tmc/src/object/specialFx.c

317 lines
8.8 KiB
C

#define NENT_DEPRECATED
/**
* @file specialFx.c
* @ingroup Objects
*
* @brief Special FX object
*/
#include "entity.h"
#include "functions.h"
#include "global.h"
#include "object.h"
typedef struct {
Entity base;
u32 unk_68;
u8 unk_6c[0x1C];
} SpecialFxObject;
typedef struct {
u8 unk_00 : 4;
u8 unk_00_4 : 4;
u8 unk_01;
u16 sfx;
} struct_0811F960;
// way more legible like this than if clang-format were to put multiple elements on each line
// clang-format off
const struct_0811F960 gUnk_0811F960[] = {
{0x1, 0x0, 0x00, SFX_12D},
{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
{0x0, 0x0, 0x00, SFX_124},
{0x0, 0x1, 0x11, SFX_123},
{0x0, 0x1, 0x12, SFX_164},
{0x0, 0x1, 0x13, SFX_10D},
{0x0, 0x0, 0x00, SFX_FF},
{0x5, 0x1, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x2, 0x1, 0x00, SFX_WATER_SPLASH},
{0x2, 0x1, 0x00, SFX_WATER_SPLASH},
{0x0, 0x0, 0x00, SFX_195},
{0x0, 0x0, 0x00, SFX_164},
{0x0, 0x0, 0x00, SFX_10D},
{0x0, 0x1, 0x00, SFX_METAL_CLINK},
{0x0, 0x0, 0x00, SFX_BUTTON_PRESS},
{0x5, 0x0, 0x00, SFX_NONE},
{0x0, 0x0, 0x10, SFX_123},
{0x5, 0x1, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_164},
{0x0, 0x1, 0x14, SFX_1A8},
{0x0, 0x1, 0x10, SFX_88},
{0x0, 0x0, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x3, 0x0, 0x00, SFX_197},
{0x3, 0x0, 0x00, SFX_NONE},
{0x6, 0x1, 0x00, SFX_METAL_CLINK},
{0x3, 0x0, 0x00, SFX_METAL_CLINK},
{0x0, 0x0, 0x00, SFX_METAL_CLINK},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x7, 0x0, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x3, 0x1, 0x00, SFX_NONE},
{0x8, 0x1, 0x00, SFX_NONE},
{0x9, 0x1, 0x00, SFX_15F},
{0x0, 0x0, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x2, 0x1, 0x00, SFX_WATER_SPLASH},
{0x0, 0x0, 0x00, SFX_METAL_CLINK},
{0x0, 0x0, 0x00, SFX_164},
{0xA, 0x1, 0x00, SFX_NONE},
{0xA, 0x1, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x9, 0x1, 0x00, SFX_15F},
{0x9, 0x1, 0x00, SFX_15F},
{0x9, 0x1, 0x00, SFX_15F},
{0x0, 0x0, 0x00, SFX_NONE},
{0x2, 0x0, 0x00, SFX_LAVA_TILE_LAND},
{0x0, 0x1, 0x11, SFX_123},
{0x0, 0x1, 0x11, SFX_123},
{0x0, 0x1, 0x11, SFX_123},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_1B4},
{0x0, 0x1, 0x13, SFX_164},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x10, SFX_88},
{0x0, 0x1, 0x10, SFX_88},
{0x0, 0x1, 0x10, SFX_88},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_11D},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_164},
{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0xB, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_ITEM_BOMB_EXPLODE},
{0x2, 0x1, 0x00, SFX_WATER_SPLASH},
#ifndef EU
{0x0, 0x0, 0x18, SFX_124},
#else
{0x0, 0x0, 0x16, SFX_124},
#endif
{0xC, 0x0, 0x00, SFX_124},
{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
{0xD, 0x1, 0x00, SFX_NONE},
{0xD, 0x1, 0x00, SFX_NONE},
};
// clang-format on
void SpecialFx(Entity*);
void sub_080844E0(SpecialFxObject*);
void sub_080845B8(SpecialFxObject*);
void sub_080845DC(SpecialFxObject*);
void sub_080845F8(SpecialFxObject*);
void sub_08084630(SpecialFxObject*);
void sub_08084680(SpecialFxObject*);
void sub_08084694(SpecialFxObject*);
void sub_080846B0(SpecialFxObject*);
void sub_0808471C(SpecialFxObject*);
void sub_08084770(SpecialFxObject*);
void sub_08084784(SpecialFxObject*);
void sub_08084798(SpecialFxObject*);
void sub_080847BC(SpecialFxObject*);
void sub_080847D0(SpecialFxObject*);
void sub_080847E0(SpecialFxObject*);
void SpecialFx(Entity* this) {
static void (*const gUnk_0811FAC0[])(SpecialFxObject*) = {
sub_080844E0,
sub_080845B8,
};
gUnk_0811FAC0[this->action]((SpecialFxObject*)this);
}
void sub_080844E0(SpecialFxObject* this) {
static const u8 gUnk_0811FAC8[] = { 0x03, 0x37, 0x38, 0x39 };
static const u8 gUnk_0811FACC[] = { 0x17, 0x3e, 0x3f, 0x40 };
