mirror of https://github.com/zeldaret/tmc.git
44 lines
1.2 KiB
C
44 lines
1.2 KiB
C
/**
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* @file mulldozerSpawnPoint.c
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* @ingroup Objects
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*
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* @brief Mulldozer Spawn Point object
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*/
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#define NENT_DEPRECATED
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#include "entity.h"
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#include "sound.h"
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void MulldozerSpawnPoint_Init(Entity*);
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void MulldozerSpawnPoint_Action1(Entity*);
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void MulldozerSpawnPoint(Entity* this) {
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static void (*const MulldozerSpawnPoint_Actions[])(Entity*) = {
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MulldozerSpawnPoint_Init,
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MulldozerSpawnPoint_Action1,
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DeleteEntity,
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};
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MulldozerSpawnPoint_Actions[this->action]((Entity*)this);
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}
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void MulldozerSpawnPoint_Init(Entity* this) {
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static const u8 typeAnimationStates[] = { 0x2, 0x0, 0x43, 0x0 };
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static const u16 typeSounds[] = { SFX_124, SFX_197, SFX_11D, SFX_NONE };
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this->action = 1;
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InitializeAnimation(this, typeAnimationStates[this->type]);
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SoundReq(typeSounds[this->type]);
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}
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void MulldozerSpawnPoint_Action1(Entity* this) {
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Entity* parent;
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GetNextFrame(this);
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if (this->frame & 0x80) {
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this->action = 2;
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parent = this->parent;
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parent->flags = this->timer;
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parent->spriteSettings.draw = this->subtimer;
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((GenericEntity*)parent)->field_0x6c.HALF.HI &= 0xef;
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}
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}
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