tmc/src/enemy/beetle.c

364 lines
8.8 KiB
C

/**
* @file beetle.c
* @ingroup Enemies
*
* @brief Beetle enemy
*/
#include "enemy.h"
#include "functions.h"
extern u32 PlayerInRange(Entity*, u32, u32);
u32 sub_08021D00(Entity*);
void sub_08021D44(Entity* this, u32 direction);
extern void (*const gUnk_080CB590[])(Entity*);
extern void (*const gUnk_080CB5A8[])(Entity*);
extern void (*const gUnk_080CB5C8[])(Entity*);
extern void (*const gUnk_080CB5D4[])(Entity*);
extern const s8 gUnk_080CB5DC[];
extern const s8 gUnk_080CB5E4[];
void Beetle(Entity* this) {
EnemyFunctionHandler(this, gUnk_080CB590);
}
void sub_08021768(Entity* this) {
gUnk_080CB5A8[this->action](this);
}
void sub_08021780(Entity* this) {
switch (this->bitfield) {
case 0x80:
if (gPlayerState.framestate == PL_STATE_CLIMB) {
sub_08021768(this);
} else {
this->action = 5;
this->actionDelay = 0xb4;
this->field_0xf = 0;
COLLISION_OFF(this);
this->spritePriority.b0 = 3;
CopyPositionAndSpriteOffset(&gPlayerEntity, this);
this->z.HALF.HI = -1;
((u8*)&this->field_0x86)[1] = 1;
InitializeAnimation(this, 6);
}
break;
case 0x93:
sub_08021768(this);
break;
}
if (this->health == 0)
this->knockbackDuration = 0;
sub_0804AA30(this, gUnk_080CB590);
}
void sub_08021818(Entity* this) {
if (this->type == 0) {
sub_0804A7D4(this);
} else {
Entity* ent = this->parent;
if (ent) {
ent->field_0xf--;
this->parent = NULL;
}
CreateDeathFx(this, 0xf0, 0);
}
}
void sub_08021848(Entity* this) {
if (sub_0806F520(this)) {
gUnk_080CB5C8[this->subAction](this);
} else {
this->action = 3;
this->z.HALF.HI = 0;
InitializeAnimation(this, 2);
}
}
void sub_0802187C(Entity* this) {
this->subAction = 2;
}
void nullsub_130(Entity* this) {
}
void sub_08021888(Entity* this) {
if (sub_0806F3E4(this))
sub_08021818(this);
}
void Beetle_Initialize(Entity* this) {
sub_0804A720(this);
this->action = 1;
this->field_0x1c = 1;
InitializeAnimation(this, 3);
}
void sub_080218B4(Entity* this) {
gUnk_080CB5D4[this->type2](this);
}
void sub_080218CC(Entity* this) {
if (this->subAction == 0) {
this->subAction = 1;
this->spriteSettings.draw = 1;
this->direction = ((sub_08049F84(this, 1) ^ 0x10) + gUnk_080CB5DC[Random() & 7]) & 0x1f;
this->speed = 0x100;
this->zVelocity = Q_16_16(1.125);
}
GetNextFrame(this);
if (this->frame & 1) {
sub_080AEFE0(this);
if (sub_080044EC(this, 0x1c00) == 0)
this->frameDuration = 1;
}
if (this->frame & 0x80) {
this->action = 2;
this->actionDelay = (Random() & 0x38) + 8;
this->field_0xf = 1;
COLLISION_ON(this);
this->speed = 0x180;
InitializeAnimation(this, 0);
}
}
void sub_08021984(Entity* this) {
if (this->subAction == 0) {
this->subAction = 1;
COLLISION_ON(this);
this->spriteSettings.draw = 3;
this->z.HALF.HI = -0x80;
this->spriteRendering.b3 = 1;
this->spriteOrientation.flipY = 1;
EnqueueSFX(SFX_12D);
}
if (GravityUpdate(this, 0x1800) == 0) {
this->action = 2;
this->actionDelay = 16;
this->field_0xf = 1;
this->spriteSettings.draw = 1;
this->speed = 0x180;
((u8*)&this->field_0x86)[0] = 60;
InitializeAnimation(this, 0);
UpdateSpriteForCollisionLayer(this);
}
}
void sub_08021A10(Entity* this) {
GetNextFrame(this);
if (EntityInRectRadius(this, &gPlayerEntity, 120, 80) && sub_08021D00(this) == 0) {
if (--this->actionDelay == 0) {
this->action = 3;
this->actionDelay = (Random() & 0x3f) + 30;
sub_08021D44(this, this->direction);
InitializeAnimation(this, 2);
}
}
}
void sub_08021A64(Entity* this) {
if (!sub_08021D00(this)) {
if (--this->actionDelay == 0) {
this->action = 2;
this->actionDelay = (Random() & 0x1f) + 0x1e;
