tmc/src/enemy/miniFireballGuy.c

68 lines
1.6 KiB
C

#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
extern void sub_08045678(Entity*);
extern void (*const gUnk_080D1868[])(Entity*);
extern void (*const gUnk_080D1880[])(Entity*);
void MiniFireballGuy(Entity* this) {
EnemyFunctionHandler(this, gUnk_080D1868);
}
void sub_080455BC(Entity* this) {
gUnk_080D1880[this->action](this);
}
void sub_080455D4(Entity* this) {
sub_0804AA30(this, gUnk_080D1868);
}
void sub_080455E4(Entity* this) {
if ((this != this->parent) && (this->parent != NULL)) {
this->field_0x6c.HALF.LO &= 0x7f;
this->parent->attachedEntity = this->attachedEntity;
this->attachedEntity->parent = this->parent;
}
sub_0804A7D4(this);
}
void nullsub_23(Entity* this) {
}
void sub_08045618(Entity* this) {
this->action = 1;
this->spriteSettings.b.draw = 1;
this->speed = 0x80;
this->field_0x3c = this->field_0x3c | 0x10;
sub_0804A720(this);
InitializeAnimation(this, 1);
sub_08045678(this);
}
void sub_08045654(Entity* this) {
sub_080AEFE0(this);
GetNextFrame(this);
if (sub_08003FC4(this, 0x1800) == 0) {
sub_08045678(this);
}
}
void sub_08045678(Entity* this) {
this->field_0x20 = 0x1c000;
if (this->actionDelay != 0) {
this->actionDelay--;
} else {
this->actionDelay = Random() & 3;
if ((sub_08049FA0(this) == 0) && (Random() & 3)) {
this->direction = DirectionRound(sub_08049EE4(this) - 4 + (Random() & 8));
} else {
this->direction = DirectionRound(Random());
}
}
}