tmc/src/object/windcrest.c

35 lines
765 B
C

/**
* @file windcrest.c
* @ingroup Objects
*
* @brief Windcrest object
*/
#include "effects.h"
#include "entity.h"
#include "functions.h"
#include "global.h"
#include "save.h"
#include "script.h"
#include "sound.h"
void Windcrest(Entity* this) {
if (this->action == 0) {
this->action++;
this->frameIndex = 0;
sub_0807DD64(this);
}
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
}
void sub_080A2124(Entity* this) {
static const u8 gUnk_08125010[] = { 0, 0, 12, 12 };
sub_08078850(this, 1, 0xe, gUnk_08125010);
}
void Windcrest_Unlock(Entity* this) {
SoundReq(SFX_SECRET);
gSave.windcrests = gSave.windcrests | 1 << (this->type2 + 0x18);
CreateFx(this, FX_GIANT_EXPLOSION, 0);
}