3) {
if ((((*(u32*)(&(((GenericEntity*)gPlayerClones[0]))->field_0x6c)) & (1 << index)) != 0) &&
(sub_0801A570(gPlayerClones[index], 0) == position)) {
tmp3++;
}
index++;
}
if (tmp3 < tmp2) {
return 0;
}
pushedBlock = CreateObject(PUSHED_BLOCK, tmp2, 0);
if (pushedBlock == NULL) {
return 0;
}
pushedBlock->direction = Direction8FromAnimationState(gPlayerEntity.base.animationState);
pushedBlock->x.HALF.HI = ((position & 0xfff & 0x3f) << 4) + 8 + gRoomControls.origin_x;
pushedBlock->y.HALF.HI = ((position & 0xfc0) >> 2) + 8 + gRoomControls.origin_y;
pushedBlock->collisionLayer = gPlayerEntity.base.collisionLayer;
gPlayerState.pushedObject = 0xa0;
gPlayerState.queued_action = PLAYER_PUSH;
gPlayerState.flags |= PL_BUSY;
gPlayerEntity.base.x.HALF.LO = 0;
gPlayerEntity.base.y.HALF.LO = 0;
gPlayerEntity.base.direction = pushedBlock->direction;
return 1;
case SPECIAL_TILE_43 ... SPECIAL_TILE_45:
if (sub_0801A370(mapLayer, position) != 0) {
mapLayer->mapData[position] = SPECIAL_TILE_48 + ((gPlayerEntity.base.animationState & 4) >> 2);
if ((gPlayerState.flags & PL_MINISH) != 0) {
gPlayerState.pushedObject = 0xa0;
} else {
gPlayerState.pushedObject = 0x90;
}
gPlayerState.queued_action = PLAYER_PUSH;
gPlayerState.flags |= PL_BUSY;
gPlayerEntity.base.x.HALF.LO = 0;
gPlayerEntity.base.y.HALF.LO = 0;
gPlayerEntity.base.direction = Direction8FromAnimationState(gPlayerEntity.base.animationState);
return 1;
} else {
return 0;
}
case SPECIAL_TILE_74:
if (sub_0801A458(mapLayer, position, 8) == 0) {
return 0;
}
mapLayer->mapData[position] = SPECIAL_TILE_75 + (gPlayerEntity.base.animationState >> 1);
if ((gPlayerState.flags & PL_MINISH) != 0) {
gPlayerState.pushedObject = 0xc0;
} else {
gPlayerState.pushedObject = 0xa0;
}
gPlayerState.queued_action = PLAYER_PUSH;
gPlayerState.flags |= PL_BUSY;
gPlayerEntity.base.x.HALF.LO = 0;
gPlayerEntity.base.y.HALF.LO = 0;
gPlayerEntity.base.direction = Direction8FromAnimationState(gPlayerEntity.base.animationState);
return 1;
case SPECIAL_TILE_82:
if (gPlayerState.field_0x35 != 0) {
return 0;
}
SetTile(SPECIAL_TILE_84, position, gPlayerEntity.base.collisionLayer);
return 4;
case SPECIAL_TILE_83:
if (gPlayerState.field_0x35 != 6) {
return 0;
}
SetTile(SPECIAL_TILE_84, position, gPlayerEntity.base.collisionLayer);
return 4;
case SPECIAL_TILE_85:
position--;
// fallthrough
case SPECIAL_TILE_86:
if (gPlayerState.field_0x35 != 0) {
return 0;
}
if ((gPlayerEntity.base.y.HALF.HI & 0xf) < 10) {
return 0;
}
for (index = 0; index < 3; index++) {
if (sub_0801A8D0(gPlayerClones[index], 0) == position) {
SetTile(SPECIAL_TILE_89, position, gPlayerEntity.base.collisionLayer);
return 4;
}
}
return 0;
case SPECIAL_TILE_87:
position -= 0x40;
// fallthrough
case SPECIAL_TILE_88:
if (gPlayerState.field_0x35 != 6) {
return 0;
}
