tmc/include/subtask.h

55 lines
1.2 KiB
C

#ifndef SUBTASK_H
#define SUBTASK_H
#include "global.h"
/** Subtasks override the game task for short periods */
typedef enum {
SUBTASK_EXIT,
SUBTASK_PAUSEMENU,
SUBTASK_EXIT2,
SUBTASK_MAPHINT,
SUBTASK_KINSTONEMENU,
SUBTASK_AUXCUTSCENE, /* cutscene without presence of player */
SUBTASK_PORTALCUTSCENE, /* player "falling" down portal cutscene */
SUBTASK_FIGURINEMENU,
SUBTASK_WORLDEVENT,
SUBTASK_FASTTRAVEL,
SUBTASK_LOCALMAPHINT,
} ESubtask;
typedef void(Subtask)(void);
/** @name Subtask entrypoints */
///@{
/** Subtask entrypoint. */
Subtask Subtask_Exit;
Subtask Subtask_PauseMenu;
Subtask Subtask_Exit;
Subtask Subtask_MapHint;
Subtask Subtask_KinstoneMenu;
Subtask Subtask_AuxCutscene;
Subtask Subtask_PortalCutscene;
Subtask Subtask_FigurineMenu;
Subtask Subtask_WorldEvent;
Subtask Subtask_FastTravel;
Subtask Subtask_LocalMapHint;
///@}
// todo: separate headers for each subtask?
extern void sub_080A4398(void);
extern void SetMenuType(u32);
extern void sub_080A4D34(void);
extern void sub_080A4E90(u8);
extern void sub_080A4E84(u8);
extern const struct {
u8 unk0;
u8 unk1;
u8 filler[2];
void (*func)(void);
} gUnk_08128A38[];
#endif // SUBTASK_H