tmc/src/projectile/octorokBossProjectile.c

235 lines
7.8 KiB
C

/**
* @file octorockBossProjectile.c
* @ingroup Projectiles
*
* @brief Octorock Boss Projectile
*/
#define NENT_DEPRECATED
#include "collision.h"
#include "enemy.h"
#include "entity.h"
#include "functions.h"
#include "projectile.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused[16];
/*0x78*/ u16 unk_78;
/*0x7a*/ u16 unk_7a;
/*0x7c*/ u8 unk_7c;
} OctorokBossProjectileEntity;
void OctorokBossProjectile_Action2(OctorokBossProjectileEntity*);
extern void (*const OctorokBossProjectile_Functions[])(OctorokBossProjectileEntity*);
extern void (*const OctorokBossProjectile_Actions[])(OctorokBossProjectileEntity*);
extern const u8 gUnk_08129ADC[];
enum OctorokBossProjectileType {
TYPE0, // rock
TYPE1, // rock fragment
TYPE2,
TYPE3 // falling stones
};
void OctorokBossProjectile(OctorokBossProjectileEntity* this) {
OctorokBossProjectile_Functions[GetNextFunction(super)](this);
}
void OctorokBossProjectile_OnTick(OctorokBossProjectileEntity* this) {
OctorokBossProjectile_Actions[super->action](this);
}
void OctorokBossProjectile_Init(OctorokBossProjectileEntity* this) {
u32 uVar1;
u32 uVar2;
super->action = 1;
switch (super->type) {
case 0:
LinearMoveAngle(super, 0x4800, super->direction);
super->speed = 0x200;
super->timer = 0;
super->subtimer = super->direction;
this->unk_78 = 300;
InitAnimationForceUpdate(super, 0);
break;
case 1:
super->spriteRendering.b3 = 3;
super->spritePriority.b0 = 6;
super->speed = (Random() & 0x1ff) + 0x200;
super->zVelocity = (Random() & 0x1fff) + Q_16_16(1.5);
uVar1 = (((u8)Random() & 7) - 4);
super->direction -= uVar1;
*(u32*)&this->unk_78 = 600;
LinearMoveAngle(super, super->speed, super->direction);
InitializeAnimation(super, 4);
break;
case 2:
if ((Random() & 1) != 0) {
super->direction = (Random() & 7) + super->direction;
} else {
super->direction = super->direction - (Random() & 7);
}
super->speed = 0x200;
super->timer = 48;
LinearMoveAngle(super, 0x5000, super->direction);
InitializeAnimation(super, 5);
break;
case 3:
CopyPosition(&gPlayerEntity, super);
super->z.WORD = Q_16_16(-160.0);
super->x.HALF.HI += 0x60;
super->y.HALF.HI += 0x40;
super->x.HALF.HI -= (s32)Random() % 0xc0;
uVar2 = Random() & 0x7f;
super->y.HALF.HI -= uVar2;
InitializeAnimation(super, 0);
break;
}
SoundReq(SFX_1B5);
}
void OctorokBossProjectile_Action1(OctorokBossProjectileEntity* this) {
u32 index;
switch (super->type) {
case 0:
if (super->parent->action == 2) {
DeleteThisEntity();
}
if ((super->type2 == 0) && ((super->contactFlags & 0x80) != 0)) {
if ((super->contactFlags & 0x7f) == 0) {
OctorokBossProjectile_Action2(this);
}
super->direction = super->knockbackDirection << 3;
super->speed = 0x400;
super->type2 = 1;
super->timer = 0;
COLLISION_OFF(super);
}
if (sub_0806FC80(super, super->parent, 0x40) != 0) {
if (super->type2 == 0) {
super->direction ^= 0x80;
super->speed = 0x400;
} else {
super->parent->health--;
super->parent->iframes = 0x1e;
if (((OctorokBossProjectileEntity*)super->parent)->unk_7c != 0) {
super->parent->knockbackDuration = 0x18;
super->parent->knockbackSpeed = 0x200;
super->parent->knockbackDirection = super->direction >> 3;
}
SoundReq(SFX_BOSS_HIT);
OctorokBossProjectile_Action2(this);
}
}
UpdateAnimationSingleFrame(super);
this->unk_78--;
LinearMoveAngle(super, super->speed, super->direction);
CalculateEntityTileCollisions(super, super->direction >> 3, 0);
if ((super->collisions & (COL_WEST_ANY | COL_EAST_ANY)) != COL_NONE) {
super->direction = -super->direction;
}
if ((super->collisions & (COL_NORTH_ANY | COL_SOUTH_ANY)) != COL_NONE) {
super->direction = -super->direction ^ 0x80;
}
if (super->direction == super->subtimer) {
return;
}
SoundReq(SFX_164);
if (this->unk_78 == 0) {
super->timer = 4;
} else {
super->timer++;
}
super->subtimer = super->direction;
if (super->timer < 2) {
return;
}
for (index = 0; index < 3; ++index) {
super->child = CreateProjectileWithParent(super, OCTOROK_BOSS_PROJECTILE, 1);
if (super->child != NULL) {
super->child->parent = super->parent;
super->child->direction = super->direction + gUnk_08129ADC[index];
CopyPosition(super, super->child);
}
}
OctorokBossProjectile_Action2(this);
break;
case 1:
if (super->parent->action == 2) {
OctorokBossProjectile_Action2(this);
}
GetNextFrame(super);
if (GravityUpdate(super, Q_8_8(24.0)) != 0) {
CalculateEntityTileCollisions(super, super->direction >> 3, 0);
if (super->collisions == COL_NONE) {
LinearMoveAngle(super, (s32)super->speed, (u32)super->direction);
} else {
OctorokBossProjectile_Action2(this);
}
}
if (*(u32*)&this->unk_78 < 0x1e) {
if ((*(u32*)&this->unk_78 & 7) != 0) {
super->spriteSettings.draw = 1;
} else {
super->spriteSettings.draw = 0;
}
}
if (--*(u32*)&this->unk_78 == -1) {
OctorokBossProjectile_Action2(this);
}
if ((super->contactFlags & 0x80) == 0) {
return;
}
OctorokBossProjectile_Action2(this);
break;
case 2:
GetNextFrame(super);
if (super->timer-- != 0) {
LinearMoveAngle(super, super->speed, super->direction);
return;
}
if (super->child != NULL) {
super->child->timer = 1;
}
DeleteThisEntity();
break;
case 3:
if (GravityUpdate(super, Q_8_8(24.0)) != 0) {
return;
}
CreateFx(super, FX_ROCK, 0);
DeleteThisEntity();
break;
}
}
void OctorokBossProjectile_Action2(OctorokBossProjectileEntity* this) {
CreateFx(super, FX_ROCK, 0);
DeleteThisEntity();
}
void (*const OctorokBossProjectile_Functions[])(OctorokBossProjectileEntity*) = {
OctorokBossProjectile_OnTick,
OctorokBossProjectile_OnTick,
(void (*)(OctorokBossProjectileEntity*))DeleteEntity,
(void (*)(OctorokBossProjectileEntity*))DeleteEntity,
(void (*)(OctorokBossProjectileEntity*))DeleteEntity,
};
void (*const OctorokBossProjectile_Actions[])(OctorokBossProjectileEntity*) = {
OctorokBossProjectile_Init,
OctorokBossProjectile_Action1,
OctorokBossProjectile_Action2,
};
const u8 gUnk_08129ADC[] = {
0,
224,
32,
0,
};