tmc/src/object/minishVillageObject.c

257 lines
8.3 KiB
C

/**
* @file minishVillageObject.c
* @ingroup Objects
*
* @brief Minish Village Object object
*/
#define NENT_DEPRECATED
#include "functions.h"
#include "global.h"
#include "object.h"
#include "screen.h"
typedef struct {
/*0x00*/ Entity base;
} MinishVillageObjectEntity;
void MinishVillageObject_Type0(MinishVillageObjectEntity*);
void MinishVillageObject_Type1(MinishVillageObjectEntity*);
void MinishVillageObject_Type3(MinishVillageObjectEntity*);
void MinishVillageObject_Type4(MinishVillageObjectEntity*);
void MinishVillageObject_Type5(MinishVillageObjectEntity*);
void MinishVillageObject_Type6(MinishVillageObjectEntity*);
void MinishVillageObject_Type7(MinishVillageObjectEntity*);
void MinishVillageObject_Type8(MinishVillageObjectEntity*);
void MinishVillageObject_Type8_Init(MinishVillageObjectEntity*);
void MinishVillageObject_Type8_Action1(MinishVillageObjectEntity*);
void MinishVillageObject_Type8_Action2(MinishVillageObjectEntity*);
void MinishVillageObject(MinishVillageObjectEntity* this) {
static void (*const MinishVillageObject_Types[])(MinishVillageObjectEntity*) = {
MinishVillageObject_Type0, MinishVillageObject_Type1, MinishVillageObject_Type1, MinishVillageObject_Type3,
MinishVillageObject_Type4, MinishVillageObject_Type5, MinishVillageObject_Type6, MinishVillageObject_Type7,
MinishVillageObject_Type8, MinishVillageObject_Type1,
};
MinishVillageObject_Types[super->type](this);
}
void MinishVillageObject_Type0(MinishVillageObjectEntity* this) {
u32 tmp;
u32 tmp2;
switch (super->action) {
case 0:
super->action = 1;
super->timer = 64 - (Random() & 0x1F);
super->frameIndex = 0;
super->animationState = 0;
super->spriteRendering.b3 = 3;
super->spritePriority.b0 = 7;
super->collisionLayer = 1;
break;
case 1:
if (--super->timer == 0) {
super->timer = 8;
super->subtimer = 4;
super->action = 2;
super->animationState = Random() & 3;
}
break;
case 2:
if (--super->timer == 0) {
if (--super->subtimer == 0) {
super->frameIndex = 0;
super->action = 1;
super->timer = 64 - (Random() & 0x1F);
} else {
super->timer = 8;
tmp2 = super->animationState;
if (super->frameIndex != tmp2) {
tmp = tmp2;
} else {
tmp = 0;
}
super->frameIndex = tmp;
}
}
break;
}
}
void MinishVillageObject_Type1(MinishVillageObjectEntity* this) {
static const u16 gUnk_08121704[] = {
0x12d, 0x12e, 0x12f, 0x130, 0x131, 0x132, 0x133, 0x132, 0x131, 0x130, 0x12f, 0x12e, 0x12d, 0,
};
switch (super->action) {
case 0:
super->action = 1;
super->timer = 8;
super->subtimer = 0;
super->frameIndex = 0;
super->spritePriority.b0 = 7;
SetTile(0x4069, COORD_TO_TILE(super) - 0x40, 1);
break;
case 2:
if ((gRoomTransition.frameCount & 3U) == 0) {
gScreen.controls.alphaBlend = (super->subAction << 8) | (0x10 - super->subAction);
super->subAction++;
if (gScreen.controls.alphaBlend == 0x1000) {
gScreen.controls.layerFXControl = 0;
DeleteThisEntity();
}
}
break;
case 1:
break;
}
if (--super->timer == 0) {
super->timer = 8;
if (super->type == 9) {
super->timer = 2;
}
ChangeObjPalette(super, gUnk_08121704[super->subtimer++]);
if (gUnk_08121704[super->subtimer] == 0) {
super->subtimer = 0;
}
}
}
void sub_0808D280(void) {
Entity* obj = FindEntity(6, MINISH_VILLAGE_OBJECT, 6, 9, 0);
if (obj != NULL) {
obj->action = 2;
obj->subAction = 0;
obj->spriteRendering.alphaBlend = 1;
gScreen.controls.layerFXControl = 0x640;
gScreen.controls.alphaBlend = 0x10;
SoundReq(SFX_EVAPORATE);