if ((gPlayerEntity.base.x.HALF.HI & 0xf) < 10) {
return 0;
}
for (index = 0; index < 3; index++) {
if (sub_0801A8D0(gPlayerClones[index], 6) == position) {
SetTile(SPECIAL_TILE_89, position, gPlayerEntity.base.collisionLayer);
return 4;
}
}
return 0;
case SPECIAL_TILE_95:
animationState3 = 2;
animationState3 &= animationState1;
if (animationState3 == 0) {
return 0;
}
if (((gPlayerState.field_0x35 | gPlayerState.direction) & DIR_NOT_MOVING_CHECK) != 0) {
return 0;
}
if ((gPlayerEntity.base.frame & 1) == 0) {
return 0;
}
SetTile(SPECIAL_TILE_116, position, gPlayerEntity.base.collisionLayer);
gPlayerState.pushedObject = 0xa0;
gPlayerState.queued_action = PLAYER_PUSH;
gPlayerState.flags |= PL_BUSY;
gPlayerEntity.base.x.HALF.LO = 0;
gPlayerEntity.base.y.HALF.LO = 0;
gPlayerEntity.base.direction = Direction8FromAnimationState(gPlayerEntity.base.animationState);
return 1;
case SPECIAL_TILE_125:
animationState3 = gPlayerEntity.base.animationState;
if ((animationState2) != 4) {
return 0;
}
if (((gPlayerState.field_0x35 | gPlayerState.direction) & DIR_NOT_MOVING_CHECK) != 0) {
return 0;
}
if ((gPlayerEntity.base.frame & 1) == 0) {
return 0;
}
SetTile(SPECIAL_TILE_116, position, gPlayerEntity.base.collisionLayer);
SetActTileAtTilePos(ACT_TILE_13, position, gPlayerEntity.base.collisionLayer);
return 1;
default:
return 0;
}
}
bool32 sub_0801A2B0(MapLayer* mapLayer, u32 position, u32 collisionType) {
u16 uVar1;
s16 x;
s16 y;
u16 temp4;
uVar1 = gUnk_080B4488[gPlayerEntity.base.animationState >> 1];
if ((((gPlayerState.field_0x35 | gPlayerState.direction) & DIR_NOT_MOVING_CHECK) == 0) &&
((gPlayerEntity.base.frame & 1) != 0)) {
position = (u16)(position - (-uVar1)); // necessary for match
temp4 = GetActTileForTileType(GetTileTypeAtTilePos(position, gPlayerEntity.base.collisionLayer));
switch (temp4) {
case 0x52:
break;
case 0x26:
case 0x27:
return FALSE;
case 0x29:
return FALSE;
case 0x74:
return FALSE;
default:
if ((mapLayer->collisionData[(position)] != 0x28)) {
x = (((position & 0x3f) * 0x10 + (u32)gRoomControls.origin_x));
y = (((position >> 6) * 0x10 + (u32)gRoomControls.origin_y));
if ((!IsTileCollision(mapLayer->collisionData, x, y, collisionType))) {
return TRUE;
}
}
break;
}
}
return FALSE;
}
bool32 sub_0801A370(MapLayer* mapLayer, u32 position) {
MapLayer* topLayer;
u32 tileType;
u32 pos;
s32 offset;
s32 temp;
if ((gPlayerEntity.base.animationState & 2) == 0) {
return FALSE;
}
if (!sub_0801A4F8()) {
return FALSE;
}
topLayer = GetLayerByIndex(LAYER_TOP);
offset = gUnk_080B4488[gPlayerEntity.base.animationState >> 1];
pos = position + offset;
tileType = GetTileTypeAtTilePos(pos, gPlayerEntity.base.collisionLayer);
switch (tileType) {
case SPECIAL_TILE_43:
pos += offset;
break;
case SPECIAL_TILE_44 ... SPECIAL_TILE_47:
return TRUE;
}
if (topLayer->collisionData[pos - 0x80] == 0x46) {
