tmc/asm/item/itemSword.s

900 lines
15 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ItemSword
ItemSword: @ 0x08075314
push {lr}
ldr r2, _08075330 @ =gPlayerState
adds r2, #0xa8
movs r3, #2
strb r3, [r2]
ldr r3, _08075334 @ =gUnk_0811BD44
ldrb r2, [r0, #4]
lsls r2, r2, #2
adds r2, r2, r3
ldr r2, [r2]
bl _call_via_r2
pop {pc}
.align 2, 0
_08075330: .4byte gPlayerState
_08075334: .4byte gUnk_0811BD44
thumb_func_start sub_08075338
sub_08075338: @ 0x08075338
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
adds r7, r1, #0
ldr r4, _0807536C @ =gPlayerState
ldr r1, [r4, #0x30]
movs r3, #0x80
adds r0, r1, #0
ands r0, r3
cmp r0, #0
beq _08075370
ldrb r0, [r5, #9]
movs r1, #0x80
orrs r1, r0
strb r1, [r5, #9]
adds r0, r5, #0
adds r1, r7, #0
bl sub_08077D38
movs r0, #0xc0
lsls r0, r0, #4
strh r0, [r4, #8]
movs r0, #0x75
bl SoundReq
b _080754B4
.align 2, 0
_0807536C: .4byte gPlayerState
_08075370:
ldrb r2, [r4, #2]
cmp r2, #0
beq _080753DC
movs r6, #7
adds r0, r6, #0
ands r0, r2
cmp r0, #3
beq _080753E4
movs r0, #0x78
ands r0, r2
cmp r0, #0
bne _080753E4
ldr r3, _080753D4 @ =gPlayerEntity
ldr r1, [r3, #0x20]
ldr r0, _080753D8 @ =0x00017FFF
cmp r1, r0
bhi _080753E4
adds r0, r4, #0
adds r0, #0xac
ldrh r1, [r0]
movs r0, #0x40
ands r0, r1
cmp r0, #0
beq _080753E4
ldr r0, [r3, #0x34]
cmp r0, #0
beq _080753E4
movs r0, #0x20
orrs r0, r2
strb r0, [r4, #2]
adds r0, r4, #0
adds r0, #0xab
strb r6, [r0]
movs r0, #8
asrs r0, r7
lsls r1, r0, #4
orrs r0, r1
ldrb r1, [r4, #4]
orrs r0, r1
strb r0, [r4, #4]
adds r0, r5, #0
bl sub_08077B98
movs r0, #6
strb r0, [r5, #4]
adds r0, r5, #0
adds r1, r7, #0
bl sub_08075898
b _080754B4
.align 2, 0
_080753D4: .4byte gPlayerEntity
_080753D8: .4byte 0x00017FFF
_080753DC:
ldr r2, _080753F0 @ =gPlayerEntity
ldr r0, [r2, #0x34]
cmp r0, #0
beq _080753F4
_080753E4:
adds r0, r5, #0
adds r1, r7, #0
bl sub_080759B8
b _080754B4
.align 2, 0
_080753F0: .4byte gPlayerEntity
_080753F4:
movs r6, #0x80
lsls r6, r6, #0xb
ands r6, r1
cmp r6, #0
beq _08075480
adds r0, r4, #0
adds r0, #0xac
ldrh r1, [r0]
movs r0, #2
ands r0, r1
lsls r0, r0, #0x10
lsrs r6, r0, #0x10
cmp r6, #0
bne _0807541E
ldr r0, [r4, #0x2c]
cmp r0, #0
beq _080754B4
bl DeleteEntity
str r6, [r4, #0x2c]
b _080754B4
_0807541E:
adds r0, r5, #0
adds r1, r7, #0
bl sub_08077D38
adds r0, r5, #0
bl sub_08077B98
movs r3, #8
adds r1, r3, #0
asrs r1, r7
lsls r0, r1, #4
orrs r0, r1
ldrb r2, [r4, #4]
orrs r0, r2
strb r0, [r4, #4]
ldrb r2, [r4, #0xa]
adds r0, r1, #0
orrs r0, r2
strb r0, [r4, #0xa]
ldrb r0, [r4, #0xb]
orrs r1, r0
strb r1, [r4, #0xb]
strb r3, [r5, #4]
movs r0, #0x14
strb r0, [r5, #7]
movs r0, #6
strb r0, [r5, #0xf]
ldrb r1, [r5, #9]
movs r0, #0x80
orrs r0, r1
strb r0, [r5, #9]
adds r1, r4, #0
adds r1, #0xab
movs r0, #2
strb r0, [r1]
ldr r0, [r4, #0x30]
movs r1, #0x80
lsls r1, r1, #0x14
orrs r0, r1
str r0, [r4, #0x30]
movs r1, #0x98
lsls r1, r1, #1
adds r0, r5, #0
bl sub_08077DF4
movs r0, #0x77
bl SoundReq
b _080754B4
_08075480:
