tmc/src/playerItem/playerItemCellOverwriteSet.c

78 lines
3.2 KiB
C

#include "entity.h"
#include "player.h"
#include "room.h"
#include "common.h"
#include "asm.h"
extern const u8 gUnk_080B7910[];
extern const u8 gUnk_080B79A7[];
extern const u8 gUnk_080B7A3E[]; // TODO figure out type from arm_sub_080B1B84 and arm_sub_080B1BA4
void PlayerItemCellOverwriteSet(Entity* this) {
static const s8 gUnk_080B7B6C[] = { 0x0, -0x10, 0x10, 0x0, 0x0, 0x10, -0x10, 0x0 };
u32 tmp;
Entity* player = &gPlayerEntity;
if (this->action == 0) {
this->field_0x6c.HWORD =
GetTileType(TILE(player->x.HALF.HI + gUnk_080B7B6C[player->animationState & 0xe],
player->y.HALF.HI + gUnk_080B7B6C[(player->animationState & 0xe) + 1]),
this->collisionLayer);
this->action++;
}
gPlayerState.mobility |= 0x80;
tmp = gInput.heldKeys & R_BUTTON;
if ((gInput.heldKeys & A_BUTTON) != 0) {
if ((R_BUTTON & gInput.newKeys) != 0) {
this->field_0x6c.HWORD =
GetTileType(TILE(player->x.HALF.HI + gUnk_080B7B6C[player->animationState & 0xe],
player->y.HALF.HI + gUnk_080B7B6C[(player->animationState & 0xe) + 1]),
this->collisionLayer);
}
if ((gInput.heldKeys & R_BUTTON) != 0) {
player->iframes = 2;
} else {
if ((gInput.newKeys & DPAD_RIGHT) != 0) {
this->field_0x6c.HWORD--;
}
if ((gInput.newKeys & DPAD_LEFT) != 0) {
this->field_0x6c.HWORD++;
}
if ((gInput.heldKeys & (DPAD_LEFT | DPAD_RIGHT)) != 0) {
if (++this->subtimer > 0x1e) {
this->subtimer = 30;
if ((gInput.heldKeys & DPAD_RIGHT) != 0) {
this->field_0x6c.HWORD--;
}
if ((gInput.heldKeys & DPAD_LEFT) != 0) {
this->field_0x6c.HWORD++;
}
}
} else {
this->subtimer = 0;
}
}
} else {
sub_0807B7D8(this->field_0x6c.HWORD,
TILE(player->x.HALF.HI + gUnk_080B7B6C[player->animationState & 0xe],
player->y.HALF.HI + gUnk_080B7B6C[(player->animationState & 0xe) + 1]),
this->collisionLayer);
gPlayerState.mobility &= ~0x80;
DeleteThisEntity();
}
if ((gInput.heldKeys & B_BUTTON) != 0) {
sub_0807B7D8(this->field_0x6c.HWORD,
TILE(player->x.HALF.HI + gUnk_080B7B6C[0], player->y.HALF.HI + gUnk_080B7B6C[1]),
this->collisionLayer);
sub_0807B7D8(this->field_0x6c.HWORD,
TILE(player->x.HALF.HI + gUnk_080B7B6C[2], player->y.HALF.HI + gUnk_080B7B6C[3]),
this->collisionLayer);
sub_0807B7D8(this->field_0x6c.HWORD,
TILE(player->x.HALF.HI + gUnk_080B7B6C[4], player->y.HALF.HI + gUnk_080B7B6C[5]),
this->collisionLayer);
sub_0807B7D8(this->field_0x6c.HWORD,
TILE(player->x.HALF.HI + gUnk_080B7B6C[6], player->y.HALF.HI + gUnk_080B7B6C[7]),
this->collisionLayer);
}
}