return FALSE;
}
switch ((u16)GetActTileForTileType(GetTileTypeAtTilePos(pos, gPlayerEntity.base.collisionLayer))) {
case 0x52:
return FALSE;
case 0x26:
case 0x27:
return FALSE;
case 0x29:
return FALSE;
case 0x74:
return FALSE;
}
switch (temp = mapLayer->collisionData[pos]) {
case 0:
return TRUE;
case 5:
case 0x45:
if (offset == 1) {
return TRUE;
}
break;
case 0xa:
case 0x44:
if (offset == -1) {
return TRUE;
}
break;
}
return FALSE;
}
bool32 sub_0801A458(MapLayer* mapLayer, u32 position, u32 collisionType) {
u32 tileType;
u32 pos;
s32 offset = gUnk_080B4488[gPlayerEntity.base.animationState >> 1];
if (sub_0801A4F8()) {
pos = position + offset;
tileType = GetTileTypeAtTilePos(pos, gPlayerEntity.base.collisionLayer);
switch (GetActTileForTileType(tileType)) {
case 0x52:
case 0x26:
case 0x27:
case 0x29:
case 0x74:
return FALSE;
default:
if (((mapLayer->collisionData[pos] != 0x28) &&
(!IsTileCollision(mapLayer->collisionData, (pos & 0x3f) * 0x10 + gRoomControls.origin_x,
(pos >> 6) * 0x10 + gRoomControls.origin_y, collisionType))) &&
(0xe < (u32)mapLayer->collisionData[pos] - 1)) {
return TRUE;
}
break;
}
}
return FALSE;
}
bool32 sub_0801A4F8(void) {
u32 tmp;
if ((gPlayerState.flags & PL_MINISH) != 0) {
if (GetInventoryValue(ITEM_POWER_BRACELETS) != 1) {
return FALSE;
}
if ((gPlayerState.direction & DIR_NOT_MOVING_CHECK) != 0) {
return FALSE;
}
if (gPlayerState.direction != gPlayerEntity.base.direction) {
return FALSE;
}
tmp = (((gPlayerEntity.base.direction + 4) & DirectionWest) >> 3);
if ((gUnk_080B44A0[tmp] & gPlayerEntity.base.collisions) == 0) {
return FALSE;
}
} else {
if (((gPlayerState.field_0x35 | gPlayerState.direction) & DIR_NOT_MOVING_CHECK) != 0) {
return FALSE;
}
if ((gPlayerEntity.base.frame & 1) == 0) {
return FALSE;
}
}
return TRUE;
}
u32 sub_0801A570(Entity* this, u32 param_2) {
MapLayer* layer;
u32 tileType;
u32 position;
u32 index1;
u32 index2;
u16* tileTypes;
u8* collisionData;
if (this == NULL) {
return 0xffff;
}
layer = GetLayerByIndex(this->collisionLayer);
tileTypes = layer->tileTypes;
index1 = 4;
index2 = 2;
switch (this->animationState >> 1) {
case 0:
default:
position = COORD_TO_TILE_OFFSET(this, 0, 10);
do {
if (tileTypes[layer->mapData[position]] == 0x370)
break;
position--;
index1--;
} while (index1 != 0);
position = position - 0x40;
do {
if (tileTypes[layer->mapData[(position)]] != 0x374)
break;
index2++;
position -= 0x40;
} while (index2 < 4);
if (param_2 == 0) {
return position;
}
index1 = GetTileTypeAtTilePos(position, this->collisionLayer);
if ((index1 - 0x369) > 1) {
position = 0xffff;
} else {
collisionData = layer->collisionData - 0x40 + position;
for (index1 = 0; index1 < index2; index1++) {
if (collisionData[index1] != 0) {
position = 0xffff;
break;
}
}
}
break;
case 1:
position = COORD_TO_TILE_OFFSET(this, -10, 0);
do {
if (layer->tileTypes[layer->mapData[position]] == 0x370)
break;
position += 0x40;
index1--;
} while (index1 != 0);
position = position - 0x40;
do {
if (tileTypes[layer->mapData[(position)]] != 0x374)
break;
index2++;
position -= 0x40;
} while (index2 < 4);
if (param_2 == 0) {
return position;
}
index1 = GetTileTypeAtTilePos(position, this->collisionLayer);
if (!(index1 == 0x369) && !(index1 == 0x36d))
position = 0xffff;
else {
collisionData = layer->collisionData + (position + index2);
for (index1 = 0; index1 < index2; index1++) {
if (collisionData[index1 * 0x40] != 0) {
position = 0xffff;
break;
}
}
}
break;
case 2:
position = COORD_TO_TILE_OFFSET(this, 0, -10);
do {
if (layer->tileTypes[layer->mapData[position]] == 0x36f)
break;
position++;
index1--;
} while (index1 != 0);
position = position - 1;
do {
if (tileTypes[layer->mapData[position]] != 0x372)
break;
index2++;
position--;
} while (index2 < 4);
if (param_2 == 0) {
return position;
}
index1 = GetTileTypeAtTilePos(position, this->collisionLayer);
if (!(index1 == 0x369) && !(index1 == 0x36b))
position = 0xffff;
else {
collisionData = layer->collisionData + (position + (index2 * 0x40));
for (index1 = 0; index1 < index2; index1++) {
if (collisionData[index1] != 0) {
position = 0xffff;
break;
}
}
}
break;
case 3:
position = COORD_TO_TILE_OFFSET(this, 10, 0);
do {
if (layer->tileTypes[layer->mapData[position]] == 0x36f)
break;
position -= 0x40;
index1--;
} while (index1 != 0);
position = position - 1;
do {
if (tileTypes[layer->mapData[position]] != 0x372)
break;
index2++;
position--;
} while (index2 < 4);
if (param_2 == 0) {
return position;
}
index1 = GetTileTypeAtTilePos(position, this->collisionLayer);
if (!(index1 == 0x369) && !(index1 == 0x36c))
position = 0xffff;
else {
collisionData = layer->collisionData - 1 + position;
for (index1 = 0; index1 < index2; index1++) {
if (collisionData[index1 * 0x40] != 0) {
position = 0xffff;
break;
}
}
}
}
if (param_2 != 0) {
position |= index2 << 0xc;
}
return position;
}
u32 sub_0801A8D0(Entity* this, u32 param_2) {
u16* mapData;
u32 tileIndex;
u32 position;
if (this == NULL)
return 0xffff;
mapData = GetLayerByIndex(this->collisionLayer)->mapData;
if (param_2 == 0) {
position = COORD_TO_TILE_OFFSET(this, 0, 8);
tileIndex = mapData[position];
if (tileIndex == SPECIAL_TILE_85) {
return position - 1;
}
if (tileIndex == SPECIAL_TILE_86) {
return position;
}
} else {
position = COORD_TO_TILE_OFFSET(this, 8, 0);
tileIndex = mapData[position];
if (tileIndex == SPECIAL_TILE_87) {
return position - 0x40;
}
if (tileIndex == SPECIAL_TILE_88) {
return position;
}
}
return 0xffff;
}
bool32 sub_0801A980(void) {
u16 tileType;
const s16* ptr;
GetLayerByIndex(gPlayerEntity.base.collisionLayer); // TODO result unused?
