mirror of https://github.com/zeldaret/tmc.git
100 lines
2.4 KiB
C
100 lines
2.4 KiB
C
#include "global.h"
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#include "entity.h"
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#include "textbox.h"
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#include "link.h"
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#include "functions.h"
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void sub_08065A64(Entity* this);
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void sub_08065AA4(Entity*);
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extern void (*gUnk_0811006C[])(Entity*);
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extern u32 gUnk_08110080[];
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void sub_08065990(Entity* this) {
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gUnk_0811006C[this->action](this);
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sub_08065A64(this);
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sub_0806ED78(this);
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}
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void sub_080659B8(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.ss0 = 1;
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this->animationState = 6;
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this->field_0x69 = -1;
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this->field_0x68 = sub_0801E99C(this);
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InitAnimationForceUpdate(this, this->animationState / 2);
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}
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void sub_080659F0(Entity* this) {
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UpdateAnimationSingleFrame(this);
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sub_08065AA4(this);
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}
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void sub_08065A00(Entity* this) {
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UpdateAnimationSingleFrame(this);
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sub_08065AA4(this);
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}
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void sub_08065A10(Entity* this) {
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if ((gTextBox.doTextBox & 0x7F) == 0) {
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this->action = 1;
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InitAnimationForceUpdate(this, this->animationState / 2);
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}
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}
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void sub_08065A34(Entity* this) {
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if (UpdateFuseInteraction() != 0) {
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this->action = 1;
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InitAnimationForceUpdate(this, this->animationState / 2);
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}
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}
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void sub_08065A50(Entity* this) {
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ShowNPCDialogue(this, &gUnk_08110080[this->entityType.parameter1 * 2]);
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}
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void sub_08065A64(Entity* this) {
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u32 uVar2;
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uVar2 = -(gLinkState.flags.all & 0x80) >> 0x1f;
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if (uVar2 != this->field_0x69) {
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if (uVar2 == 0) {
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sub_08078778(this);
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} else {
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sub_080787A8(this, this->field_0x68);
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}
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}
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this->field_0x69 = uVar2;
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}
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void sub_08065AA4(Entity* this) {
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if (this->interactType != 0) {
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if (gLinkState.flags.all & 0x80) {
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if (this->interactType == 2) {
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this->action = 4;
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sub_0806F118(this);
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} else {
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this->action = 3;
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sub_0805E3A0(this, 2);
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sub_08065A50(this);
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}
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InitAnimationForceUpdate(this, sub_0806F5A4(sub_080045C4(this, &gLinkEntity)));
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} else {
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sub_08065A50(this);
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sub_080791D0();
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}
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PlaySFX(0xD3);
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this->interactType = 0;
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}
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}
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void sub_08065B1C(Entity* this) {
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if (this->action == 0) {
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this->action += 1;
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this->spriteSettings.b.ss0 = 1;
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InitAnimationForceUpdate(this, 7);
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} else {
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UpdateAnimationSingleFrame(this);
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}
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}
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