tmc/asm/jarPortal.s

450 lines
7.4 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start JarPortal
JarPortal: @ 0x0808BE84
push {lr}
ldr r2, _0808BE98 @ =gUnk_08121488
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808BE98: .4byte gUnk_08121488
thumb_func_start sub_0808BE9C
sub_0808BE9C: @ 0x0808BE9C
push {r4, r5, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x10]
movs r0, #0x80
movs r2, #0
orrs r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
adds r0, #0x3f
movs r5, #1
strb r5, [r0]
adds r1, r4, #0
adds r1, #0x3c
movs r0, #0x47
strb r0, [r1]
adds r1, #4
movs r0, #0x44
strb r0, [r1]
subs r1, #5
movs r0, #0x80
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x68
strb r2, [r0]
ldrb r0, [r4, #0xa]
bl CheckLocalFlag
cmp r0, #0
beq _0808BEEE
adds r0, r4, #0
adds r0, #0x7c
ldrb r0, [r0]
cmp r0, #0
bne _0808BEF8
movs r0, #3
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #1
bl InitAnimationForceUpdate
b _0808BF10
_0808BEEE:
adds r0, r4, #0
adds r0, #0x7c
ldrb r0, [r0]
cmp r0, #0
bne _0808BF04
_0808BEF8:
strb r5, [r4, #0xc]
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
b _0808BF10
_0808BF04:
movs r0, #3
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #1
bl InitAnimationForceUpdate
_0808BF10:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0808BF14
sub_0808BF14: @ 0x0808BF14
push {r4, lr}
adds r4, r0, #0
bl sub_0808C128
cmp r0, #0
beq _0808BF4C
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0808C13C
adds r0, r4, #0
adds r0, #0x7c
ldrb r0, [r0]
cmp r0, #0
bne _0808BF3E
ldrb r0, [r4, #0xa]
bl SetLocalFlag
b _0808BF44
_0808BF3E:
ldrb r0, [r4, #0xa]
bl ClearLocalFlag
_0808BF44:
adds r0, r4, #0
movs r1, #0
bl sub_0808C148
_0808BF4C:
adds r0, r4, #0
movs r1, #0
bl sub_0808C01C
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808BF58
sub_0808BF58: @ 0x0808BF58
push {r4, lr}
adds r4, r0, #0
movs r1, #0x80
lsls r1, r1, #6
bl sub_08003FC4
ldrb r0, [r4, #0xd]
cmp r0, #1
beq _0808BF94
cmp r0, #1
bgt _0808BF74
cmp r0, #0
beq _0808BF7A
b _0808BFD6
_0808BF74:
cmp r0, #2
beq _0808BFB0
b _0808BFD6
_0808BF7A:
ldr r1, [r4, #0x20]
ldr r0, _0808BF90 @ =0x00017FFF
cmp r1, r0
bgt _0808BFD6
movs r0, #1
strb r0, [r4, #0xd]
adds r0, r4, #0
movs r1, #2
bl InitAnimationForceUpdate
b _0808BFD6
.align 2, 0
_0808BF90: .4byte 0x00017FFF
_0808BF94:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _0808BFD6
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
movs r0, #0x80
lsls r0, r0, #8
str r0, [r4, #0x20]
b _0808BFD6
_0808BFB0:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
movs r0, #0x36
ldrsh r1, [r4, r0]
cmp r1, #0
bne _0808BFD6
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
strb r1, [r4, #0xf]
adds r0, r4, #0
movs r1, #1
bl InitAnimationForceUpdate
adds r0, r4, #0
movs r1, #1
bl sub_0808C148
_0808BFD6:
pop {r4, pc}
thumb_func_start sub_0808BFD8
sub_0808BFD8: @ 0x0808BFD8
push {r4, lr}
adds r4, r0, #0
bl sub_0808C128
cmp r0, #0
beq _0808C010
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0808C13C
adds r0, r4, #0
adds r0, #0x7c
ldrb r0, [r0]
cmp r0, #0
bne _0808C002
ldrb r0, [r4, #0xa]
bl ClearLocalFlag
b _0808C008
_0808C002:
ldrb r0, [r4, #0xa]
bl SetLocalFlag
_0808C008:
adds r0, r4, #0
movs r1, #0
bl sub_0808C148
_0808C010:
adds r0, r4, #0
movs r1, #1
bl sub_0808C01C
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808C01C
sub_0808C01C: @ 0x0808C01C
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r5, r1, #0
movs r1, #0x2e
ldrsh r0, [r4, r1]
subs r0, #0x18
movs r2, #0x32