ptr = &gUnk_080B44A8[gPlayerEntity.base.animationState & 6];
tileType = GetTileTypeAtTilePos(COORD_TO_TILE_OFFSET(&gPlayerEntity.base, -ptr[0], -ptr[1]),
gPlayerEntity.base.collisionLayer);
if (tileType < 0x4000) {
GetActTileForTileType(tileType);
}
return FALSE;
}
bool32 sub_0801A9F0(u32 param_1, u32 param_2, u32 param_3) {
bool32 cond = FALSE;
switch (param_2) {
case 0x360:
cond = TRUE;
break;
case 0x361:
if (param_1 == 0) {
cond = TRUE;
}
break;
case 0x364:
if (param_1 == 8) {
cond = TRUE;
}
break;
case 0x362:
if (param_1 == 0x10) {
cond = TRUE;
}
break;
case 0x363:
if (param_1 == 0x18) {
cond = TRUE;
}
break;
default:
break;
}
if (cond) {
return sub_0801AA58(&gPlayerEntity.base, param_3, param_1);
}
return FALSE;
}
bool32 sub_0801AA58(Entity* this, u32 param_2, u32 param_3) {
MapLayer* mapLayer;
Entity* object;
u32 temp;
mapLayer = GetLayerByIndex(this->collisionLayer);
if (((mapLayer->collisionData[param_2 + gUnk_080B4488[param_3 >> 3]] == 0) ||
((u8)(mapLayer->collisionData[param_2 + gUnk_080B4488[param_3 >> 3]] - 0x20) < 0x20))) {
object = CreateObject(PUSHED_BLOCK, 0, 0);
if (object != NULL) {
object->direction = param_3;
object->x.HALF.HI = ((((param_2)&0x3f) << 4) + 8) + gRoomControls.origin_x;
object->y.HALF.HI = (((param_2 & 0xfc0) >> 2) + 8) + gRoomControls.origin_y;
object->collisionLayer = this->collisionLayer;
gPlayerState.pushedObject = 0xa0;
gPlayerState.queued_action = PLAYER_PUSH;
gPlayerState.flags |= PL_BUSY;
this->x.HALF.LO = 0;
this->y.HALF.LO = 0;
this->direction = param_3;
return TRUE;
}
}
return FALSE;
}
void RenderMapLayerToSubTileMap(u16* subTileMap, MapLayer* mapLayer) {
u16* subTiles;
u16* mapData;
u16* mapDataOriginal;
u16 tileY;
u16 tileX;
u32 tilePosAndLayer;
u32 layerIndex;
// Index into the tileSet at MapLayer.tiles
u32 tileSetIndex;
if (mapLayer == &gMapBottom) {
layerIndex = 1;
} else {
layerIndex = 2;
}
tilePosAndLayer = layerIndex << 0xc;
mapDataOriginal = mapLayer->mapDataOriginal;
mapData = mapLayer->mapData;
for (tileY = 0; tileY < 0x40; tileY++) {
for (tileX = 0; tileX < 0x10; tileX++) {
// inner loop seems to be unrolled four times for some reason?
if (mapData[0] < 0x4000) {
tileSetIndex = mapData[0] * 4;
} else {
tileSetIndex = GetTileSetIndexForSpecialTile(tilePosAndLayer, mapDataOriginal[0]);
}
subTiles = mapLayer->subTiles + tileSetIndex;
subTileMap[0] = subTiles[0];
subTileMap[1] = subTiles[1];
subTileMap[0x80 + 0] = subTiles[2];
subTileMap[0x80 + 1] = subTiles[3];
subTileMap += 2;
if (mapData[1] < 0x4000) {
tileSetIndex = mapData[1] * 4;
} else {
tileSetIndex = GetTileSetIndexForSpecialTile(tilePosAndLayer + 1, mapDataOriginal[1]);
}
subTiles = mapLayer->subTiles + tileSetIndex;
subTileMap[0] = subTiles[0];
subTileMap[1] = subTiles[1];
subTileMap[0x80 + 0] = subTiles[2];
subTileMap[0x80 + 1] = subTiles[3];
subTileMap += 2;
