tmc/src/projectile/ballAndChain.c

89 lines
2.3 KiB
C

#include "entity.h"
#include "functions.h"
#include "projectile.h"
bool32 sub_080AB12C(Entity* this);
extern void (*const gUnk_0812A494[])(Entity*);
extern const u8 gUnk_0812A4A8[];
void BallAndChain(Entity* this) {
gUnk_0812A494[this->type](this);
}
void sub_080AB074(Entity* this) {
Entity* parent;
const s16* tmp;
u32 factor;
parent = this->parent;
if (parent->next == NULL) {
DeleteThisEntity();
}
if (this->action == 0) {
if (sub_080AB12C(this) == FALSE) {
return;
}
this->action = 1;
this->frameIndex = 0;
this->spritePriority.b0 = 3;
}
sub_0806FA90(this->parent, this, 0, 0xfffffff6 + -(s8)parent->field_0x7c.BYTES.byte3);
this->x.WORD += gSineTable[parent->field_0x7c.BYTES.byte0] * (parent->field_0x7c.BYTES.byte2 << 8);
this->y.WORD -= gSineTable[parent->field_0x7c.BYTES.byte0 + 0x40] * (parent->field_0x7c.BYTES.byte2 << 8);
this->z.HALF.HI += (s8)parent->field_0x7c.BYTES.byte3;
if (parent->field_0x7a.HALF.HI != 0) {
parent = CreateProjectile(0x19);
if (parent != NULL) {
parent->type = 4;
CopyPositionAndSpriteOffset(this, parent);
}
}
}
bool32 sub_080AB12C(Entity* this) {
Entity* entity;
if (gEntCount > 0x44) {
return FALSE;
}
entity = CreateProjectile(0x19);
entity->type = 1;
entity->parent = this;
entity = CreateProjectile(0x19);
entity->type = 2;
entity->parent = this;
entity = CreateProjectile(0x19);
entity->type = 3;
entity->parent = this;
return TRUE;
}
ASM_FUNC("asm/non_matching/ballAndChain/sub_080AB170.inc", void sub_080AB170(Entity* this))
void sub_080AB26C(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->actionDelay = 5;
this->frameIndex = 0;
#ifndef EU
this->spritePriority.b1 = 0;
#endif
}
if (--this->actionDelay == 0) {
DeleteThisEntity();
} else {
this->frameIndex += 1;
}
}
void (*const gUnk_0812A494[])(Entity*) = {
sub_080AB074, sub_080AB170, sub_080AB170, sub_080AB170, sub_080AB26C,
};
const u8 gUnk_0812A4A8[] = {
6, 240, 10, 242, 10, 240, 8, 240, 252, 242, 248, 242, 252, 246, 4, 246,
250, 242, 248, 240, 246, 242, 248, 244, 4, 242, 8, 242, 4, 246, 252, 246,
};