ldrb r1, [r4, #0x1b]
adds r0, r3, #0
ands r0, r1
cmp r0, #0
bne _08075492
strb r6, [r4, #0x1b]
adds r0, r2, #0
bl sub_0806F948
_08075492:
ldr r1, [r4, #0x2c]
cmp r1, #0
beq _080754A6
ldrb r0, [r1, #9]
cmp r0, #1
beq _080754A6
adds r0, r1, #0
bl DeleteEntity
str r6, [r4, #0x2c]
_080754A6:
adds r0, r5, #0
adds r1, r7, #0
bl sub_08077D38
adds r0, r5, #0
bl sub_08077B98
_080754B4:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_080754B8
sub_080754B8: @ 0x080754B8
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r6, r1, #0
ldr r7, _080754D4 @ =gPlayerState
ldrb r1, [r7, #0x1b]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080754D8
adds r0, r4, #0
adds r1, r6, #0
bl sub_08075694
b _0807557E
.align 2, 0
_080754D4: .4byte gPlayerState
_080754D8:
ldrb r0, [r7, #4]
cmp r0, #0
beq _08075576
adds r0, r4, #0
bl UpdateItemAnim
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _080754F2
ldrb r1, [r4, #9]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #9]
_080754F2:
ldr r0, _0807552C @ =gPlayerEntity
adds r0, #0x5b
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08075538
bl sub_0807B014
adds r5, r0, #0
cmp r5, #0
beq _08075538
movs r0, #8
movs r1, #0xf
movs r2, #2
bl FindEntityByID
cmp r0, #0
bne _08075538
adds r0, r4, #0
movs r1, #0xf
bl CreatePlayerBomb
cmp r5, #0xf
bne _08075530
adds r1, r7, #0
adds r1, #0xab
movs r0, #5
b _08075536
.align 2, 0
_0807552C: .4byte gPlayerEntity
_08075530:
adds r1, r7, #0
adds r1, #0xab
movs r0, #8
_08075536:
strb r0, [r1]
_08075538:
ldrb r1, [r4, #0xe]
movs r2, #0x80
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _0807557E
ldr r1, _08075568 @ =gPlayerState
ldr r0, [r1, #0x30]
ands r0, r2
cmp r0, #0
bne _0807555C
adds r0, r1, #0
adds r0, #0xac
ldrh r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _0807556C
_0807555C:
adds r0, r4, #0
adds r1, r6, #0
bl sub_080759B8
b _0807557E
.align 2, 0
_08075568: .4byte gPlayerState
_0807556C:
adds r0, r4, #0
adds r1, r6, #0
bl sub_08075580
b _0807557E
_08075576:
adds r0, r4, #0
adds r1, r6, #0
bl sub_080759B8
_0807557E:
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08075580
sub_08075580: @ 0x08075580
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
bl sub_08077EFC
cmp r0, #0
beq _080755E6
ldr r2, _080755C8 @ =gPlayerState
ldrb r3, [r2, #2]
cmp r3, #0
bne _080755E6
movs r1, #8
asrs r1, r5
ldrb r0, [r2, #0xa]
bics r0, r1
strb r0, [r2, #0xa]
movs r0, #1
strb r0, [r2, #0x1b]
ldr r0, [r2, #0x2c]
adds r0, #0x40
movs r1, #0xd
strb r1, [r0]
strb r3, [r4, #0xf]
movs r0, #2
strb r0, [r4, #4]
adds r0, r2, #0
adds r0, #0xac
ldrh r1, [r0]
movs r0, #0x80
lsls r0, r0, #2
ands r0, r1
cmp r0, #0
beq _080755CC
movs r0, #0x28
b _080755CE
.align 2, 0
_080755C8: .4byte gPlayerState
_080755CC:
movs r0, #0x50
_080755CE:
strb r0, [r4, #7]
movs r1, #0xb4
lsls r1, r1, #1
adds r0, r4, #0
bl sub_08077DF4
movs r0, #0x43
movs r1, #0
movs r2, #0
bl CreateObject
b _080755EE
_080755E6:
adds r0, r4, #0
adds r1, r5, #0
bl sub_080759B8