ldrsh r1, [r4, r2]
subs r1, #0x18
movs r2, #0x30
movs r3, #0x30
bl sub_0806FBFC
cmp r0, #0
beq _0808C0A6
ldr r2, _0808C06C @ =gArea
ldrh r0, [r4, #0x2e]
strh r0, [r2, #0x12]
ldrh r0, [r4, #0x32]
strh r0, [r2, #0x14]
movs r6, #2
strb r6, [r2, #0x16]
movs r0, #4
cmp r5, #0
beq _0808C050
movs r0, #2
_0808C050:
strb r0, [r2, #0x17]
cmp r5, #1
bne _0808C0A6
ldr r3, _0808C070 @ =gLinkState
ldr r0, [r3, #0x30]
movs r1, #0x20
ands r0, r1
cmp r0, #0
beq _0808C074
ldrb r0, [r3, #2]
cmp r0, #0
bne _0808C074
strb r6, [r2, #0x18]
b _0808C082
.align 2, 0
_0808C06C: .4byte gArea
_0808C070: .4byte gLinkState
_0808C074:
bl sub_08057810
cmp r0, #0
beq _0808C082
ldr r1, _0808C0A8 @ =gArea
movs r0, #3
strb r0, [r1, #0x18]
_0808C082:
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
adds r2, r4, #0
adds r2, #0x38
ldrb r2, [r2]
bl sub_080577AC
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _0808C0A6
movs r0, #1
strb r0, [r4, #0xf]
movs r0, #0xa9
lsls r0, r0, #1
bl PlaySFX
_0808C0A6:
pop {r4, r5, r6, pc}
.align 2, 0
_0808C0A8: .4byte gArea
thumb_func_start sub_0808C0AC
sub_0808C0AC: @ 0x0808C0AC
push {r4, lr}
adds r4, r0, #0
movs r1, #0x80
lsls r1, r1, #6
bl sub_08003FC4
ldrb r0, [r4, #0xd]
cmp r0, #1
beq _0808C0E8
cmp r0, #1
bgt _0808C0C8
cmp r0, #0
beq _0808C0CE
b _0808C126
_0808C0C8:
cmp r0, #2
beq _0808C104
b _0808C126
_0808C0CE:
ldr r1, [r4, #0x20]
ldr r0, _0808C0E4 @ =0x00017FFF
cmp r1, r0
bgt _0808C126
movs r0, #1
strb r0, [r4, #0xd]
adds r0, r4, #0
movs r1, #3
bl InitAnimationForceUpdate
b _0808C126
.align 2, 0
_0808C0E4: .4byte 0x00017FFF
_0808C0E8:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _0808C126
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
movs r0, #0x80
lsls r0, r0, #8
str r0, [r4, #0x20]
b _0808C126
_0808C104:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _0808C126
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
movs r1, #1
bl sub_0808C148
_0808C126:
pop {r4, pc}
thumb_func_start sub_0808C128
sub_0808C128: @ 0x0808C128
push {lr}
movs r1, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x9d
bne _0808C136
movs r1, #1
_0808C136:
adds r0, r1, #0
pop {pc}
.align 2, 0
thumb_func_start sub_0808C13C
sub_0808C13C: @ 0x0808C13C
movs r1, #0
strb r1, [r0, #0xd]
movs r1, #0xa0
lsls r1, r1, #0xa
str r1, [r0, #0x20]
bx lr
thumb_func_start sub_0808C148
sub_0808C148: @ 0x0808C148
push {r4, r5, r6, lr}
adds r6, r0, #0
movs r2, #0x2e
ldrsh r0, [r6, r2]
ldr r4, _0808C1A4 @ =gRoomControls
ldrh r2, [r4, #6]
subs r0, r0, r2
asrs r5, r0, #4
movs r3, #0x3f
ands r5, r3
movs r2, #0x32
ldrsh r0, [r6, r2]
ldrh r2, [r4, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r5, r0
cmp r1, #0
bne _0808C1B8
ldr r0, _0808C1A8 @ =0x00004092
subs r1, r5, #1
adds r4, r6, #0
adds r4, #0x38
ldrb r2, [r4]
bl SetTile
ldr r0, _0808C1AC @ =0x00004093
ldrb r2, [r4]
adds r1, r5, #0
bl SetTile
ldr r0, _0808C1B0 @ =0x00004094
adds r1, r5, #0
adds r1, #0x3f
ldrb r2, [r4]
bl SetTile
ldr r0, _0808C1B4 @ =0x00004095
adds r1, r5, #0
adds r1, #0x40
ldrb r2, [r4]
bl SetTile
b _0808C1E0
.align 2, 0
_0808C1A4: .4byte gRoomControls
_0808C1A8: .4byte 0x00004092
_0808C1AC: .4byte 0x00004093
_0808C1B0: .4byte 0x00004094
_0808C1B4: .4byte 0x00004095
_0808C1B8:
subs r0, r5, #1
adds r4, r6, #0
adds r4, #0x38
ldrb r1, [r4]
bl sub_0807BA8C
ldrb r1, [r4]
adds r0, r5, #0
bl sub_0807BA8C
adds r0, r5, #0
adds r0, #0x3f
ldrb r1, [r4]
bl sub_0807BA8C
adds r0, r5, #0
adds r0, #0x40
ldrb r1, [r4]
bl sub_0807BA8C
_0808C1E0:
pop {r4, r5, r6, pc}
.align 2, 0