mirror of https://github.com/zeldaret/tmc.git
78 lines
3.2 KiB
C
78 lines
3.2 KiB
C
#include "entity.h"
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#include "player.h"
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#include "room.h"
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#include "common.h"
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#include "asm.h"
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extern const u8 gUnk_080B7910[];
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extern const u8 gUnk_080B79A7[];
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extern const u8 gUnk_080B7A3E[]; // TODO figure out type from arm_sub_080B1B84 and arm_sub_080B1BA4
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void PlayerItemCellOverwriteSet(Entity* this) {
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static const s8 gUnk_080B7B6C[] = { 0x0, -0x10, 0x10, 0x0, 0x0, 0x10, -0x10, 0x0 };
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u32 tmp;
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Entity* player = &gPlayerEntity;
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if (this->action == 0) {
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this->field_0x6c.HWORD =
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GetTileType(TILE(player->x.HALF.HI + gUnk_080B7B6C[player->animationState & 0xe],
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player->y.HALF.HI + gUnk_080B7B6C[(player->animationState & 0xe) + 1]),
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this->collisionLayer);
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this->action++;
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}
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gPlayerState.mobility |= 0x80;
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tmp = gInput.heldKeys & R_BUTTON;
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if ((gInput.heldKeys & A_BUTTON) != 0) {
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if ((R_BUTTON & gInput.newKeys) != 0) {
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this->field_0x6c.HWORD =
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GetTileType(TILE(player->x.HALF.HI + gUnk_080B7B6C[player->animationState & 0xe],
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player->y.HALF.HI + gUnk_080B7B6C[(player->animationState & 0xe) + 1]),
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this->collisionLayer);
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}
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if ((gInput.heldKeys & R_BUTTON) != 0) {
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player->iframes = 2;
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} else {
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if ((gInput.newKeys & DPAD_RIGHT) != 0) {
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this->field_0x6c.HWORD--;
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}
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if ((gInput.newKeys & DPAD_LEFT) != 0) {
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this->field_0x6c.HWORD++;
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}
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if ((gInput.heldKeys & (DPAD_LEFT | DPAD_RIGHT)) != 0) {
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if (++this->subtimer > 0x1e) {
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this->subtimer = 30;
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if ((gInput.heldKeys & DPAD_RIGHT) != 0) {
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this->field_0x6c.HWORD--;
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}
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if ((gInput.heldKeys & DPAD_LEFT) != 0) {
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this->field_0x6c.HWORD++;
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}
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}
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} else {
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this->subtimer = 0;
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}
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}
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} else {
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sub_0807B7D8(this->field_0x6c.HWORD,
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TILE(player->x.HALF.HI + gUnk_080B7B6C[player->animationState & 0xe],
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player->y.HALF.HI + gUnk_080B7B6C[(player->animationState & 0xe) + 1]),
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this->collisionLayer);
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gPlayerState.mobility &= ~0x80;
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DeleteThisEntity();
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}
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if ((gInput.heldKeys & B_BUTTON) != 0) {
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sub_0807B7D8(this->field_0x6c.HWORD,
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TILE(player->x.HALF.HI + gUnk_080B7B6C[0], player->y.HALF.HI + gUnk_080B7B6C[1]),
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this->collisionLayer);
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sub_0807B7D8(this->field_0x6c.HWORD,
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TILE(player->x.HALF.HI + gUnk_080B7B6C[2], player->y.HALF.HI + gUnk_080B7B6C[3]),
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this->collisionLayer);
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sub_0807B7D8(this->field_0x6c.HWORD,
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TILE(player->x.HALF.HI + gUnk_080B7B6C[4], player->y.HALF.HI + gUnk_080B7B6C[5]),
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this->collisionLayer);
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sub_0807B7D8(this->field_0x6c.HWORD,
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TILE(player->x.HALF.HI + gUnk_080B7B6C[6], player->y.HALF.HI + gUnk_080B7B6C[7]),
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this->collisionLayer);
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}
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}
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