mirror of https://github.com/zeldaret/tmc.git
254 lines
6.7 KiB
C
254 lines
6.7 KiB
C
/**
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* @file fan.c
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* @ingroup Objects
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*
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* @brief Fan object
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*/
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#define NENT_DEPRECATED
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#include "collision.h"
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#include "entity.h"
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#include "flags.h"
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#include "functions.h"
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#include "global.h"
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#include "object.h"
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#include "player.h"
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#include "sound.h"
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typedef struct {
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Entity base;
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u8 filler[0x4];
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u16 unk6c;
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u16 unk6e;
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u16 unk70;
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u16 unk72;
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u16 unk74;
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u8 filler2[0x8];
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u8 unk7e;
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u8 unk7f;
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u8 filler3[0x4];
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u16 fanFlags;
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u16 unk86;
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} FanEntity;
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void sub_0809EFB0(FanEntity*);
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void sub_0809EE44(FanEntity*);
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void sub_0809F08C(FanEntity*);
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void sub_0809EE24(FanEntity*);
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void sub_0809EE08(FanEntity*);
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void sub_0809EE34(FanEntity*);
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void sub_0809F0E4(FanEntity*);
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void Fan_Init(FanEntity* this);
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void Fan_Action1(FanEntity* this);
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void Fan_Action2(FanEntity* this);
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void Fan_Action3(FanEntity* this);
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bool32 sub_0809EF78(FanEntity*, Entity*);
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void Fan(Entity* this) {
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static void (*const Fan_Actions[])(FanEntity*) = {
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Fan_Init,
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Fan_Action1,
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Fan_Action2,
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Fan_Action3,
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};
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Fan_Actions[this->action]((FanEntity*)this);
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}
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void Fan_Init(FanEntity* this) {
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super->direction = (super->type ^ 2) << 3;
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sub_0809EE34(this);
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sub_0809EFB0(this);
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InitializeAnimation(super, super->type);
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}
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void Fan_Action1(FanEntity* this) {
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if (((this->fanFlags == 0) || CheckFlags(this->fanFlags)) && ((super->type2 != 1 || (--this->unk74 == 0)))) {
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sub_0809EE08(this);
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}
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}
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void Fan_Action2(FanEntity* this) {
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sub_0809F08C(this);
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sub_0809EE44(this);
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if (this->unk86 != 0) {
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if (this->fanFlags == this->unk86) {
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if (CheckFlags(this->fanFlags)) {
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return;
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}
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} else if (!CheckFlags(this->fanFlags)) {
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return;
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}
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sub_0809EE24(this);
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} else if ((super->type2 == 1) && (--this->unk74 == 0)) {
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sub_0809EE24(this);
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}
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}
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void Fan_Action3(FanEntity* this) {
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sub_0809F08C(this);
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sub_0809EE44(this);
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if (super->frame & ANIM_DONE) {
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sub_0809EE34(this);
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}
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}
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void sub_0809EE08(FanEntity* this) {
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super->action = 2;
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this->unk74 = this->unk7f << 2;
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InitializeAnimation(super, super->type);
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}
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void sub_0809EE24(FanEntity* this) {
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super->action = 3;
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InitializeAnimation(super, super->type + 4);
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}
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void sub_0809EE34(FanEntity* this) {
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super->action = 1;
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this->unk74 = super->timer << 2;
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}
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void sub_0809EE44(FanEntity* this) {
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Entity* pEVar1;
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u32 bVar3;
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u32 uVar4;
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LinkedList* pList;
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uVar4 = (super->frame & 7);
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super->speed = this->unk7e << uVar4;
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if (uVar4 != 0) {
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pEVar1 = &gPlayerEntity;
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if (sub_0809EF78(this, pEVar1)) {
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if (PlayerCanBeMoved()) {
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sub_08079E58(super->speed, super->direction);
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}
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}
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pList = &gEntityLists[2];
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for (pEVar1 = pList->first; (Entity*)pList != pEVar1; pEVar1 = pEVar1->next) {
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if (pEVar1->kind == PLAYER_ITEM) {
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bVar3 = 0;
