mirror of https://github.com/zeldaret/tmc.git
67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
/**
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* @file ladderHoleInBookshelf.c
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* @ingroup Objects
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*
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* @brief Ladder Hole In Bookshelf object
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*/
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#include "entity.h"
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#include "player.h"
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void LadderHoleInBookshelf_Init(Entity* this);
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void LadderHoleInBookshelf_Action1(Entity* this);
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bool32 sub_08094064(Entity* this);
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void LadderHoleInBookshelf(Entity* this) {
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static void (*const LadderHoleInBookshelf_Actions[])(Entity*) = {
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LadderHoleInBookshelf_Init,
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LadderHoleInBookshelf_Action1,
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};
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LadderHoleInBookshelf_Actions[this->action](this);
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}
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void LadderHoleInBookshelf_Init(Entity* this) {
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this->action = 1;
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this->collisionLayer = 2;
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UpdateSpriteForCollisionLayer(this);
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}
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void LadderHoleInBookshelf_Action1(Entity* this) {
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if (sub_08094064(this)) {
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if (this->collisionLayer == 2) {
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switch (gPlayerEntity.action) {
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case PLAYER_CLIMB:
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case PLAYER_USEENTRANCE:
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return;
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}
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this->collisionLayer = 1;
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UpdateSpriteForCollisionLayer(this);
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this->spritePriority.b0 = 5;
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} else {
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switch (gPlayerEntity.action) {
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case PLAYER_CLIMB:
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case PLAYER_USEENTRANCE:
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this->collisionLayer = 2;
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UpdateSpriteForCollisionLayer(this);
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this->spritePriority.b0 = 1;
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break;
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default:
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if ((gPlayerEntity.collisionLayer & 2) == 0) {
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break;
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}
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gPlayerEntity.collisionLayer = 1;
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break;
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}
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}
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}
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}
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bool32 sub_08094064(Entity* this) {
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bool32 rv = 1;
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if (gPlayerEntity.x.HALF.HI - this->x.HALF.HI + 0x1cU >= 0x39) {
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rv = 0;
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}
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return rv;
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}
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