mirror of https://github.com/zeldaret/tmc.git
364 lines
8.8 KiB
C
364 lines
8.8 KiB
C
/**
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* @file beetle.c
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* @ingroup Enemies
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*
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* @brief Beetle enemy
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*/
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#include "enemy.h"
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#include "functions.h"
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extern u32 PlayerInRange(Entity*, u32, u32);
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u32 sub_08021D00(Entity*);
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void sub_08021D44(Entity* this, u32 direction);
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extern void (*const gUnk_080CB590[])(Entity*);
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extern void (*const gUnk_080CB5A8[])(Entity*);
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extern void (*const gUnk_080CB5C8[])(Entity*);
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extern void (*const gUnk_080CB5D4[])(Entity*);
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extern const s8 gUnk_080CB5DC[];
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extern const s8 gUnk_080CB5E4[];
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void Beetle(Entity* this) {
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EnemyFunctionHandler(this, gUnk_080CB590);
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}
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void sub_08021768(Entity* this) {
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gUnk_080CB5A8[this->action](this);
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}
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void sub_08021780(Entity* this) {
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switch (this->bitfield) {
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case 0x80:
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if (gPlayerState.framestate == PL_STATE_CLIMB) {
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sub_08021768(this);
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} else {
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this->action = 5;
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this->actionDelay = 0xb4;
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this->field_0xf = 0;
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COLLISION_OFF(this);
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this->spritePriority.b0 = 3;
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CopyPositionAndSpriteOffset(&gPlayerEntity, this);
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this->z.HALF.HI = -1;
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((u8*)&this->field_0x86)[1] = 1;
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InitializeAnimation(this, 6);
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}
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break;
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case 0x93:
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sub_08021768(this);
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break;
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}
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if (this->health == 0)
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this->knockbackDuration = 0;
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sub_0804AA30(this, gUnk_080CB590);
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}
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void sub_08021818(Entity* this) {
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if (this->type == 0) {
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sub_0804A7D4(this);
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} else {
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Entity* ent = this->parent;
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if (ent) {
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ent->field_0xf--;
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this->parent = NULL;
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}
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CreateDeathFx(this, 0xf0, 0);
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}
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}
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void sub_08021848(Entity* this) {
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if (sub_0806F520(this)) {
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gUnk_080CB5C8[this->subAction](this);
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} else {
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this->action = 3;
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this->z.HALF.HI = 0;
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InitializeAnimation(this, 2);
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}
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}
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void sub_0802187C(Entity* this) {
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this->subAction = 2;
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}
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void nullsub_130(Entity* this) {
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}
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void sub_08021888(Entity* this) {
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if (sub_0806F3E4(this))
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sub_08021818(this);
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}
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void Beetle_Initialize(Entity* this) {
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sub_0804A720(this);
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this->action = 1;
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this->field_0x1c = 1;
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InitializeAnimation(this, 3);
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}
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void sub_080218B4(Entity* this) {
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gUnk_080CB5D4[this->type2](this);
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}
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void sub_080218CC(Entity* this) {
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if (this->subAction == 0) {
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this->subAction = 1;
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this->spriteSettings.draw = 1;
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this->direction = ((sub_08049F84(this, 1) ^ 0x10) + gUnk_080CB5DC[Random() & 7]) & 0x1f;
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this->speed = 0x100;
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this->zVelocity = Q_16_16(1.125);
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}
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GetNextFrame(this);
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if (this->frame & 1) {
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sub_080AEFE0(this);
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if (sub_080044EC(this, 0x1c00) == 0)
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this->frameDuration = 1;
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}
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if (this->frame & 0x80) {
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this->action = 2;
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this->actionDelay = (Random() & 0x38) + 8;
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this->field_0xf = 1;
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COLLISION_ON(this);
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this->speed = 0x180;
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InitializeAnimation(this, 0);
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}
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}
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void sub_08021984(Entity* this) {
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if (this->subAction == 0) {
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this->subAction = 1;
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COLLISION_ON(this);
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this->spriteSettings.draw = 3;
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this->z.HALF.HI = -0x80;
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this->spriteRendering.b3 = 1;
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this->spriteOrientation.flipY = 1;
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EnqueueSFX(SFX_12D);
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}
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if (GravityUpdate(this, 0x1800) == 0) {
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this->action = 2;
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this->actionDelay = 16;
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this->field_0xf = 1;
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this->spriteSettings.draw = 1;
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this->speed = 0x180;
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((u8*)&this->field_0x86)[0] = 60;
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InitializeAnimation(this, 0);
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UpdateSpriteForCollisionLayer(this);
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}
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}
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void sub_08021A10(Entity* this) {
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GetNextFrame(this);
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if (EntityInRectRadius(this, &gPlayerEntity, 120, 80) && sub_08021D00(this) == 0) {
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if (--this->actionDelay == 0) {
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this->action = 3;
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this->actionDelay = (Random() & 0x3f) + 30;
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sub_08021D44(this, this->direction);
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InitializeAnimation(this, 2);
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}
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}
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}
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void sub_08021A64(Entity* this) {
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if (!sub_08021D00(this)) {
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if (--this->actionDelay == 0) {
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this->action = 2;
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this->actionDelay = (Random() & 0x1f) + 0x1e;
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InitializeAnimation(this, 0);
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}
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if (--this->field_0xf == 0) {
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u32 tmp;
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this->field_0xf = 8;
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tmp = sub_08049F84(this, 1);
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if (tmp == 0xff) {
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this->action = 7;