_080755EE:
pop {r4, r5, pc}
thumb_func_start sub_080755F0
sub_080755F0: @ 0x080755F0
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
bl sub_08077EFC
cmp r0, #0
beq _08075642
adds r0, r4, #0
bl sub_08077EC8
cmp r0, #0
bne _0807564A
ldr r2, _08075634 @ =gPlayerState
ldrb r3, [r2, #0x1b]
ldrb r0, [r2, #4]
orrs r0, r3
cmp r0, #0
beq _08075638
ldrb r0, [r4, #7]
subs r0, #1
strb r0, [r4, #7]
lsls r0, r0, #0x18
cmp r0, #0
bne _0807564A
movs r0, #3
strb r0, [r4, #4]
ldrb r0, [r4, #9]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #9]
movs r0, #0x20
orrs r0, r3
strb r0, [r2, #0x1b]
b _0807564A
.align 2, 0
_08075634: .4byte gPlayerState
_08075638:
adds r0, r4, #0
adds r1, r5, #0
bl sub_080759B8
b _0807564A
_08075642:
adds r0, r4, #0
adds r1, r5, #0
bl sub_080759B8
_0807564A:
pop {r4, r5, pc}
thumb_func_start sub_0807564C
sub_0807564C: @ 0x0807564C
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r1, #0
ldr r5, _08075668 @ =gPlayerState
ldrb r1, [r5, #0x1b]
ldrb r0, [r5, #4]
orrs r0, r1
cmp r0, #0
bne _0807566C
adds r0, r4, #0
adds r1, r6, #0
bl sub_080759B8
b _08075692
.align 2, 0
_08075668: .4byte gPlayerState
_0807566C:
adds r0, r4, #0
bl sub_08077EC8
cmp r0, #0
bne _08075692
adds r0, r4, #0
bl sub_08077EFC
cmp r0, #0
beq _0807568A
ldrb r1, [r5, #0x1b]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08075692
_0807568A:
adds r0, r4, #0
adds r1, r6, #0
bl sub_08075694
_08075692:
pop {r4, r5, r6, pc}
thumb_func_start sub_08075694
sub_08075694: @ 0x08075694
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
movs r3, #1
strb r3, [r4, #7]
ldr r2, _080756C4 @ =gPlayerState
ldr r1, [r2, #0x30]
movs r0, #0x80
lsls r0, r0, #0x14
ands r0, r1
cmp r0, #0
beq _080756D0
ldr r0, _080756C8 @ =0xF7FFFFFF
ands r1, r0
ldr r0, _080756CC @ =0xFFFBFFFF
ands r1, r0
str r1, [r2, #0x30]
movs r1, #0x96
lsls r1, r1, #1
adds r0, r4, #0
bl sub_08077DF4
b _080756E0
.align 2, 0
_080756C4: .4byte gPlayerState
_080756C8: .4byte 0xF7FFFFFF
_080756CC: .4byte 0xFFFBFFFF
_080756D0:
adds r0, r2, #0
adds r0, #0xab
strb r3, [r0]
movs r1, #0x92
lsls r1, r1, #1
adds r0, r4, #0
bl sub_08077DF4
_080756E0:
ldr r2, _08075730 @ =gPlayerState
movs r0, #8
asrs r0, r5
ldrb r1, [r2, #0xa]
orrs r0, r1
strb r0, [r2, #0xa]
movs r0, #4
strb r0, [r4, #4]
movs r0, #6
strb r0, [r4, #0xf]
ldr r0, _08075734 @ =gPlayerEntity
adds r0, #0x40
movs r1, #0x1e
strb r1, [r0]
ldrb r1, [r2, #0x1b]
movs r0, #0x40
orrs r0, r1
movs r1, #0xdf
ands r0, r1
strb r0, [r2, #0x1b]
adds r3, r2, #0
adds r3, #0xa0
ldrb r0, [r3]
cmp r0, #4
bne _08075726
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #0xf
ands r0, r1
cmp r0, #0
bne _08075726
movs r0, #1
strb r0, [r3]
bl sub_0807A108
_08075726:
movs r0, #0x76
bl SoundReq
pop {r4, r5, pc}
.align 2, 0
_08075730: .4byte gPlayerState
_08075734: .4byte gPlayerEntity
thumb_func_start sub_08075738
sub_08075738: @ 0x08075738
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r6, r1, #0
ldr r5, _08075750 @ =gPlayerState
