tmc/src/enemyUtils.c

231 lines
7.9 KiB
C

#define NENT_DEPRECATED
#include "entity.h"
#include "definitions.h"
#include "functions.h"
#include "object.h"
#include "save.h"
#include "projectile.h"
#include "object/deathFx.h"
extern void sub_08049CF4(Entity*);
extern EnemyDefinition gEnemyDefinitions[];
const EnemyDefinition* GetEnemyDefinition(Entity* entity);
bool32 LoadEnemySprite(Entity* entity, const EnemyDefinition* definition);
extern const u16 gUnk_080D3E74[];
const EnemyDefinition* GetEnemyDefinition(Entity* entity) {
const EnemyDefinition* definition = &gEnemyDefinitions[entity->id];
if (definition->gfx == 0xffff) {
definition = &definition->ptr.definition[entity->type];
}
return definition;
}
bool32 EnemyInit(GenericEntity* this) {
if ((super->flags & ENT_DID_INIT) == 0) {
const EnemyDefinition* definition = GetEnemyDefinition(super);
if (LoadEnemySprite(super, definition) == FALSE) {
return FALSE;
}
super->flags |= ENT_DID_INIT;
if (definition->spriteFlags.collision != 0) {
COLLISION_ON(super);
}
super->spriteIndex = definition->spriteIndex;
if (super->spriteSettings.draw == 0) {
super->spriteSettings.draw = definition->spriteFlags.draw;
}
super->spritePriority.b1 = definition->spriteFlags.spritePriority;
super->spriteSettings.shadow = definition->spriteFlags.shadow;
if (super->speed == 0) {
super->speed = definition->speed;
}
super->flags2 = definition->flags2;
super->hitType = definition->damageType;
super->hitbox = (Hitbox*)definition->ptr.hitbox;
super->health = definition->health;
if (super->hurtType == 0) {
super->hurtType = 0x41;
}
UpdateSpriteForCollisionLayer(super);
if ((this->field_0x6c.HALF.HI & 0x20) != 0) {
u32 uVar4 = gUnk_080D3E74[super->id >> 3] >> ((super->id & 7) << 1) & 3;
if (uVar4 != 0) {
Entity* object = CreateObject(OBJECT_A9, uVar4 - 1, 0);
if (object != NULL) {
object->actionDelay = super->flags;
object->field_0xf = super->spriteSettings.draw;
object->spritePriority.b0 = 3;
object->parent = super;
CopyPosition(super, object);
super->flags &= ~ENT_COLLIDE;
super->spriteSettings.draw = 0;
this->field_0x6c.HALF.HI |= 0x10;
}
}
}
}
return TRUE;
}
bool32 LoadEnemySprite(Entity* entity, const EnemyDefinition* definition) {
bool32 result;
if (definition->gfx != 0) {
if ((definition->gfx & 0x8000) != 0) {
// Common gfx: Reuse sprite that is already in vram? (bitfield 0x8000)
entity->spriteVramOffset = definition->gfx & 0x3ff;
} else {
if ((definition->gfx & 0x4000) != 0) {
// Swap gfx (bitfield 0x4000)
result = LoadSwapGFX(entity, (u8)(definition->gfx >> 4), 0);
} else {
// Fixed gfx
result = LoadFixedGFX(entity, definition->gfx);
}
if (result == FALSE) {
return FALSE;
}
}
}
LoadObjPalette(entity, definition->paletteIndex);
return TRUE;
}
ASM_FUNC("asm/non_matching/enemyUtils/sub_0804A720.inc", void sub_0804A720(Entity* this))
void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem);
void sub_0804A7D4(Entity* this) {
CreateDeathFx((GenericEntity*)this, this->id, 0);
}
void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem) {
DeathFxObject* deathFx;
DeathFxObject* deathFx2;
u8 bVar3;