if (mapData[2] < 0x4000) {
tileSetIndex = mapData[2] * 4;
} else {
tileSetIndex = GetTileSetIndexForSpecialTile(tilePosAndLayer + 2, mapDataOriginal[2]);
}
subTiles = mapLayer->subTiles + tileSetIndex;
subTileMap[0] = subTiles[0];
subTileMap[1] = subTiles[1];
subTileMap[0x80 + 0] = subTiles[2];
subTileMap[0x80 + 1] = subTiles[3];
subTileMap += 2;
if (mapData[3] < 0x4000) {
tileSetIndex = mapData[3] * 4;
} else {
tileSetIndex = GetTileSetIndexForSpecialTile(tilePosAndLayer + 3, mapDataOriginal[3]);
}
subTiles = mapLayer->subTiles + tileSetIndex;
subTileMap[0] = subTiles[0];
subTileMap[1] = subTiles[1];
subTileMap[0x80 + 0] = subTiles[2];
subTileMap[0x80 + 1] = subTiles[3];
subTileMap += 2;
mapData += 4;
mapDataOriginal += 4;
tilePosAndLayer = (u16)(tilePosAndLayer + 4);
}
subTileMap = subTileMap + 0x80;
}
}
u32 GetTileSetIndexForSpecialTile(u32 tilePosAndLayer, u32 tileIndex) {
u32 index;
SpecialTileEntry* ptr;
u32 count;
ptr = gTilesForSpecialTiles;
count = gRoomVars.tileEntityCount;
for (index = 0; index < count; ptr++, index++) {
if (tilePosAndLayer == ptr->tilePosAndLayer) {
return ptr->tileIndex * 4;
}
}
return tileIndex * 4;
}
void sub_0801AC98(void) {
u32 position;
u32 width;
u32 height;
u32 indexX;
u32 indexY;
const Data* ptr;
width = gRoomControls.width >> 4;
height = gRoomControls.height >> 4;
position = 0;
for (indexY = 0; indexY < height; indexY++) {
for (indexX = 0; indexX < width; indexX++, position++) {
for (ptr = gUnk_080B44C0; ptr->tileType != 0xffff; ptr++) {
if (ptr->tileType == GetTileTypeAtTilePos(position, 1)) {
if (gUnk_080B44B8[ptr->unk_a] != 0) {
sub_0801AD6C(ptr, position);
break;
}
}
}
for (ptr = gUnk_080B44C2; ptr->tileType != 0xffff; ptr++) {
if (ptr->tileType == GetTileTypeAtTilePos(position, 2)) {
if (gUnk_080B44B8[ptr->unk_a] != 0) {
sub_0801AD6C(ptr, position);
break;
}
}
}
}
position = position + (0x40 - width);
}
}
void sub_0801AD6C(const Data* param_1, u32 tilePos) {
Entity* entity;
Manager* manager;
s32 tmpX1;
s32 tmpY1;
s32 tmpX2;
s32 tmpY2;
if (param_1->kind != MANAGER) {
entity = GetEmptyEntity();
if (entity != NULL) {
entity->kind = (u8)param_1->kind;
entity->id = (u8)param_1->id;
entity->type = (u8)param_1->type;
entity->type2 = (u8)param_1->type2;
tmpX1 = ((u16)tilePos & 0x3f) * 0x10 + 8;
entity->x.HALF.HI = tmpX1 + gRoomControls.origin_x;
tmpY1 = (s16)((tilePos & 0xfc0) >> 2) + 8;
entity->y.HALF.HI = tmpY1 + gRoomControls.origin_y;
entity->collisionLayer = 0;
ResolveCollisionLayer(entity);
AppendEntityToList(entity, gEntityListLUT[entity->kind]);
}
} else {
manager = GetEmptyManager();
if (manager != NULL) {
manager->kind = (u8)param_1->kind;
manager->id = (u8)param_1->id;
manager->type = (u8)param_1->type;
manager->type2 = (u8)param_1->type2;
// TODO are these fields common for all managers or does this usually create managers of certain types?
