tmc/asm/bigVortex.s

260 lines
4.3 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start BigVortex
BigVortex: @ 0x08098CF4
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xa]
cmp r0, #0
bne _08098D14
ldr r0, _08098D10 @ =gUnk_0812367C
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
b _08098D1A
.align 2, 0
_08098D10: .4byte gUnk_0812367C
_08098D14:
adds r0, r2, #0
bl sub_08098E3C
_08098D1A:
pop {pc}
thumb_func_start sub_08098D1C
sub_08098D1C: @ 0x08098D1C
push {r4, r5, lr}
adds r4, r0, #0
movs r5, #1
strb r5, [r4, #0xc]
ldr r0, _08098D40 @ =0x0000FFF0
strh r0, [r4, #0x36]
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
cmp r0, #0
beq _08098D44
bl CheckFlags
cmp r0, #0
bne _08098D44
strb r5, [r4, #0xc]
b _08098D5A
.align 2, 0
_08098D40: .4byte 0x0000FFF0
_08098D44:
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #7
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
bl sub_08098E88
_08098D5A:
adds r0, r4, #0
movs r1, #6
bl sub_0805E3A0
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
pop {r4, r5, pc}
thumb_func_start sub_08098D6C
sub_08098D6C: @ 0x08098D6C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _08098D9A
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x2d
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #0x43
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _08098D9A
ldrh r0, [r1, #0x32]
adds r0, #8
strh r0, [r1, #0x32]
_08098D9A:
pop {r4, pc}
thumb_func_start sub_08098D9C
sub_08098D9C: @ 0x08098D9C
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08098DC2
movs r0, #3
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
subs r0, #7
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
adds r0, r2, #0
bl sub_08098E88
_08098DC2:
pop {pc}
thumb_func_start sub_08098DC4
sub_08098DC4: @ 0x08098DC4
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r6, _08098E2C @ =gLinkEntity
adds r1, r6, #0
movs r2, #8
movs r3, #8
bl sub_0800419C
cmp r0, #0
beq _08098E24
adds r0, r5, #0
adds r1, r6, #0
bl CopyPosition
adds r0, r5, #0
bl sub_08004542
adds r0, r6, #0
bl sub_08004542
adds r0, r6, #0
adds r0, #0x38
movs r4, #1
strb r4, [r0]
adds r0, r5, #0
adds r1, r6, #0
bl sub_0806FAB0
ldr r1, _08098E30 @ =gLinkState
movs r0, #0x1f
strb r0, [r1, #0xc]
adds r0, r1, #0
adds r0, #0x38
strb r4, [r0]
ldrb r0, [r5, #0xb]
adds r1, #0x39
strb r0, [r1]
movs r1, #4
strb r1, [r5, #0xc]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bne _08098E20
movs r0, #0x23
bl SetGlobalFlag
_08098E20:
bl sub_08077B20
_08098E24:
adds r0, r5, #0
bl UpdateAnimationSingleFrame
pop {r4, r5, r6, pc}
.align 2, 0
_08098E2C: .4byte gLinkEntity
_08098E30: .4byte gLinkState
thumb_func_start sub_08098E34
sub_08098E34: @ 0x08098E34
push {lr}
bl UpdateAnimationSingleFrame
pop {pc}
thumb_func_start sub_08098E3C
sub_08098E3C: @ 0x08098E3C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _08098E5E
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
ldrb r1, [r4, #0xa]
adds r0, r4, #0
bl InitAnimationForceUpdate
_08098E5E:
ldrb r1, [r4, #0xa]
movs r0, #2
ands r0, r1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
lsls r0, r0, #1
ldr r1, _08098E84 @ =gUnk_08123690
adds r0, r0, r1
ldrh r1, [r0]
ldrh r2, [r0, #2]
adds r0, r4, #0
movs r3, #0
bl sub_0805EC9C
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
.align 2, 0
_08098E84: .4byte gUnk_08123690
thumb_func_start sub_08098E88
sub_08098E88: @ 0x08098E88
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0x82
movs r1, #1
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _08098EB0
ldr r3, _08098ED8 @ =0xFFFF0000
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0
bl PositionRelative
adds r1, r4, #0
adds r1, #0x63
movs r0, #8
strb r0, [r1]
_08098EB0:
movs r0, #0x82
movs r1, #2
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _08098ED4
ldr r3, _08098EDC @ =0xFFFE0000
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0
bl PositionRelative
adds r1, r4, #0
adds r1, #0x63
movs r0, #0x10
strb r0, [r1]
_08098ED4:
pop {r4, r5, pc}
.align 2, 0
_08098ED8: .4byte 0xFFFF0000
_08098EDC: .4byte 0xFFFE0000