}
}
void sub_0808D2CC(void) {
Entity* obj = FindEntity(6, MINISH_VILLAGE_OBJECT, 6, 1, 0);
if (obj != NULL) {
obj->type = 9;
SetDefaultPriority(obj, 2);
}
}
void MinishVillageObject_Type3(MinishVillageObjectEntity* this) {
}
void MinishVillageObject_Type4(MinishVillageObjectEntity* this) {
s32 tmp;
if (super->action == 0) {
super->action = 0;
super->frameIndex = 0;
super->spritePriority.b0 = 7;
sub_0807DD64(super);
}
tmp = super->x.HALF.HI;
ExecuteScriptForEntity(super, NULL);
HandleEntity0x82Actions(super);
if (((gRoomControls.shake_duration != 0) && (tmp != super->x.HALF.HI)) && ((gRoomTransition.frameCount & 8) == 0)) {
SoundReq(SFX_10F);
}
}
void MinishVillageObject_Type5(MinishVillageObjectEntity* this) {
if (super->action == 0) {
super->action = 0;
super->frameIndex = 1;
super->spritePriority.b0 = 7;
sub_0807DD64(super);
}
ExecuteScriptForEntity(super, NULL);
HandleEntity0x82Actions(super);
}
void MinishVillageObject_Type6(MinishVillageObjectEntity* this) {
static const u16 gUnk_08121720[] = { 0x149, 0x14a, 0x14b, 0x14a, 0, 0 };
if (super->action == 0) {
super->action = 1;
super->timer = 8;
super->spritePriority.b0 = 7;
gScreen.controls.layerFXControl = 0x640;
gScreen.controls.alphaBlend = 0x1003;
}
if (--super->timer == 0) {
super->timer = 2;
sub_0801D28C(super, gUnk_08121720[super->subtimer++]);
if (gUnk_08121720[super->subtimer] == 0) {
super->subtimer = 0;
}
}
}
void MinishVillageObject_Type7(MinishVillageObjectEntity* this) {
if (super->action == 0) {
super->action = 1;
super->spriteRendering.b3 = 3;
super->spritePriority.b0 = 7;
super->spriteRendering.alphaBlend = 1;
super->frameIndex = super->type2;
SetAffineInfo(super, (1 - super->type2) * 0x200 + 0x100, 0xffffff40, 0);
}
}
void MinishVillageObject_Type8(MinishVillageObjectEntity* this) {
static void (*const MinishVillageObject_Type8_Actions[])(MinishVillageObjectEntity*) = {
MinishVillageObject_Type8_Init,
MinishVillageObject_Type8_Action1,
MinishVillageObject_Type8_Action2,
};
MinishVillageObject_Type8_Actions[super->action](this);
}
void MinishVillageObject_Type8_Init(MinishVillageObjectEntity* this) {
u32 tilePosition;
super->spritePriority.b0 = 7;
super->frameIndex = super->type2;
super->action = 2;
if ((super->type2 == 0) && (CheckLocalFlag(0x7c) == 0)) {
super->action = 1;
super->timer = 0;
super->spriteRendering.alphaBlend = 1;
gScreen.controls.layerFXControl = 0x640;
gScreen.controls.alphaBlend = 0x1000;
SoundReq(SFX_179);
} else {
super->timer = 8;
tilePosition = COORD_TO_TILE(super);
if (super->type2 != 0) {
tilePosition -= 0x40;
}
SetTile(0x4069, tilePosition, super->collisionLayer);
}
}
void MinishVillageObject_Type8_Action1(MinishVillageObjectEntity* this) {
if ((gRoomTransition.frameCount & 3U) == 0) {
gScreen.controls.alphaBlend = ((0x10 - super->timer) * 0x100) | super->timer;
super->timer++;
if (gScreen.controls.alphaBlend == 0x10) {
super->action = 2;
super->timer = 8;
super->spriteRendering.alphaBlend = 0;
gScreen.controls.layerFXControl = 0;
SetTile(0x4069, COORD_TO_TILE(super), super->collisionLayer);
}
}
}
void MinishVillageObject_Type8_Action2(MinishVillageObjectEntity* this) {
static const u16 gUnk_08121738[] = {
0x14c, 0x14d, 0x14e, 0x14f, 0x150, 0x151, 0x150, 0x14f, 0x14e, 0x14d, 0x14c, 0,
};
if (--super->timer == 0) {
super->timer = 8;
ChangeObjPalette(super, gUnk_08121738[super->subtimer++]);
if (gUnk_08121738[super->subtimer] == 0) {
super->subtimer = 0;
}
}
}