InitializeAnimation(this, 0);
}
if (--this->field_0xf == 0) {
u32 tmp;
this->field_0xf = 8;
tmp = sub_08049F84(this, 1);
if (tmp == 0xff) {
this->action = 7;
InitializeAnimation(this, 1);
return;
}
sub_08021D44(this, tmp);
}
ProcessMovement(this);
GetNextFrame(this);
}
}
void sub_08021AD8(Entity* this) {
GetNextFrame(this);
if (this->frame & 1) {
if (this->actionDelay) {
u32 tmp;
this->actionDelay = 0;
tmp = sub_08049F84(this, 1);
if (tmp == 0xff) {
this->action = 2;
this->actionDelay = '\b';
InitializeAnimation(this, 0);
return;
}
this->direction = (u8)tmp;
EnqueueSFX(SFX_PLY_JUMP);
}
sub_080AEFE0(this);
if (!GravityUpdate(this, 0x1800))
this->frameDuration = 1;
}
if (this->frame & 0x80) {
this->action = 2;
this->actionDelay = 20;
((u8*)&this->field_0x86)[0] = 60;
InitializeAnimation(this, 0);
}
}
void sub_08021B64(Entity* this) {
if (gPlayerState.flags & PL_DROWNING) {
this->action = 3;
this->z.WORD = 0;
InitializeAnimation(this, 2);
} else {
int iVar4 = 1;
if (gPlayerState.framestate != PL_STATE_JUMP && gPlayerState.framestate != PL_STATE_CAPE) {
if (sub_0807953C())
iVar4 = this->type * 3 + 8;
iVar4 = this->actionDelay - iVar4;
if (iVar4 < 0)
iVar4 = 0;
this->actionDelay = (u8)iVar4;
}
if (gPlayerState.flags & (PL_DISABLE_ITEMS | PL_CAPTURED))
iVar4 = 0;
if (iVar4 == 0) {
this->action = 6;
this->zVelocity = Q_16_16(1.0);
((u8*)&this->field_0x86)[1] = 0;
if (gPlayerEntity.direction != 0xff) {
this->direction = 0x10 ^ gPlayerEntity.direction;
} else {
this->direction = (gPlayerEntity.animationState << 2) ^ 0x10;
}
InitializeAnimation(this, 5);
} else {
gPlayerState.mobility |= 0x80;
gPlayerState.speed_modifier -= 0x50;
gPlayerState.field_0xaa++;
CopyPositionAndSpriteOffset(&gPlayerEntity, this);
this->x.HALF.HI += gUnk_080CB5E4[(this->field_0xf++ & 0xe) >> 1];
this->z.HALF.HI--;
GetNextFrame(this);
}
}
}
void sub_08021C58(Entity* this) {
GetNextFrame(this);
if (this->frame & 1) {
sub_080AEFE0(this);
if (GravityUpdate(this, 0x1800) == 0)
this->frameDuration = 1;
}
if (this->frame & 0x80) {
this->action = 2;
this->actionDelay = 60;
this->field_0xf = 1;
COLLISION_ON(this);
this->spritePriority.b0 = 4;
((u8*)&this->field_0x86)[0] = 60;
InitializeAnimation(this, 0);
}
}
void sub_08021CD0(Entity* this) {
if ((this->frame & 0x80) == 0)
GetNextFrame(this);
if (sub_08049F84(this, 1) == 0xff)
return;
this->action = 3;
InitializeAnimation(this, 2);
}
u32 sub_08021D00(Entity* this) {
u32 ret;
if (((u8*)&this->field_0x86)[0]) {
((u8*)&this->field_0x86)[0]--;
ret = 0;
} else if (PlayerInRange(this, 1, 0x10) == 0) {
ret = 0;
} else {
this->action = 4;
this->actionDelay = 1;
this->zVelocity = Q_16_16(1.5);
InitializeAnimation(this, 4);
ret = 1;
}
return ret;
}
void sub_08021D44(Entity* this, u32 direction) {
direction = DirectionRoundUp(direction);
this->direction = direction;
if (DirectionIsHorizontal(direction)) {
this->speed = 0x180;
} else {
this->speed = 0xc0;
}
}
// clang-format off
void (*const gUnk_080CB590[])(Entity*) = {
sub_08021768,
sub_08021780,
sub_08001324,
sub_08021818,
sub_08001242,
sub_08021848,
};
void (*const gUnk_080CB5A8[])(Entity*) = {
Beetle_Initialize,
sub_080218B4,
sub_08021A10,
sub_08021A64,
sub_08021AD8,
sub_08021B64,
sub_08021C58,
sub_08021CD0,
};
void (*const gUnk_080CB5C8[])(Entity*) = {
sub_0802187C,
nullsub_130,
sub_08021888,
};
void (*const gUnk_080CB5D4[])(Entity*) = {
sub_080218CC,
sub_08021984,
};
const s8 gUnk_080CB5DC[] = {
-1, -2, 1, 2, -3, 3, -4, 4,
};
const s8 gUnk_080CB5E4[] = {
-1, -2, -1, 0, 1, 2, 1, 0,
};
// clang-format on