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InitializeAnimation(this, 1);
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return;
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}
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sub_08021D44(this, tmp);
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}
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ProcessMovement(this);
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GetNextFrame(this);
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}
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}
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void sub_08021AD8(Entity* this) {
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GetNextFrame(this);
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if (this->frame & 1) {
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if (this->actionDelay) {
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u32 tmp;
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this->actionDelay = 0;
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tmp = sub_08049F84(this, 1);
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if (tmp == 0xff) {
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this->action = 2;
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this->actionDelay = '\b';
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InitializeAnimation(this, 0);
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return;
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}
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this->direction = (u8)tmp;
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EnqueueSFX(SFX_PLY_JUMP);
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}
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sub_080AEFE0(this);
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if (!GravityUpdate(this, 0x1800))
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this->frameDuration = 1;
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}
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if (this->frame & 0x80) {
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this->action = 2;
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this->actionDelay = 20;
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((u8*)&this->field_0x86)[0] = 60;
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InitializeAnimation(this, 0);
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}
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}
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void sub_08021B64(Entity* this) {
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if (gPlayerState.flags & PL_DROWNING) {
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this->action = 3;
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this->z.WORD = 0;
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InitializeAnimation(this, 2);
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} else {
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int iVar4 = 1;
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if (gPlayerState.framestate != PL_STATE_JUMP && gPlayerState.framestate != PL_STATE_CAPE) {
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if (sub_0807953C())
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iVar4 = this->type * 3 + 8;
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iVar4 = this->actionDelay - iVar4;
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if (iVar4 < 0)
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iVar4 = 0;
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this->actionDelay = (u8)iVar4;
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}
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if (gPlayerState.flags & (PL_DISABLE_ITEMS | PL_CAPTURED))
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iVar4 = 0;
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if (iVar4 == 0) {
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this->action = 6;
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this->zVelocity = Q_16_16(1.0);
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((u8*)&this->field_0x86)[1] = 0;
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if (gPlayerEntity.direction != 0xff) {
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this->direction = 0x10 ^ gPlayerEntity.direction;
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} else {
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this->direction = (gPlayerEntity.animationState << 2) ^ 0x10;
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}
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InitializeAnimation(this, 5);
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} else {
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gPlayerState.mobility |= 0x80;
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gPlayerState.speed_modifier -= 0x50;
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gPlayerState.field_0xaa++;
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CopyPositionAndSpriteOffset(&gPlayerEntity, this);
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this->x.HALF.HI += gUnk_080CB5E4[(this->field_0xf++ & 0xe) >> 1];
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this->z.HALF.HI--;
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GetNextFrame(this);
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}
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}
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}
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void sub_08021C58(Entity* this) {
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GetNextFrame(this);
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if (this->frame & 1) {
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sub_080AEFE0(this);
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if (GravityUpdate(this, 0x1800) == 0)
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this->frameDuration = 1;
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}
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if (this->frame & 0x80) {
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this->action = 2;
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this->actionDelay = 60;
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this->field_0xf = 1;
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COLLISION_ON(this);
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this->spritePriority.b0 = 4;
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((u8*)&this->field_0x86)[0] = 60;
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InitializeAnimation(this, 0);
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}
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}
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void sub_08021CD0(Entity* this) {
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if ((this->frame & 0x80) == 0)
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GetNextFrame(this);
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if (sub_08049F84(this, 1) == 0xff)
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return;
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this->action = 3;
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InitializeAnimation(this, 2);
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}
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u32 sub_08021D00(Entity* this) {
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u32 ret;
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if (((u8*)&this->field_0x86)[0]) {
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((u8*)&this->field_0x86)[0]--;
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ret = 0;
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} else if (PlayerInRange(this, 1, 0x10) == 0) {
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ret = 0;
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} else {
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this->action = 4;
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this->actionDelay = 1;
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this->zVelocity = Q_16_16(1.5);
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InitializeAnimation(this, 4);
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ret = 1;
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}
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return ret;
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}
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void sub_08021D44(Entity* this, u32 direction) {
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direction = DirectionRoundUp(direction);
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this->direction = direction;
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if (DirectionIsHorizontal(direction)) {
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this->speed = 0x180;
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} else {
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this->speed = 0xc0;
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}
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}
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// clang-format off
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void (*const gUnk_080CB590[])(Entity*) = {
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sub_08021768,
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sub_08021780,
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sub_08001324,
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sub_08021818,
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sub_08001242,
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sub_08021848,
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};
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void (*const gUnk_080CB5A8[])(Entity*) = {
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Beetle_Initialize,
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sub_080218B4,
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sub_08021A10,
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sub_08021A64,
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sub_08021AD8,
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sub_08021B64,
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sub_08021C58,
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sub_08021CD0,
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};
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void (*const gUnk_080CB5C8[])(Entity*) = {
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sub_0802187C,
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nullsub_130,
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sub_08021888,
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};
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void (*const gUnk_080CB5D4[])(Entity*) = {
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sub_080218CC,
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sub_08021984,
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};
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const s8 gUnk_080CB5DC[] = {
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-1, -2, 1, 2, -3, 3, -4, 4,
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};
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const s8 gUnk_080CB5E4[] = {
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-1, -2, -1, 0, 1, 2, 1, 0,
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};
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// clang-format on
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