mirror of https://github.com/zeldaret/tmc.git
257 lines
8.3 KiB
C
257 lines
8.3 KiB
C
/**
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* @file minishVillageObject.c
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* @ingroup Objects
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*
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* @brief Minish Village Object object
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*/
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#define NENT_DEPRECATED
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#include "functions.h"
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#include "global.h"
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#include "object.h"
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#include "screen.h"
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typedef struct {
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/*0x00*/ Entity base;
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} MinishVillageObjectEntity;
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void MinishVillageObject_Type0(MinishVillageObjectEntity*);
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void MinishVillageObject_Type1(MinishVillageObjectEntity*);
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void MinishVillageObject_Type3(MinishVillageObjectEntity*);
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void MinishVillageObject_Type4(MinishVillageObjectEntity*);
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void MinishVillageObject_Type5(MinishVillageObjectEntity*);
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void MinishVillageObject_Type6(MinishVillageObjectEntity*);
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void MinishVillageObject_Type7(MinishVillageObjectEntity*);
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void MinishVillageObject_Type8(MinishVillageObjectEntity*);
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void MinishVillageObject_Type8_Init(MinishVillageObjectEntity*);
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void MinishVillageObject_Type8_Action1(MinishVillageObjectEntity*);
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void MinishVillageObject_Type8_Action2(MinishVillageObjectEntity*);
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void MinishVillageObject(MinishVillageObjectEntity* this) {
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static void (*const MinishVillageObject_Types[])(MinishVillageObjectEntity*) = {
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MinishVillageObject_Type0, MinishVillageObject_Type1, MinishVillageObject_Type1, MinishVillageObject_Type3,
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MinishVillageObject_Type4, MinishVillageObject_Type5, MinishVillageObject_Type6, MinishVillageObject_Type7,
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MinishVillageObject_Type8, MinishVillageObject_Type1,
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};
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MinishVillageObject_Types[super->type](this);
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}
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void MinishVillageObject_Type0(MinishVillageObjectEntity* this) {
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u32 tmp;
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u32 tmp2;
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switch (super->action) {
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case 0:
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super->action = 1;
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super->timer = 64 - (Random() & 0x1F);
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super->frameIndex = 0;
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super->animationState = 0;
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super->spriteRendering.b3 = 3;
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super->spritePriority.b0 = 7;
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super->collisionLayer = 1;
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break;
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case 1:
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if (--super->timer == 0) {
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super->timer = 8;
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super->subtimer = 4;
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super->action = 2;
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super->animationState = Random() & 3;
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}
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break;
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case 2:
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if (--super->timer == 0) {
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if (--super->subtimer == 0) {
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super->frameIndex = 0;
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super->action = 1;
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super->timer = 64 - (Random() & 0x1F);
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} else {
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super->timer = 8;
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tmp2 = super->animationState;
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if (super->frameIndex != tmp2) {
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tmp = tmp2;
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} else {
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tmp = 0;
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}
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super->frameIndex = tmp;
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}
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}
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break;
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}
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}
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void MinishVillageObject_Type1(MinishVillageObjectEntity* this) {
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static const u16 gUnk_08121704[] = {
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0x12d, 0x12e, 0x12f, 0x130, 0x131, 0x132, 0x133, 0x132, 0x131, 0x130, 0x12f, 0x12e, 0x12d, 0,
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};
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switch (super->action) {
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case 0:
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super->action = 1;
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super->timer = 8;
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super->subtimer = 0;
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super->frameIndex = 0;
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super->spritePriority.b0 = 7;
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SetTile(0x4069, COORD_TO_TILE(super) - 0x40, 1);
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break;
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case 2:
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if ((gRoomTransition.frameCount & 3U) == 0) {
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gScreen.controls.alphaBlend = (super->subAction << 8) | (0x10 - super->subAction);
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super->subAction++;
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if (gScreen.controls.alphaBlend == 0x1000) {
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gScreen.controls.layerFXControl = 0;
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DeleteThisEntity();
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}
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}
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break;
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case 1:
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break;
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}
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if (--super->timer == 0) {
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super->timer = 8;
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if (super->type == 9) {
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super->timer = 2;
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}
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ChangeObjPalette(super, gUnk_08121704[super->subtimer++]);
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if (gUnk_08121704[super->subtimer] == 0) {
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super->subtimer = 0;
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}
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}
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}
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void sub_0808D280(void) {
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Entity* obj = FindEntity(6, MINISH_VILLAGE_OBJECT, 6, 9, 0);
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if (obj != NULL) {
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obj->action = 2;
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obj->subAction = 0;
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obj->spriteRendering.alphaBlend = 1;
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gScreen.controls.layerFXControl = 0x640;
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gScreen.controls.alphaBlend = 0x10;