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switch (pEVar1->id) {
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case 0x13:
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if ((pEVar1->action != 2) || (1 < pEVar1->subAction))
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bVar3 = 1;
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break;
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case 0x2:
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if (pEVar1->action == 2)
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break;
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bVar3 = 1;
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break;
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case 0x3:
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if (pEVar1->x.HALF.HI != gPlayerEntity.x.HALF.HI ||
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pEVar1->y.HALF.HI != gPlayerEntity.y.HALF.HI)
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bVar3 = 1;
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break;
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break;
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case 0x4:
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if (super->subtimer != 0)
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bVar3 = 1;
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break;
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case 0x11:
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case 0x19:
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bVar3 = 1;
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break;
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}
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if (bVar3) {
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if (sub_0809EF78(this, pEVar1) != 0) {
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sub_080044AE(pEVar1, super->speed, super->direction);
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}
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}
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}
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}
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}
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}
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bool32 sub_0809EF78(FanEntity* this, Entity* ent) {
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bool32 rv = 0;
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if (((u32)this->unk70 >= ent->x.HALF.HI - this->unk6c) && ((u32)this->unk72 >= ent->y.HALF.HI - this->unk6e)) {
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rv = 1;
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}
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return rv;
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}
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void sub_0809EFB0(FanEntity* this) {
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static const s8 tileTypeOffsets[] = { 0, 16, -16, 0, 0, -16, 16, 0 };
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u32 cVar1, cVar2;
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s32 sVar4;
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int iVar6;
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int iVar7;
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const u8* collisionData;
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cVar1 = tileTypeOffsets[super->type * 2];
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cVar2 = tileTypeOffsets[super->type * 2 + 1];
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iVar7 = super->x.HALF.HI;
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iVar6 = super->y.HALF.HI;
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collisionData = gMapBottom.collisionData;
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sVar4 = 0;
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do {
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sVar4++;
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iVar7 = iVar7 + cVar1;
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iVar6 = iVar6 + cVar2;
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} while (!IsTileCollision(collisionData, iVar7, iVar6, 9));
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sVar4 = (sVar4 - 1) << 4;
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switch (super->type) {
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case 0:
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this->unk6c = super->x.HALF.HI - 0x10;
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this->unk6e = super->y.HALF.HI + 8;
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this->unk70 = 0x20;
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this->unk72 = sVar4;
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break;
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case 1:
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this->unk6c = super->x.HALF.HI - (sVar4 + 8);
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this->unk6e = super->y.HALF.HI - 0x10;
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this->unk70 = sVar4;
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this->unk72 = 0x20;
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break;
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case 2:
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this->unk6c = super->x.HALF.HI - 0x10;
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this->unk6e = super->y.HALF.HI - (sVar4 + 8);
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this->unk70 = 0x20;
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this->unk72 = sVar4;
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break;
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case 3:
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this->unk6c = super->x.HALF.HI + 8;
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this->unk6e = super->y.HALF.HI - 0x10;
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this->unk70 = sVar4;
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this->unk72 = 0x20;
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break;
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}
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}
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void sub_0809F08C(FanEntity* this) {
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if (super->subtimer != 0) {
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super->subtimer--;
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}
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GetNextFrame(super);
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if (super->frame & 0x20) {
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super->frame &= ~0x20;
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super->subtimer = 20;
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sub_0809F0E4(this);
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} else {
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if ((super->frame & 0x10) && super->subtimer == 0) {
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super->subtimer = 20;
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super->frame ^= 0x10;
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sub_0809F0E4(this);
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}
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}
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}
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void sub_0809F0E4(FanEntity* this) {
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static const s8 typeOffsets[] = { 0, 12, -12, 0, 0, -12, 12, 0 };
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Entity* pEVar1;
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const s8* collisionData;
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EnqueueSFX(SFX_183);
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pEVar1 = CreateObject(FAN_WIND, super->type ^ 2, 0);
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if (pEVar1 != NULL) {
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pEVar1->parent = super;
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collisionData = typeOffsets + super->type * 2;
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PositionRelative(super, pEVar1, collisionData[0] << 0x10, collisionData[1] << 0x10);
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}
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}
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