tmc/include/game.h

119 lines
2.8 KiB
C

#ifndef GAME_H
#define GAME_H
#include "global.h"
#include "area.h"
void ChangeLightLevel(s32 level);
void SetPopupState(u32 type, u32 choice_idx);
bool32 CheckAreaOverworld(u32 area);
bool32 AreaIsOverworld(void);
bool32 AreaIsDungeon(void);
bool32 AreaHasEnemies(void);
bool32 AreaHasNoEnemies(void);
bool32 AreaHasMap(void);
bool32 AreaHasKeys(void);
#ifndef EU
// This function was introduced to allow warping from indoor areas (palace of winds).
u32 AreaAllowsWarp(void);
// related to a music bug?
void sub_08052878(void);
#endif
void sub_080526F8(s32 a1);
bool32 HasDungeonMap(void);
bool32 HasDungeonCompass(void);
bool32 HasDungeonBigKey(void);
bool32 HasDungeonSmallKey(void);
bool32 ItemIsSword(u32 item);
bool32 ItemIsShield(u32 item);
u32 GetBottleContaining(u32 item);
void PutItemOnSlot(u32 item);
s32 GetItemPrice(u32 item);
u32 GetSaleItemConfirmMessageID(u32 item);
void ForceEquipItem(u32 item, u32 slot);
void LoadGfxGroups(void);
void LoadCutsceneRoom(u32 room, u32 area);
void InitRoom(void);
void InitParachuteRoom(void);
void RegisterTransitionManager(void* mgr, void (*onEnter)(void*), void (*onExit)(void*));
void RoomExitCallback(void);
void RestoreGameTask(u32 a1);
bool32 CanDispEzloMessage(void);
void DisplayEzloMessage(void);
void SetWorldMapPos(u32 area, u32 room, u32 x, u32 y);
void SetDungeonMapPos(u32 area, u32 room, u32 x, u32 y);
/**
* @brief Get bank offset for area
*/
u32 GetFlagBankOffset(u32 idx);
RoomResInfo* GetCurrentRoomInfo(void);
void sub_08052EA0(void);
void sub_08053250(void);
void sub_080533CC(void);
void sub_08053494(void);
void sub_080534AC(void);
void InitBiggoronTimer(void);
enum {
GAMETASK_TRANSITION, /* transition from fileselect task */
GAMETASK_INIT,
GAMETASK_MAIN,
GAMETASK_EXIT, /* gameover task or reset */
};
enum {
GAMEMAIN_INITROOM,
GAMEMAIN_CHANGEROOM,
GAMEMAIN_UPDATE,
GAMEMAIN_CHANGEAREA,
GAMEMAIN_MINISHPORTAL, /* moments after viewing portal cutscene */
GAMEMAIN_BARRELUPDATE, /* barrel in deepwood shrine */
GAMEMAIN_RESERVED,
GAMEMAIN_SUBTASK,
};
/**
* @brief Subtasks override the game task for short periods
*/
enum {
SUBTASK_EXIT,
SUBTASK_PAUSEMENU,
SUBTASK_EXIT2,
SUBTASK_MAPHINT,
SUBTASK_KINSTONEMENU,
SUBTASK_AUXCUTSCENE, /* cutscene without presence of player */
SUBTASK_PORTALCUTSCENE, /* player "falling" down portal cutscene */
SUBTASK_FIGURINEMENU,
SUBTASK_WORLDEVENT,
SUBTASK_FASTTRAVEL,
SUBTASK_LOCALMAPHINT,
};
typedef void(Subtask)(void);
Subtask Subtask_Exit;
Subtask Subtask_PauseMenu;
Subtask Subtask_Exit;
Subtask Subtask_MapHint;
Subtask Subtask_KinstoneMenu;
Subtask Subtask_AuxCutscene;
Subtask Subtask_PortalCutscene;
Subtask Subtask_FigurineMenu;
Subtask Subtask_WorldEvent;
Subtask Subtask_FastTravel;
Subtask Subtask_LocalMapHint;
#endif // GAME_H