tmc/asm/projectile/projectile4.s

336 lines
5.4 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile4
Projectile4: @ 0x080A843C
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A8454 @ =gUnk_081296F0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A8454: .4byte gUnk_081296F0
thumb_func_start sub_080A8458
sub_080A8458: @ 0x080A8458
push {lr}
ldr r2, _080A846C @ =gUnk_08129704
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A846C: .4byte gUnk_08129704
thumb_func_start sub_080A8470
sub_080A8470: @ 0x080A8470
push {r4, lr}
adds r4, r0, #0
adds r2, r4, #0
adds r2, #0x41
ldrb r0, [r2]
cmp r0, #0x80
bne _080A8496
adds r0, r4, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0x68
bne _080A848E
movs r0, #0x86
bl EnqueueSFX
_080A848E:
adds r0, r4, #0
bl DeleteEntity
b _080A84C6
_080A8496:
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
adds r0, #4
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
ldrb r0, [r2]
adds r0, #0x7e
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bhi _080A84B8
adds r0, r4, #0
bl sub_080A8680
b _080A84C6
_080A84B8:
adds r0, r4, #0
movs r1, #0x19
bl InitializeAnimation
adds r0, r4, #0
bl sub_080A86A0
_080A84C6:
pop {r4, pc}
thumb_func_start sub_080A84C8
sub_080A84C8: @ 0x080A84C8
push {r4, lr}
adds r4, r0, #0
movs r1, #0
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x30
strb r0, [r4, #0xe]
strb r1, [r4, #0xf]
ldrh r0, [r4, #0x36]
subs r0, #4
strh r0, [r4, #0x36]
movs r0, #0x15
bl CheckGlobalFlag
cmp r0, #0
bne _080A84F0
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x68
strb r0, [r1]
_080A84F0:
ldr r0, _080A8500 @ =0x0000018D
bl EnqueueSFX
adds r0, r4, #0
movs r1, #0x18
bl InitializeAnimation
pop {r4, pc}
.align 2, 0
_080A8500: .4byte 0x0000018D
thumb_func_start sub_080A8504
sub_080A8504: @ 0x080A8504
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
cmp r0, #0
beq _080A853C
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080A8524
bl DeleteThisEntity
_080A8524:
adds r0, r4, #0
bl sub_08016AD2
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A8558
movs r0, #4
strb r0, [r4, #0xc]
b _080A8558
_080A853C:
ldrh r1, [r4, #0x2a]
adds r0, r4, #0
bl sub_0800417E
adds r0, r4, #0
bl sub_08016AD2
adds r0, r4, #0
movs r1, #0x19
bl InitializeAnimation
adds r0, r4, #0
bl sub_080A86A0
_080A8558:
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _080A85B6
ldr r5, [r4, #0x50]
ldr r0, [r5, #4]
cmp r0, #0
beq _080A85B6
adds r0, r4, #0
adds r1, r5, #0
bl sub_080177A0
cmp r0, #0
beq _080A85B6
adds r0, r4, #0
adds r0, #0x3d
movs r3, #0
movs r2, #0x10
strb r2, [r0]
ldrb r0, [r4, #0x15]
rsbs r0, r0, #0
adds r1, r4, #0
adds r1, #0x3e
strb r0, [r1]
adds r1, #3
movs r0, #0x80
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x42
movs r1, #0xc
strb r1, [r0]
adds r0, #4
strh r3, [r0]
adds r0, r5, #0
adds r0, #0x3d
strb r2, [r0]
ldrb r0, [r4, #0x15]
adds r2, r5, #0
adds r2, #0x3e
strb r0, [r2]
adds r2, #3
movs r0, #0xc2
strb r0, [r2]
adds r0, r5, #0
adds r0, #0x42
strb r1, [r0]
adds r0, #4
strh r3, [r0]
_080A85B6:
pop {r4, r5, pc}
thumb_func_start sub_080A85B8
sub_080A85B8: @ 0x080A85B8
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
cmp r0, #0
beq _080A85F2
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080A85D8
bl DeleteThisEntity
_080A85D8:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A860E
movs r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r4, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
b _080A860E
_080A85F2:
ldrh r1, [r4, #0x2a]
adds r0, r4, #0
bl sub_0800417E
adds r0, r4, #0
bl sub_08016AD2
adds r0, r4, #0
movs r1, #0x19
bl InitializeAnimation
adds r0, r4, #0
bl sub_080A86A0
_080A860E:
pop {r4, pc}
thumb_func_start sub_080A8610
sub_080A8610: @ 0x080A8610
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r4, #0x5a
ldrb r1, [r4]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A8628
bl DeleteThisEntity
_080A8628:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A862C
sub_080A862C: @ 0x080A862C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AF090
movs r1, #0xa0
lsls r1, r1, #6
adds r0, r4, #0
bl sub_080044EC
cmp r0, #0
beq _080A864E
cmp r0, #1
beq _080A8654
b _080A8662
_080A864E:
bl DeleteThisEntity
b _080A867E
_080A8654:
ldrb r0, [r4, #0x10]
movs r1, #0x7f
ands r1, r0
strb r1, [r4, #0x10]
movs r0, #0x90
lsls r0, r0, #1
strh r0, [r4, #0x24]
_080A8662:
ldrb r1, [r4, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080A867E
ldrb r2, [r4, #0x18]
lsls r1, r2, #0x1e
lsrs r1, r1, #0x1e
movs r0, #1
eors r1, r0
subs r0, #5
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
_080A867E:
pop {r4, pc}
thumb_func_start sub_080A8680
sub_080A8680: @ 0x080A8680
push {lr}
movs r1, #2
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
movs r1, #3
strb r1, [r0, #0xe]
movs r1, #1
strb r1, [r0, #0xf]
movs r0, #0x8c
lsls r0, r0, #1
bl EnqueueSFX
pop {pc}
thumb_func_start sub_080A86A0
sub_080A86A0: @ 0x080A86A0
push {lr}
movs r3, #0
movs r1, #3
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
strh r3, [r0, #0x24]
movs r0, #0xc7
lsls r0, r0, #1
bl EnqueueSFX
pop {pc}