ldrb r0, [r5, #4]
cmp r0, #0
bne _08075754
adds r0, r4, #0
bl sub_080759B8
b _0807588C
.align 2, 0
_08075750: .4byte gPlayerState
_08075754:
adds r0, r4, #0
bl UpdateItemAnim
adds r0, r4, #0
bl sub_08077F10
cmp r0, #0
beq _08075768
movs r0, #2
strb r0, [r4, #7]
_08075768:
ldrb r2, [r5, #0x1b]
movs r0, #0x10
ands r0, r2
cmp r0, #0
beq _080757D4
ldrb r1, [r5, #0xd]
movs r2, #0x80
adds r0, r2, #0
ands r0, r1
cmp r0, #0
bne _08075780
strb r1, [r4, #0xb]
_08075780:
ldr r1, _080757D0 @ =gPlayerEntity
ldrb r0, [r4, #0xb]
strb r0, [r1, #0x15]
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r1, #0x24]
ldrb r1, [r4, #0xe]
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _0807588C
movs r2, #0xa
adds r0, r5, #0
adds r0, #0xac
ldrh r1, [r0]
movs r0, #0x80
lsls r0, r0, #4
ands r0, r1
cmp r0, #0
beq _080757AA
movs r2, #0xf
_080757AA:
ldrb r0, [r4, #8]
adds r0, #1
strb r0, [r4, #8]
movs r1, #0xff
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r2, r0
bls _080757C6
ldrb r0, [r4, #7]
subs r0, #1
strb r0, [r4, #7]
ands r0, r1
cmp r0, #0
bne _0807588C
_080757C6:
adds r0, r4, #0
adds r1, r6, #0
bl sub_080759B8
b _0807588C
.align 2, 0
_080757D0: .4byte gPlayerEntity
_080757D4:
ldr r7, _08075890 @ =gPlayerEntity
adds r0, r7, #0
adds r0, #0x5b
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08075816
movs r0, #0x80
ands r0, r2
cmp r0, #0
bne _08075816
adds r0, r5, #0
adds r0, #0xac
ldrh r1, [r0]
movs r0, #0x80
lsls r0, r0, #1
ands r0, r1
cmp r0, #0
beq _08075816
adds r0, r4, #0
movs r1, #0x14
bl CreatePlayerBomb
adds r2, r0, #0
cmp r2, #0
beq _08075816
ldrb r0, [r7, #0x14]
movs r1, #6
ands r1, r0
movs r0, #0x80
orrs r1, r0
strb r1, [r2, #0x14]
_08075816:
ldr r5, _08075890 @ =gPlayerEntity
adds r0, r5, #0
adds r0, #0x5b
ldrb r1, [r0]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0807587A
ldr r2, _08075894 @ =gPlayerState
ldrb r3, [r2, #0x1b]
movs r0, #0x80
ands r0, r3
cmp r0, #0
bne _0807587A
adds r0, r2, #0
adds r0, #0xac
ldrh r1, [r0]
movs r0, #0x20
ands r0, r1
cmp r0, #0
beq _0807587A
ldrb r0, [r4, #7]
subs r0, #1
strb r0, [r4, #7]
lsls r0, r0, #0x18
cmp r0, #0
beq _0807587A
movs r0, #0x10
orrs r0, r3
strb r0, [r2, #0x1b]
adds r1, r2, #0
adds r1, #0xab
movs r0, #6
strb r0, [r1]
ldrb r0, [r5, #0x14]
lsls r0, r0, #2
strb r0, [r4, #0xb]
movs r0, #1
strb r0, [r4, #7]
strb r0, [r4, #8]
movs r1, #8
asrs r1, r6
ldrb r0, [r2, #0xa]
bics r0, r1
strb r0, [r2, #0xa]
movs r1, #0x94
lsls r1, r1, #1
adds r0, r4, #0
bl sub_08077DF4
_0807587A:
ldrb r1, [r4, #0xe]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0807588C
adds r0, r4, #0
adds r1, r6, #0
bl sub_080759B8
_0807588C:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08075890: .4byte gPlayerEntity
_08075894: .4byte gPlayerState
thumb_func_start sub_08075898
sub_08075898: @ 0x08075898
push {lr}
adds r2, r0, #0
ldr r0, _080758AC @ =gPlayerState
ldrb r0, [r0, #4]
cmp r0, #0
bne _080758AA
adds r0, r2, #0
bl sub_080759B8
_080758AA:
pop {pc}
.align 2, 0
