tmc/asm/object3D.s

246 lines
4.3 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object3D
Object3D: @ 0x0808CEF0
push {lr}
ldr r2, _0808CF04 @ =gUnk_081216BC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808CF04: .4byte gUnk_081216BC
thumb_func_start sub_0808CF08
sub_0808CF08: @ 0x0808CF08
push {r4, r5, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
ldr r2, _0808CF50 @ =gArea
ldr r3, _0808CF54 @ =gRoomControls
ldrh r0, [r2, #0x12]
ldrh r1, [r3, #0xa]
subs r0, r0, r1
strh r0, [r4, #0x2e]
ldrh r0, [r2, #0x14]
ldrh r1, [r3, #0xc]
subs r0, r0, r1
strh r0, [r4, #0x32]
adds r5, r4, #0
adds r5, #0x68
movs r0, #0x80
strh r0, [r5]
ldrb r1, [r4, #0x11]
subs r0, #0x90
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r4, #0x11]
ldr r0, _0808CF58 @ =0x00001F17
movs r1, #0
bl sub_0801E1B8
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
ldrh r2, [r5]
bl sub_0801E1EC
pop {r4, r5, pc}
.align 2, 0
_0808CF50: .4byte gArea
_0808CF54: .4byte gRoomControls
_0808CF58: .4byte 0x00001F17
thumb_func_start sub_0808CF5C
sub_0808CF5C: @ 0x0808CF5C
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r2, r5, #0
adds r2, #0x68
ldrh r0, [r2]
subs r0, #2
strh r0, [r2]
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x14
bls _0808CF82
movs r1, #0x2e
ldrsh r0, [r5, r1]
movs r3, #0x32
ldrsh r1, [r5, r3]
ldrh r2, [r2]
bl sub_0801E1EC
b _0808D01E
_0808CF82:
ldr r0, _0808D020 @ =gScreen
adds r0, #0x62
movs r1, #0x10
strh r1, [r0]
bl sub_0808D030
movs r0, #0
bl sub_0801CFA8
bl sub_080ADD30
ldr r0, _0808D024 @ =gUnk_02024490
movs r6, #1
strb r6, [r0]
ldrb r0, [r5, #0xa]
lsls r4, r0, #1
adds r4, r4, r0
lsls r4, r4, #1
ldr r0, _0808D028 @ =gUnk_081216C8
adds r4, r4, r0
ldrh r1, [r4]
adds r0, r5, #0
bl sub_080ADF80
ldrh r1, [r4, #2]
adds r0, r5, #0
bl sub_0801D040
ldrh r0, [r4, #4]
strh r0, [r5, #0x12]
ldrb r0, [r5, #0xa]
cmp r0, #2
bne _0808CFC6
strb r0, [r5, #0x1e]
_0808CFC6:
movs r2, #2
movs r0, #2
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #6
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
ldrb r2, [r5, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
strb r0, [r5, #0x1b]
ldrb r0, [r5, #0x19]
ands r1, r0
strb r1, [r5, #0x19]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
movs r0, #0x1e
strb r0, [r5, #0xe]
movs r0, #0xff
strb r0, [r5, #0xf]
ldrb r0, [r5, #0x19]
movs r1, #3
orrs r0, r1
strb r0, [r5, #0x19]
movs r2, #0x80
lsls r2, r2, #1
adds r0, r5, #0
adds r1, r2, #0
movs r3, #0
bl sub_0805EC9C
ldr r0, _0808D02C @ =gArea
strh r6, [r0, #0x10]
movs r0, #5
movs r1, #8
bl DoFade
_0808D01E:
pop {r4, r5, r6, pc}
.align 2, 0
_0808D020: .4byte gScreen
_0808D024: .4byte gUnk_02024490
_0808D028: .4byte gUnk_081216C8
_0808D02C: .4byte gArea
thumb_func_start sub_0808D030
sub_0808D030: @ 0x0808D030
push {r4, r5, lr}
ldr r4, _0808D058 @ =gUnk_03000020
movs r5, #0x80
adds r0, r4, #0
subs r0, #0x20
ldr r1, _0808D05C @ =0x00000B74
bl sub_0801D630
movs r1, #0xa8
lsls r1, r1, #2
adds r0, r1, #0
_0808D046:
strh r0, [r4]
adds r4, #8
subs r5, #1
cmp r5, #0
bne _0808D046
ldr r1, _0808D060 @ =gUnk_03000000
movs r0, #1
strb r0, [r1]
pop {r4, r5, pc}
.align 2, 0
_0808D058: .4byte gUnk_03000020
_0808D05C: .4byte 0x00000B74
_0808D060: .4byte gUnk_03000000
thumb_func_start sub_0808D064
sub_0808D064: @ 0x0808D064
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
adds r1, r0, #0
adds r1, #0xff
strb r1, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
cmp r2, #0
beq _0808D0B4
adds r0, r4, #0
adds r0, #0x68
ldrh r3, [r0]
adds r1, r3, #0
adds r2, r0, #0
cmp r1, #0
beq _0808D08C
subs r0, r3, #2
strh r0, [r2]
b _0808D08E
_0808D08C:
strh r1, [r2]
_0808D08E:
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r3, #0x32
ldrsh r1, [r4, r3]
ldrh r2, [r2]
bl sub_0801E1EC
ldrb r0, [r4, #0xf]
cmp r0, #0x80
bls _0808D0A6
subs r0, #8
strb r0, [r4, #0xf]
_0808D0A6:
ldrb r2, [r4, #0xf]
adds r0, r4, #0
adds r1, r2, #0
movs r3, #0
bl sub_0805EC9C
b _0808D0C2
_0808D0B4:
ldr r1, _0808D0C4 @ =gArea
ldrb r0, [r1, #0xe]
adds r0, #1
strb r0, [r1, #0xe]
strh r2, [r1, #0x10]
bl DeleteThisEntity
_0808D0C2:
pop {r4, pc}
.align 2, 0
_0808D0C4: .4byte gArea