tmc/asm/projectile/projectileE.s

125 lines
2.1 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ProjectileE
ProjectileE: @ 0x080A9500
push {lr}
ldr r2, _080A9514 @ =gUnk_08129A64
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A9514: .4byte gUnk_08129A64
thumb_func_start sub_080A9518
sub_080A9518: @ 0x080A9518
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
movs r1, #0xa
strb r1, [r0, #0xe]
ldrh r1, [r0, #0x36]
subs r1, #2
strh r1, [r0, #0x36]
ldrh r1, [r0, #0x32]
adds r1, #2
strh r1, [r0, #0x32]
movs r1, #0
bl InitializeAnimation
ldr r0, _080A953C @ =0x00000149
bl SoundReq
pop {pc}
.align 2, 0
_080A953C: .4byte 0x00000149
thumb_func_start sub_080A9540
sub_080A9540: @ 0x080A9540
push {r4, lr}
adds r3, r0, #0
ldrb r0, [r3, #0xe]
subs r0, #1
strb r0, [r3, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A9578
movs r0, #2
strb r0, [r3, #0xc]
ldrb r1, [r3, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r3, #0x10]
adds r2, r3, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
strb r0, [r2]
ldrh r0, [r3, #0x32]
adds r0, #6
strh r0, [r3, #0x32]
adds r0, r3, #0
movs r1, #1
bl InitializeAnimation
b _080A95B6
_080A9578:
ldrh r1, [r3, #0x36]
movs r2, #0x36
ldrsh r0, [r3, r2]
cmp r0, #0
beq _080A9586
adds r0, r1, #1
strh r0, [r3, #0x36]
_080A9586:
ldrb r1, [r3, #0x15]
lsls r1, r1, #1
ldr r0, _080A95B8 @ =gSineTable
adds r1, r1, r0
movs r4, #0
ldrsh r2, [r1, r4]
movs r4, #0x24
ldrsh r0, [r3, r4]
muls r2, r0, r2
ldr r0, [r3, #0x2c]
adds r0, r0, r2
str r0, [r3, #0x2c]
adds r1, #0x80
movs r0, #0
ldrsh r1, [r1, r0]
movs r2, #0x24
ldrsh r0, [r3, r2]
muls r1, r0, r1
ldr r0, [r3, #0x30]
subs r0, r0, r1
str r0, [r3, #0x30]
adds r0, r3, #0
bl GetNextFrame
_080A95B6:
pop {r4, pc}
.align 2, 0
_080A95B8: .4byte gSineTable
thumb_func_start sub_080A95BC
sub_080A95BC: @ 0x080A95BC
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A95D8
adds r0, r4, #0
bl DeleteEntity
_080A95D8:
pop {r4, pc}
.align 2, 0