mirror of https://github.com/zeldaret/tmc.git
113 lines
3.2 KiB
C
113 lines
3.2 KiB
C
/**
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* @file bakerOven.c
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* @ingroup Objects
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*
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* @brief Baker Oven object
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*/
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#include "functions.h"
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#include "object.h"
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extern void SoundReqClipped(Entity*, u32);
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void sub_0809CDF0(Entity*);
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void BakerOven_Init(Entity*);
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void BakerOven_Action1(Entity*);
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void BakerOven_Action2(Entity*);
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void BakerOven(Entity* this) {
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static void (*const BakerOven_Actions[])(Entity*) = {
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BakerOven_Init,
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BakerOven_Action1,
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BakerOven_Action2,
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};
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BakerOven_Actions[this->action](this);
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}
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void BakerOven_Init(Entity* this) {
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u32 i;
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Entity* ent;
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this->action = 1;
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UpdateSpriteForCollisionLayer(this);
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if (this->type == 0) {
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this->spritePriority.b0 = 5;
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/* Create steam clouds */
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for (i = 0; i < 3; i++) {
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ent = CreateObject(BAKER_OVEN, 1, i);
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if (ent != NULL) {
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ent->parent = this;
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PositionRelative(this, ent, 16 * Q_16_16((i + 1) / 2) - Q_16_16(8.0), Q_16_16(-14.0));
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}
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}
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sub_0809CDF0(this);
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} else {
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if (this->type2 & 1) {
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this->spriteSettings.draw = 1;
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this->timer = 20;
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} else {
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this->action = 2;
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this->timer = (this->type2 & 2) ? 20 : 18;
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}
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InitializeAnimation(this, 0);
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}
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}
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void BakerOven_Action1(Entity* this) {
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u8* frames;
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if (this->type) {
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GetNextFrame(this);
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frames = &this->frame;
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if (this->frame & 1) {
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this->frame &= ~1;
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this->y.HALF.HI++;
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}
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if ((*frames & ANIM_DONE) && this->frameDuration == 1) {
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this->action = 2;
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this->spriteSettings.draw = 0;
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}
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/* Damage minish link if he touches a steam cloud */
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if (this->subtimer == 0 && gPlayerEntity.iframes == 0 && this->frameIndex &&
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sub_0806FC80(this, &gPlayerEntity, 4)) {
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this->subtimer++;
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ModHealth(-2);
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SoundReqClipped(&gPlayerEntity, SFX_PLY_VO6);
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gPlayerEntity.iframes = 16;
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gPlayerEntity.knockbackDirection = 16;
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gPlayerEntity.knockbackDuration = 12;
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gPlayerEntity.knockbackSpeed = 16;
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}
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}
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}
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void BakerOven_Action2(Entity* this) {
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/* Reset cloud position and start animation. */
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if (--this->timer == 0) {
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this->action = 1;
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this->timer = 30;
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this->subtimer = 0;
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this->spriteSettings.draw = 1;
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this->y.HALF.HI = this->parent->y.HALF.HI - 0xe;
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InitializeAnimation(this, 0);
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}
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}
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void sub_0809CDF0(Entity* this) {
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u32 y;
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this->field_0x80.HWORD = (((this->x.HALF.HI - gRoomControls.origin_x) >> 4) & 0x3f) |
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(((this->y.HALF.HI - gRoomControls.origin_y) >> 4 & 0x3f) << 6);
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y = this->field_0x80.HWORD;
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SetTile(0x402e, y - 0x01, this->collisionLayer);
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SetTile(0x4022, y - 0x00, this->collisionLayer);
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SetTile(0x4022, y + 0x01, this->collisionLayer);
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SetTile(0x4026, y - 0x41, this->collisionLayer);
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SetTile(0x4026, y - 0x40, this->collisionLayer);
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SetTile(0x4024, y - 0x3f, this->collisionLayer);
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SetTile(0x4026, y - 0x81, this->collisionLayer);
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SetTile(0x4026, y - 0x80, this->collisionLayer);
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}
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