mirror of https://github.com/zeldaret/tmc.git
197 lines
3.6 KiB
C
197 lines
3.6 KiB
C
#ifndef STRUCTURES_H
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#define STRUCTURES_H
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#include "global.h"
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#include "entity.h"
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#include "player.h"
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typedef struct {
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int signature;
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u8 saveFileId;
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u8 messageSpeed;
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u8 brightnessPref;
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u8 gameLanguage;
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u8 name[6];
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u8 _e;
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u8 _f;
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} struct_02000000;
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#define gUnk_02000000 ((struct_02000000*)(0x2000000))
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// extern struct_02000000 gUnk_02000000;
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typedef struct {
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u8 unk_00;
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u8 unk_01;
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u8 unk_02[0xE];
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} struct_02000040;
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extern struct_02000040 gUnk_02000040;
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typedef struct {
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s32 signature;
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u8 field_0x4;
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u8 listenForKeyPresses;
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u8 field_0x6;
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u8 field_0x7;
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} struct_02000010;
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extern struct_02000010 gUnk_02000010;
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typedef struct {
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s32 frameCount; // regular frame count? does anything reset it?
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u8 field_0x4[0x2];
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u16 field_0x6;
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bool8 transitioningOut;
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u8 transitionType; // transition when changing areas
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u16 field_0xa; // seems to be a tile type
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u8 areaID;
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u8 roomID;
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u8 playerState;
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u8 field_0xf;
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Coords playerStartPos;
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u8 playerLayer;
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u8 field_0x13;
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u8 field_0x14[0xa];
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u16 field_0x20;
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u16 field_0x22;
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u8 field_0x24[0x14];
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u8 field_0x38;
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u8 field_0x39;
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u8 field_0x3a;
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u8 field_0x3b;
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u8 field_0x3c;
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u8 field_0x3d;
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u16 field_0x3e;
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u16 field_0x40;
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u16 field_0x42;
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u16 field_0x44;
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u16 field_0x46;
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u16 field_0x48;
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u16 field_0x4a;
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u8 field_0x4c[0x60];
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u16 field_0xac;
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u16 field_0xae;
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} ScreenTransition;
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extern ScreenTransition gScreenTransition;
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typedef struct {
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u16 transitionType;
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u8 field_0x2[4];
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s16 playerXPos;
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s16 playerYPos;
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u8 field_0xa;
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u8 areaID;
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u8 roomID;
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u8 playerLayer;
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u8 field_0xe;
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u8 playerState;
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u16 transitionSFX;
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} ScreenTransitionData;
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typedef struct {
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u8 active;
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u8 field_0x1;
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u8 field_0x2;
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u8 field_0x3;
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u32 mask;
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u16 fadeType; // fade in or out, are there others?
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u16 fadeSpeed; // subtracted from duration
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u16 fadeDuration;
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u16 field_0xe;
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s16 field_0x10;
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s16 field_0x12;
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s16 field_0x14;
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u16 field_0x16;
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u16 field_0x18;
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} FadeControl;
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extern FadeControl gFadeControl;
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typedef struct {
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u8 filler0[0x1A];
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u16 rButtonX;
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u8 filler1C[0x4];
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u16 rButtonY;
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u8 filler22[0x2];
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u8 ezloNagFuncIndex;
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u8 filler25[0x30F];
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} struct_0200AF00;
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extern struct_0200AF00 gUnk_0200AF00;
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typedef struct {
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u8 unk0;
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} struct_02024490;
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extern struct_02024490 gUnk_02024490;
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typedef struct {
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u32 unk_00;
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u16 commandIndex;
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u8 commandSize;
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u8 flags;
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u8 unk_08;
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} struct_02033280;
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extern struct_02033280 gActiveScriptInfo;
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typedef struct {
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u16 unk_00;
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u8 unk_02[0xE];
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} struct_02034480;
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extern struct_02034480 gUnk_02034480;
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typedef struct {
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u32 flag : 12;
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u32 flagType : 4;
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u32 type : 4;
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u32 unk : 1;
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union {
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struct {
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u16 a;
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u16 b;
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} indices;
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void (*func)(Entity*);
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} data;
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} Dialog;
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extern u16 gBG0Buffer[0x400];
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extern u16 gBG1Buffer[0x400];
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extern u16 gBG2Buffer[0x400];
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extern u16 gBG3Buffer[0x800];
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struct {
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u8 filler[0x70];
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} extern gUnk_03000B80;
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// TODO extern ItemBehavior gUnk_03000B80[4];
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static_assert(sizeof(gUnk_03000B80) == 0x70);
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typedef struct {
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u8 unk0;
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u8 unk1;
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u8 unk2;
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u8 unk3;
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u8 freezeTime;
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u8 unk9;
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u8 unk_0xa;
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u8 unk_0xb;
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u16 unk_0xc;
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} EntityHandler;
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extern EntityHandler gUnk_03003DC0;
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extern u8 gUnk_02022740[];
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extern u8 gUnk_02034490[];
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typedef struct {
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u8 unk0;
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u8 unk1;
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u8 unk2;
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u8 unk3;
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u16 unk4;
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u16 unk6;
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void* unk8;
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} WStruct;
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#endif
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