const struct_0811F960* ptr;
super->action = 1;
super->flags &= ~0x80;
super->spriteSettings.draw = 1;
SetDefaultPriority(super, 6);
if (super->collisionLayer == 0) {
ResolveCollisionLayer(super);
}
if (super->type == 0x20) {
super->flags |= 0x20;
}
if (super->type == 0x3) {
super->type = gUnk_0811FAC8[Random() & 3];
}
if (super->type == 0x17) {
super->type = gUnk_0811FACC[Random() & 3];
}
InitializeAnimation(super, super->type);
ptr = &gUnk_0811F960[super->type];
if (ptr->unk_00 == 6) {
super->speed = 0x40;
}
if (ptr->sfx != SFX_NONE && !(super->type2 & 0x40)) {
EnqueueSFX(ptr->sfx);
}
if (super->type2 & 0x80) {
CreateRandomItemDrop(super, ptr->unk_01);
}
if (super->type2 & 0x20) {
super->spriteRendering.b3 = 1;
}
}
void sub_080845B8(SpecialFxObject* this) {
static void (*const gUnk_0811FAD0[])(SpecialFxObject*) = {
sub_080845DC, sub_080845F8, sub_08084630, sub_08084694, (void (*)(SpecialFxObject*))DeleteEntity,
sub_08084680, sub_080846B0, sub_0808471C, sub_08084770, sub_08084798,
sub_080847BC, sub_08084784, sub_080847D0, sub_080847E0,
};
gUnk_0811FAD0[gUnk_0811F960[super->type].unk_00](this);
}
void sub_080845DC(SpecialFxObject* this) {
GetNextFrame(super);
if (super->frame & ANIM_DONE) {
DeleteThisEntity();
}
}
void sub_080845F8(SpecialFxObject* this) {
if (((8 - (super->x.HALF.HI & 0xF)) | (8 - (super->y.HALF.HI & 0xF))) != 0) {
super->direction = sub_080045DA((8 - (super->x.HALF.HI & 0xF)), (8 - (super->y.HALF.HI & 0xF))) >> 3;
LinearMoveUpdate(super);
}
sub_08084630(this);
}
void sub_08084630(SpecialFxObject* this) {
GetNextFrame(super);
if (super->frame & ANIM_DONE) {
if ((super->type2 & 1) && (super->child != 0)) {
((GenericEntity*)super->child)->field_0x6a.HWORD--;
if (this->unk_68 != 0) {
((GenericEntity*)super->child)->field_0x6c.HWORD &= ~(1 << ((this->unk_68 - 1) & 0x1F));
}
}
DeleteThisEntity();
}
}
void sub_08084680(SpecialFxObject* this) {
super->z.WORD += Q_16_16(0.25);
sub_080845DC(this);
}
void sub_08084694(SpecialFxObject* this) {
if ((super->parent == NULL) || (super->parent->next == NULL)) {
DeleteThisEntity();
}
GetNextFrame(super);
}
void sub_080846B0(SpecialFxObject* this) {
s32 tmp;
if (super->timer != 0) {
if (super->speed != 0) {
super->speed -= 0x10;
}
LinearMoveUpdate(super);
sub_080845DC(this);
} else {
super->timer = 1;
if ((super->animationState | 2) == 2) {
super->direction = 0x1e;
} else {
super->direction = 2;
}
if (super->subtimer != 0) {
super->spriteVramOffset++;
tmp = (super->direction > 0x17 ? -1 : 1);
super->direction += tmp;
super->speed = 0x280;
} else {
super->speed = 0x300;
}
}
}
void sub_0808471C(SpecialFxObject* this) {
static const s8 gUnk_0811FB08[] = { -8, -8, 8, -8, -8, 8, 8, 8 };
GetNextFrame(super);
if (super->frame & ANIM_DONE) {
u32 i;
for (i = 0; i < 4; i++) {
Entity* fx = CreateFx(super, 0x24, 0);
if (fx != NULL) {
const s8* ptr = &gUnk_0811FB08[2 * i];
fx->x.HALF.HI += ptr[0];
fx->y.HALF.HI += ptr[1];
}
}
DeleteThisEntity();
}
}
void sub_08084770(SpecialFxObject* this) {
super->z.WORD -= Q_16_16(0.25);
sub_080845DC(this);
}
void sub_08084784(SpecialFxObject* this) {
super->z.WORD += Q_16_16(0.25);
sub_080845DC(this);
}
void sub_08084798(SpecialFxObject* this) {
GetNextFrame(super);
if ((super->frame & ANIM_DONE) || (super->child->next == NULL)) {
DeleteThisEntity();
}
}
void sub_080847BC(SpecialFxObject* this) {
super->z.WORD -= Q_16_16(0.125);
sub_080845DC(this);
}
void sub_080847D0(SpecialFxObject* this) {
LinearMoveUpdate(super);
sub_080845DC(this);
}
void sub_080847E0(SpecialFxObject* this) {
if (gRoomControls.reload_flags == 1) {
DeleteThisEntity();
}
PositionRelative(&gPlayerEntity, super, 0, -0x30000);
super->z.HALF.HI = -3;
SortEntityAbove(&gPlayerEntity, super);
sub_080845DC(this);
}