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SoundReq(SFX_EVAPORATE);
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}
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}
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void sub_0808D2CC(void) {
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Entity* obj = FindEntity(6, MINISH_VILLAGE_OBJECT, 6, 1, 0);
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if (obj != NULL) {
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obj->type = 9;
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SetDefaultPriority(obj, 2);
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}
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}
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void MinishVillageObject_Type3(MinishVillageObjectEntity* this) {
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}
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void MinishVillageObject_Type4(MinishVillageObjectEntity* this) {
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s32 tmp;
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if (super->action == 0) {
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super->action = 0;
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super->frameIndex = 0;
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super->spritePriority.b0 = 7;
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sub_0807DD64(super);
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}
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tmp = super->x.HALF.HI;
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ExecuteScriptForEntity(super, NULL);
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HandleEntity0x82Actions(super);
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if (((gRoomControls.shake_duration != 0) && (tmp != super->x.HALF.HI)) && ((gRoomTransition.frameCount & 8) == 0)) {
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SoundReq(SFX_10F);
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}
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}
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void MinishVillageObject_Type5(MinishVillageObjectEntity* this) {
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if (super->action == 0) {
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super->action = 0;
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super->frameIndex = 1;
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super->spritePriority.b0 = 7;
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sub_0807DD64(super);
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}
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ExecuteScriptForEntity(super, NULL);
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HandleEntity0x82Actions(super);
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}
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void MinishVillageObject_Type6(MinishVillageObjectEntity* this) {
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static const u16 gUnk_08121720[] = { 0x149, 0x14a, 0x14b, 0x14a, 0, 0 };
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if (super->action == 0) {
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super->action = 1;
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super->timer = 8;
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super->spritePriority.b0 = 7;
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gScreen.controls.layerFXControl = 0x640;
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gScreen.controls.alphaBlend = 0x1003;
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}
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if (--super->timer == 0) {
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super->timer = 2;
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sub_0801D28C(super, gUnk_08121720[super->subtimer++]);
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if (gUnk_08121720[super->subtimer] == 0) {
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super->subtimer = 0;
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}
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}
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}
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void MinishVillageObject_Type7(MinishVillageObjectEntity* this) {
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if (super->action == 0) {
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super->action = 1;
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super->spriteRendering.b3 = 3;
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super->spritePriority.b0 = 7;
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super->spriteRendering.alphaBlend = 1;
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super->frameIndex = super->type2;
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SetAffineInfo(super, (1 - super->type2) * 0x200 + 0x100, 0xffffff40, 0);
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}
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}
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void MinishVillageObject_Type8(MinishVillageObjectEntity* this) {
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static void (*const MinishVillageObject_Type8_Actions[])(MinishVillageObjectEntity*) = {
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MinishVillageObject_Type8_Init,
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MinishVillageObject_Type8_Action1,
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MinishVillageObject_Type8_Action2,
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};
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MinishVillageObject_Type8_Actions[super->action](this);
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}
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void MinishVillageObject_Type8_Init(MinishVillageObjectEntity* this) {
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u32 tilePosition;
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super->spritePriority.b0 = 7;
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super->frameIndex = super->type2;
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super->action = 2;
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if ((super->type2 == 0) && (CheckLocalFlag(0x7c) == 0)) {
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super->action = 1;
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super->timer = 0;
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super->spriteRendering.alphaBlend = 1;
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gScreen.controls.layerFXControl = 0x640;
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gScreen.controls.alphaBlend = 0x1000;
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SoundReq(SFX_179);
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} else {
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super->timer = 8;
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tilePosition = COORD_TO_TILE(super);
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if (super->type2 != 0) {
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tilePosition -= 0x40;
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}
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SetTile(0x4069, tilePosition, super->collisionLayer);
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}
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}
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void MinishVillageObject_Type8_Action1(MinishVillageObjectEntity* this) {
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if ((gRoomTransition.frameCount & 3U) == 0) {
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gScreen.controls.alphaBlend = ((0x10 - super->timer) * 0x100) | super->timer;
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super->timer++;
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if (gScreen.controls.alphaBlend == 0x10) {
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super->action = 2;
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super->timer = 8;
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super->spriteRendering.alphaBlend = 0;
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gScreen.controls.layerFXControl = 0;
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SetTile(0x4069, COORD_TO_TILE(super), super->collisionLayer);
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}
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}
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}
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void MinishVillageObject_Type8_Action2(MinishVillageObjectEntity* this) {
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static const u16 gUnk_08121738[] = {
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0x14c, 0x14d, 0x14e, 0x14f, 0x150, 0x151, 0x150, 0x14f, 0x14e, 0x14d, 0x14c, 0,
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};
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if (--super->timer == 0) {
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super->timer = 8;
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ChangeObjPalette(super, gUnk_08121738[super->subtimer++]);
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if (gUnk_08121738[super->subtimer] == 0) {
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super->subtimer = 0;
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}
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}
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}
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