tmpX2 = ((u16)tilePos & 0x3f) * 0x10 + 8;
*(u16*)(&manager[1].timer + 10) = tmpX2 + gRoomControls.origin_x;
tmpY2 = (s16)((tilePos & 0xfc0) >> 2) + 8;
*(u16*)(&manager[1].timer + 12) = tmpY2 + gRoomControls.origin_y;
AppendEntityToList((Entity*)manager, gEntityListLUT[manager->kind]);
}
}
}
bool32 sub_0801AE30(void) {
return TRUE;
}
u32 sub_0801AE34(void) {
return gRoomControls.scroll_flags >> 1 & 1;
}
void sub_0801AE44(bool32 loadGfx) {
void (*func)(void);
gRoomControls.tileSet = (u32)NULL;
LoadRoomTileSet();
if (loadGfx != 0) {
LoadRoomGfx();
}
sub_080809D4();
UpdateIsDiggingCave();
if (gRoomTransition.field2d != 0) {
sub_0807C898();
}
if (gArea.lightType != 0) {
MemFill16(0xf, (void*)0x600f000, 0x800);
sub_0805BB74(-1);
}
func = GetCurrentRoomProperty(5);
if (func != NULL) {
func();
}
if ((gDiggingCaveEntranceTransition.isDiggingCave == 0) && (gArea.onEnter != NULL)) {
gArea.onEnter(gArea.transitionManager);
}
if ((gRoomControls.scroll_flags & 1) == 0) {
if (gMapBottom.bgSettings != NULL) {
RenderMapLayerToSubTileMap(gMapDataBottomSpecial, &gMapBottom);
}
if (gMapTop.bgSettings != NULL) {
RenderMapLayerToSubTileMap(gMapDataTopSpecial, &gMapTop);
}
} else {
sub_0807C4F8();
}
UpdateScrollVram();
}
void SetMultipleTiles(const TileData* tileData, u32 basePosition, u32 layer) {
while (tileData->tileIndex != -1) {
SetTile((u16)tileData->tileIndex, basePosition + tileData->tilePosOffset, layer);
tileData++;
}
}
// Add a new entry at the end of gTilesForSpecialTiles
void RegisterInteractTile(u32 tileIndex, u32 tilePos, u32 layer) {
u32 index;
if ((tileIndex < 0x4000) && (gRoomTransition.field30 == 0)) {
index = gRoomVars.tileEntityCount;
if (index < 0x100) {
gTilesForSpecialTiles[index].tileIndex = tileIndex;
gTilesForSpecialTiles[index].tilePosAndLayer = (layer << 12) | tilePos;
gRoomVars.tileEntityCount = index + 1;
}
}
}
void UnregisterInteractTile(u32 tilePos, s32 layer) {
u32 count;
SpecialTileEntry* ptr;
u32 tilePosAndLayer;
u32 t;
layer = layer << 12;
tilePosAndLayer = tilePos | layer;
ptr = gTilesForSpecialTiles;
count = gRoomVars.tileEntityCount;
t = 0;
if (t >= count) {
return;
}
if (tilePosAndLayer == ptr->tilePosAndLayer) {
count--;
gRoomVars.tileEntityCount = count;
ptr[0] = ptr[count];
return;
}
while (tilePosAndLayer != ptr->tilePosAndLayer) {
ptr++;
t++;
if (t >= count) {
return;
}
}
count--;
gRoomVars.tileEntityCount = count;
ptr = gTilesForSpecialTiles;
ptr[t] = ptr[count];
}
const struct_080B44D0 gUnk_080B44D0[] = {
{ 0x67, SPECIAL_TILE_132 }, { 0x68, SPECIAL_TILE_133 }, { 0x69, SPECIAL_TILE_134 }, { 0x6a, SPECIAL_TILE_135 },
{ 0x6b, SPECIAL_TILE_136 }, { 0x27, SPECIAL_TILE_131 }, { 0x23, SPECIAL_TILE_141 }, { 0x0, 0x0 },
};
// used for minish houses, seems to overwrite all tiles with certain collision values on layer 1 for them?
void sub_0801AFE4(void) {
const struct_080B44D0* ptr;
u8* collisionData;
u32 x;
u32 y;
u32 width;
u32 height;
collisionData = gMapBottom.collisionData;
width = gRoomControls.width / 16;
height = gRoomControls.height / 16;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
for (ptr = gUnk_080B44D0; ptr->collision != 0; ptr++) {
if (ptr->collision == *collisionData) {
SetTile(ptr->tileIndex, y * 0x40 + x, LAYER_BOTTOM);
break;
}
}
collisionData++;
}
collisionData = collisionData + (0x40 - width);
}
}