_080758AC: .4byte gPlayerState
thumb_func_start sub_080758B0
sub_080758B0: @ 0x080758B0
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, _080758C4 @ =gPlayerState
ldrb r0, [r5, #4]
cmp r0, #0
bne _080758C8
adds r0, r4, #0
bl sub_080759B8
b _080758F8
.align 2, 0
_080758C4: .4byte gPlayerState
_080758C8:
adds r0, r4, #0
bl UpdateItemAnim
ldrb r1, [r4, #0xe]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080758F8
movs r0, #0
strb r0, [r4, #0xf]
ldrb r1, [r5, #0x1b]
movs r0, #0x20
ands r0, r1
cmp r0, #0
beq _080758EA
movs r0, #3
b _080758EC
_080758EA:
movs r0, #5
_080758EC:
strb r0, [r4, #4]
ldr r2, _080758FC @ =gPlayerState
ldrb r1, [r2, #0x1b]
movs r0, #0xf7
ands r0, r1
strb r0, [r2, #0x1b]
_080758F8:
pop {r4, r5, pc}
.align 2, 0
_080758FC: .4byte gPlayerState
thumb_func_start sub_08075900
sub_08075900: @ 0x08075900
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r1, #0
ldr r5, _08075920 @ =gPlayerState
ldrb r0, [r5, #0x12]
cmp r0, #0x11
bne _08075928
ldr r0, [r5, #0x30]
ldr r1, _08075924 @ =0xFFFBFFFF
ands r0, r1
str r0, [r5, #0x30]
adds r0, r4, #0
adds r1, r6, #0
bl sub_080759B8
b _080759B2
.align 2, 0
_08075920: .4byte gPlayerState
_08075924: .4byte 0xFFFBFFFF
_08075928:
adds r0, r4, #0
bl UpdateItemAnim
ldrb r1, [r5, #0x1b]
movs r2, #0x80
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _08075948
movs r0, #0xa0
strb r0, [r5, #0x1b]
adds r0, r4, #0
adds r1, r6, #0
bl sub_0807564C
b _080759B2
_08075948:
ldrb r0, [r4, #7]
cmp r0, #0
beq _08075998
subs r0, #1
strb r0, [r4, #7]
lsls r0, r0, #0x18
cmp r0, #0
bne _08075962
movs r1, #0x9a
lsls r1, r1, #1
adds r0, r4, #0
bl sub_08077DF4
_08075962:
ldr r4, _08075990 @ =gPlayerEntity
ldrb r0, [r4, #0x14]
lsrs r0, r0, #1
lsls r0, r0, #3
strb r0, [r4, #0x15]
movs r0, #0xc0
lsls r0, r0, #2
strh r0, [r4, #0x24]
bl sub_08079E08
ldr r0, _08075994 @ =gScreenTransition
ldr r0, [r0]
movs r1, #3
ands r0, r1
cmp r0, #0
bne _080759B2
adds r0, r4, #0
movs r1, #0x11
movs r2, #0x40
bl CreateFx
b _080759B2
.align 2, 0
_08075990: .4byte gPlayerEntity
_08075994: .4byte gScreenTransition
_08075998:
ldrb r1, [r4, #0xe]
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _080759B2
ldr r0, [r5, #0x30]
ldr r1, _080759B4 @ =0xFFFBFFFF
ands r0, r1
str r0, [r5, #0x30]
adds r0, r4, #0
adds r1, r6, #0
bl sub_080759B8
_080759B2:
pop {r4, r5, r6, pc}
.align 2, 0
_080759B4: .4byte 0xFFFBFFFF
thumb_func_start sub_080759B8
sub_080759B8: @ 0x080759B8
push {r4, lr}
adds r3, r0, #0
adds r4, r1, #0
ldr r2, _080759E8 @ =gPlayerState
ldr r1, [r2, #0x30]
movs r0, #0x80
ands r1, r0
cmp r1, #0
bne _080759D0
ldr r0, _080759EC @ =gPlayerEntity
adds r0, #0x40
strb r1, [r0]
_080759D0:
ldr r0, [r2, #0x30]
ldr r1, _080759F0 @ =0xF7FFFFFF
ands r0, r1
str r0, [r2, #0x30]
movs r0, #0
strb r0, [r2, #0x1b]
str r0, [r2, #0x2c]
adds r0, r3, #0
adds r1, r4, #0
bl sub_08077E78
pop {r4, pc}
.align 2, 0
_080759E8: .4byte gPlayerState
_080759EC: .4byte gPlayerEntity
_080759F0: .4byte 0xF7FFFFFF