mirror of https://github.com/zeldaret/tmc.git
209 lines
5.0 KiB
C
209 lines
5.0 KiB
C
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#include "entity.h"
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#include "enemy.h"
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#include "functions.h"
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#include "object.h"
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extern void (*const V2Projectile_Functions[])(Entity*);
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extern void (*const gUnk_0812A7EC[])(Entity*);
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extern void (*const gUnk_0812A7F8[])(Entity*);
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extern void (*const gUnk_0812A800[])(Entity*);
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extern void (*const gUnk_0812A808[])(Entity*);
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extern void SoundReqClipped(Entity*, u32);
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extern void sub_08079D84(void);
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extern s32 sub_080AF090(Entity*);
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void V2Projectile(Entity* this) {
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V2Projectile_Functions[GetNextFunction(this)](this);
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}
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void sub_080ABBA8(Entity* this) {
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switch (this->type) {
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case 0: {
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gUnk_0812A7EC[this->action](this);
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break;
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}
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case 1: {
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gUnk_0812A7F8[this->action](this);
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break;
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}
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case 2:
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default:
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gUnk_0812A800[this->action](this);
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}
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}
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void sub_080ABBF4(Entity* this) {
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if ((this->bitfield & 0x80) == 0)
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return;
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switch (this->type) {
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case 2: {
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switch ((this->bitfield & 0x3f)) {
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case 0: {
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ModHealth(-4);
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// fallthrough
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}
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case 3:
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case 0x14: {
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CreateDust(this);
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DeleteThisEntity();
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break;
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}
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}
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break;
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}
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case 0:
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case 1: {
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if ((this->bitfield & 0x3f) == 0) {
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ModHealth(-2);
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DeleteThisEntity();
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}
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break;
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}
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}
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}
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void sub_080ABC54(Entity* this) {
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if (sub_0806F520() == 0) {
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CreateFx(this, FX_DEATH, 0);
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DeleteThisEntity();
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}
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gUnk_0812A808[this->subAction](this);
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}
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void sub_080ABC84(Entity* this) {
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this->subAction = 2;
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}
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void nullsub_542(Entity* this) {
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}
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void sub_080ABC90(Entity* this) {
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if (sub_0806F3E4(this) != 0) {
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ModHealth(-2);
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SoundReqClipped(&gPlayerEntity, SFX_PLY_VO6);
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sub_08079D84();
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CreateFx(this, FX_DEATH, 0);
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DeleteThisEntity();
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}
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}
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void sub_080ABCC4(Entity* this) {
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this->action = 1;
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this->actionDelay = (Random() & 0x3f) + 0x30;
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this->field_0xf = 0;
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this->direction = Random() & 0x1f;
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this->field_0x74.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
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this->field_0x76.HWORD = GetTileType(this->field_0x74.HWORD, 2);
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this->spritePriority.b0 = 2;
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InitializeAnimation(this, 0);
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SoundReq(SFX_14B);
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}
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void sub_080ABD44(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 2;
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InitializeAnimation(this, 1);
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}
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sub_080AF090(this);
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GetNextFrame(this);
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}
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void sub_080ABD70(Entity* this) {
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u32 tmp;
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GetNextFrame(this);
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if ((this->frame & 0x10) != 0) {
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this->frame &= 0xef;
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this->speed = 0;
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this->field_0x74.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
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this->field_0x76.HWORD = GetTileType(this->field_0x74.HWORD, 2);
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tmp = this->field_0x76.HWORD;
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if (tmp != 0x13) {
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if (tmp == 0x315) {
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SetTileType(0x6e, this->field_0x74.HWORD, 2);
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}
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} else {
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SetTileType(0x6d, this->field_0x74.HWORD, 2);
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}
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}
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if ((this->frame & 0x80) != 0) {
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DeleteThisEntity();
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}
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}
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void sub_080ABE04(Entity* this) {
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u32 rand = Random() & 0xff;
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u32 newX;
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this->action = 1;
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this->zVelocity = Q_16_16(-1.0);
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this->z.HALF.HI -= 0xa0;
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this->x.HALF.HI = (gRoomControls.origin_x & 0x7ff0) | 0x8;
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this->y.HALF.HI = (gRoomControls.origin_y & 0x7ff0) | 0x8;
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newX = this->x.HALF.HI;
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if (rand & 0x10) {
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newX += 0x10;
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} else {
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newX += 0xc0;
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}
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this->x.HALF.HI = newX + ((0xe0 & rand) >> 1);
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this->y.HALF.HI += ((0xf & rand) << 4);
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sub_08004168(this);
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InitializeAnimation(this, 0);
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SoundReq(SFX_12D);
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}
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void sub_080ABE88(Entity* this) {
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if (GravityUpdate(this, 0x1800) == 0) {
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CreateFx(this, FX_ROCK, 0);
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DeleteThisEntity();
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}
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}
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void sub_080ABEA8(Entity* this) {
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this->action = 1;
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this->actionDelay = 0x60;
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this->spritePriority.b0 = 2;
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this->field_0x1c = 1;
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if (this->type2 == 0) {
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this->direction = (Random() & 0xf) << 1;
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} else {
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this->direction = sub_08049F84(this, 0);
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ChangeObjPalette(this, 0x13f);
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}
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InitializeAnimation(this, 0);
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SoundReq(SFX_193);
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}
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void sub_080ABF04(Entity* this) {
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if (CheckOnScreen(this) == 0) {
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DeleteThisEntity();
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}
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LinearMoveUpdate(this);
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GetNextFrame(this);
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}
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void (*const V2Projectile_Functions[])(Entity*) = {
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sub_080ABBA8, sub_080ABBF4, DeleteEntity, DeleteEntity, DeleteEntity, sub_080ABC54,
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};
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void (*const gUnk_0812A7EC[])(Entity*) = {
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sub_080ABCC4,
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sub_080ABD44,
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sub_080ABD70,
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};
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void (*const gUnk_0812A7F8[])(Entity*) = {
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sub_080ABE04,
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sub_080ABE88,
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};
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void (*const gUnk_0812A800[])(Entity*) = {
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sub_080ABEA8,
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sub_080ABF04,
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};
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void (*const gUnk_0812A808[])(Entity*) = {
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sub_080ABC84,
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nullsub_542,
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sub_080ABC90,
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};
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