tmc/src/npc/pita.c

78 lines
2.1 KiB
C

#include "npc.h"
#include "item.h"
void Pita(Entity* this) {
static const Hitbox gUnk_0810C428 = {
#if EU
0,
2,
{ 0, 0, 0, 0 },
6,
18,
#else
0,
2,
{ 0, 0, 0, 0 },
10,
18,
#endif
};
if (this->action == 0) {
this->action++;
SetDefaultPriority(this, PRIO_MESSAGE);
SortEntityAbove(this, this);
this->hitbox = (Hitbox*)&gUnk_0810C428;
sub_0807DD64(this);
}
sub_0807DD94(this, NULL);
if ((this->frame & 1) != 0) {
InitAnimationForceUpdate(this, (u32)(this->animationState >> 1));
this->field_0x80.HWORD = this->animIndex;
}
}
/** Reset the players baked goods? */
void RemoveAllBakedGoods(void) {
SetInventoryValue(ITEM_BRIOCHE, 0);
SetInventoryValue(ITEM_CROISSANT, 0);
SetInventoryValue(ITEM_PIE, 0);
SetInventoryValue(ITEM_CAKE, 0);
}
bool32 sub_08062EDC(Entity* this, ScriptExecutionContext* context) {
u32 tmp;
u32 kinstoneId;
static const u8 chanceForPrize[] = { 0x20, 0x40, 0x60, 0x80, 0xFF };
static const u8 chancesPerType[] = { 0x10, 0x10, 0x10, 0x20, 0x20, 0x30, 0x30, 0x30 };
static const u8 kinstoneTypes[] = { 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75 };
//! @bug: tmp is uninitialized, in practice player must have an item here
if (GetInventoryValue(ITEM_BRIOCHE) != 0) {
tmp = 0;
}
if (GetInventoryValue(ITEM_CROISSANT) != 0) {
tmp = 1;
}
if (GetInventoryValue(ITEM_PIE) != 0) {
tmp = 2;
}
if (GetInventoryValue(ITEM_CAKE) != 0) {
tmp = 3;
}
if (CheckLocalFlag(SHOP03_PAN_1ST) == 0) {
SetLocalFlag(SHOP03_PAN_1ST);
tmp = 4;
}
if ((Random() & 0xff) > chanceForPrize[tmp]) {
context->condition = FALSE;
return FALSE;
} else {
tmp = GetRandomByWeight(chancesPerType);
kinstoneId = kinstoneTypes[tmp];
InitItemGetSequence(ITEM_KINSTONE, kinstoneId, 1);
MessageNoOverlap(TEXT_INDEX(TEXT_BAKERY, 0x5), this);
context->condition = TRUE;
return TRUE;
}
}