if ((parent->field_0x6c.HALF.HI & 1) != 0) {
if ((parent->field_0x6c.HALF.HI & 2) != 0) {
return;
}
deathFx = (DeathFxObject*)CreateObject(DEATH_FX, parent->base.id, 0);
if (deathFx == NULL) {
return;
}
deathFx->unk6c = 1;
PositionRelative(&(parent->base), &(deathFx->base), 0, 1);
deathFx->base.parent = &(parent->base);
parent->field_0x6c.HALF.HI |= 2;
if ((parent->base.id == 0x37) && (gRoomTransition.field_0x39 != 0)) {
DeleteThisEntity();
}
sub_0807CD9C();
SoundReq(SONG_STOP_BGM);
DeleteThisEntity();
return;
} else {
int tmp = parent->base.field_0x3a & 2;
if (tmp == 0) {
sub_08049CF4(&(parent->base));
gSave.unk50 += 1;
parent->base.field_0x3a |= 2;
parent->base.actionDelay = 0xff;
SetDefaultPriority(&(parent->base), 3);
deathFx2 = (DeathFxObject*)CreateObject(DEATH_FX, parent->base.id, 0);
if (deathFx2 != NULL) {
deathFx2->unk6c = tmp;
deathFx2->parentId = parentId;
deathFx2->item = fixedItem;
deathFx2->base.parent = &(parent->base);
deathFx2->base.child = &(parent->base);
CopyPosition(&(parent->base), &(deathFx2->base));
}
if ((parent->field_0x6c.HALF.HI & 8) != 0) {
deathFx2->unk6c |= 8;
DeleteEntity(&(parent->base));
return;
}
if ((parent->base.bitfield & 0x7f) == 0x13) {
bVar3 = parent->base.field_0x1c & 0xf;
if (bVar3 != 1) {
if ((bVar3 == 2) && (deathFx2 != NULL)) {
deathFx2->unk6c |= 2;
}
} else {
if (deathFx2 != NULL) {
deathFx2->unk6c |= 4;
}
}
deathFx2->base.parent = NULL;
DeleteThisEntity();
return;
}
}
if (parent->base.actionDelay == 0) {
DeleteThisEntity();
} else {
if (--parent->base.actionDelay == 0) {
parent->base.spriteSettings.draw = 0;
SetDefaultPriority(&(parent->base), 0);
} else {
if (parent->base.actionDelay < 9) {
if (parent->base.spriteSettings.draw) {
parent->base.spriteSettings.draw = 0;
} else {
parent->base.spriteSettings.draw = 1;
}
}
}
}
return;
}
}
Entity* CreateProjectileWithParent(Entity* parent, u32 projectileId, u32 projectileType) {
Entity* projectile;
projectile = CreateProjectile(projectileId);
if (projectile != NULL) {
projectile->type = projectileType;
CopyPosition(parent, projectile);
}
return projectile;
}
void SetChildOffset(Entity* entity, s32 xOffset, s32 yOffset, s32 zOffset) {
Entity* other;
GenericEntity* this = (GenericEntity*)entity;
other = *(Entity**)&this->field_0x68;
if (other != NULL) {
other->spriteRendering.b3 = super->spriteRendering.b3;
other->spriteOrientation.flipY = super->spriteOrientation.flipY;
other->x.HALF.HI = super->x.HALF.HI + xOffset;
other->y.HALF.HI = super->y.HALF.HI + yOffset;
other->z.HALF.HI = super->z.HALF.HI + zOffset;
other->collisionLayer = super->collisionLayer;
}
}
Entity* sub_0804A9FC(Entity* parent, u32 fxType) {
Entity* fx;
GenericEntity* this = (GenericEntity*)parent;
if ((*(Entity**)&this->field_0x68 == NULL) && (fx = CreateFx(super, fxType, 0), fx != NULL)) {
*(Entity**)&this->field_0x68 = fx;
} else {
fx = NULL;
}
return fx;
}
void sub_0804AA1C(Entity* entity) {
GenericEntity* this = (GenericEntity*)entity;
if (*(Entity**)&this->field_0x68 != NULL) {
(*(Entity**)&this->field_0x68)->parent = NULL;
*(Entity**)&this->field_0x68 = NULL;
}
}