mirror of https://github.com/zeldaret/tmc.git
231 lines
7.9 KiB
C
231 lines
7.9 KiB
C
#define NENT_DEPRECATED
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#include "entity.h"
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#include "definitions.h"
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#include "functions.h"
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#include "object.h"
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#include "save.h"
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#include "projectile.h"
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#include "object/deathFx.h"
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extern void sub_08049CF4(Entity*);
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extern EnemyDefinition gEnemyDefinitions[];
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const EnemyDefinition* GetEnemyDefinition(Entity* entity);
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bool32 LoadEnemySprite(Entity* entity, const EnemyDefinition* definition);
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extern const u16 gUnk_080D3E74[];
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const EnemyDefinition* GetEnemyDefinition(Entity* entity) {
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const EnemyDefinition* definition = &gEnemyDefinitions[entity->id];
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if (definition->gfx == 0xffff) {
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definition = &definition->ptr.definition[entity->type];
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}
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return definition;
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}
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bool32 EnemyInit(GenericEntity* this) {
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if ((super->flags & ENT_DID_INIT) == 0) {
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const EnemyDefinition* definition = GetEnemyDefinition(super);
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if (LoadEnemySprite(super, definition) == FALSE) {
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return FALSE;
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}
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super->flags |= ENT_DID_INIT;
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if (definition->spriteFlags.collision != 0) {
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COLLISION_ON(super);
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}
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super->spriteIndex = definition->spriteIndex;
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if (super->spriteSettings.draw == 0) {
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super->spriteSettings.draw = definition->spriteFlags.draw;
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}
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super->spritePriority.b1 = definition->spriteFlags.spritePriority;
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super->spriteSettings.shadow = definition->spriteFlags.shadow;
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if (super->speed == 0) {
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super->speed = definition->speed;
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}
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super->flags2 = definition->flags2;
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super->hitType = definition->damageType;
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super->hitbox = (Hitbox*)definition->ptr.hitbox;
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super->health = definition->health;
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if (super->hurtType == 0) {
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super->hurtType = 0x41;
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}
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UpdateSpriteForCollisionLayer(super);
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if ((this->field_0x6c.HALF.HI & 0x20) != 0) {
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u32 uVar4 = gUnk_080D3E74[super->id >> 3] >> ((super->id & 7) << 1) & 3;
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if (uVar4 != 0) {
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Entity* object = CreateObject(OBJECT_A9, uVar4 - 1, 0);
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if (object != NULL) {
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object->actionDelay = super->flags;
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object->field_0xf = super->spriteSettings.draw;
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object->spritePriority.b0 = 3;
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object->parent = super;
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CopyPosition(super, object);
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super->flags &= ~ENT_COLLIDE;
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super->spriteSettings.draw = 0;
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this->field_0x6c.HALF.HI |= 0x10;
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}
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}
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}
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}
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return TRUE;
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}
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bool32 LoadEnemySprite(Entity* entity, const EnemyDefinition* definition) {
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bool32 result;
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if (definition->gfx != 0) {
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if ((definition->gfx & 0x8000) != 0) {
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// Common gfx: Reuse sprite that is already in vram? (bitfield 0x8000)
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entity->spriteVramOffset = definition->gfx & 0x3ff;
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} else {
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if ((definition->gfx & 0x4000) != 0) {
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// Swap gfx (bitfield 0x4000)
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result = LoadSwapGFX(entity, (u8)(definition->gfx >> 4), 0);
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} else {
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// Fixed gfx
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result = LoadFixedGFX(entity, definition->gfx);
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}
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if (result == FALSE) {
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return FALSE;
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}
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}
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}
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LoadObjPalette(entity, definition->paletteIndex);
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return TRUE;
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}
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ASM_FUNC("asm/non_matching/enemyUtils/sub_0804A720.inc", void sub_0804A720(Entity* this))
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void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem);
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void sub_0804A7D4(Entity* this) {
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CreateDeathFx((GenericEntity*)this, this->id, 0);
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}
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void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem) {
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DeathFxObject* deathFx;
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DeathFxObject* deathFx2;
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u8 bVar3;
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if ((parent->field_0x6c.HALF.HI & 1) != 0) {
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if ((parent->field_0x6c.HALF.HI & 2) != 0) {
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return;
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}
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deathFx = (DeathFxObject*)CreateObject(DEATH_FX, parent->base.id, 0);
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if (deathFx == NULL) {
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return;
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}
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deathFx->unk6c = 1;
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PositionRelative(&(parent->base), &(deathFx->base), 0, 1);
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deathFx->base.parent = &(parent->base);
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parent->field_0x6c.HALF.HI |= 2;
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if ((parent->base.id == 0x37) && (gRoomTransition.field_0x39 != 0)) {
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DeleteThisEntity();
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}
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sub_0807CD9C();
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SoundReq(SONG_STOP_BGM);
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DeleteThisEntity();
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return;
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} else {
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int tmp = parent->base.field_0x3a & 2;
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if (tmp == 0) {
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sub_08049CF4(&(parent->base));
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gSave.unk50 += 1;
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parent->base.field_0x3a |= 2;
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parent->base.actionDelay = 0xff;
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SetDefaultPriority(&(parent->base), 3);
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deathFx2 = (DeathFxObject*)CreateObject(DEATH_FX, parent->base.id, 0);
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if (deathFx2 != NULL) {
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deathFx2->unk6c = tmp;
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deathFx2->parentId = parentId;
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deathFx2->item = fixedItem;
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deathFx2->base.parent = &(parent->base);
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deathFx2->base.child = &(parent->base);
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CopyPosition(&(parent->base), &(deathFx2->base));
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}
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if ((parent->field_0x6c.HALF.HI & 8) != 0) {
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deathFx2->unk6c |= 8;
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DeleteEntity(&(parent->base));
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return;
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}
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if ((parent->base.bitfield & 0x7f) == 0x13) {
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bVar3 = parent->base.field_0x1c & 0xf;
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if (bVar3 != 1) {
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if ((bVar3 == 2) && (deathFx2 != NULL)) {
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deathFx2->unk6c |= 2;
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}
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} else {
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if (deathFx2 != NULL) {
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deathFx2->unk6c |= 4;
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}
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}
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deathFx2->base.parent = NULL;
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DeleteThisEntity();
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return;
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}
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}
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if (parent->base.actionDelay == 0) {
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DeleteThisEntity();
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} else {
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if (--parent->base.actionDelay == 0) {
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parent->base.spriteSettings.draw = 0;
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SetDefaultPriority(&(parent->base), 0);
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} else {
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if (parent->base.actionDelay < 9) {
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if (parent->base.spriteSettings.draw) {
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parent->base.spriteSettings.draw = 0;
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} else {
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parent->base.spriteSettings.draw = 1;
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}
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}
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}
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}
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return;
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}
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}
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Entity* CreateProjectileWithParent(Entity* parent, u32 projectileId, u32 projectileType) {
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Entity* projectile;
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projectile = CreateProjectile(projectileId);
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if (projectile != NULL) {
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projectile->type = projectileType;
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CopyPosition(parent, projectile);
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}
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return projectile;
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}
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void SetChildOffset(Entity* entity, s32 xOffset, s32 yOffset, s32 zOffset) {
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Entity* other;
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GenericEntity* this = (GenericEntity*)entity;
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other = *(Entity**)&this->field_0x68;
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if (other != NULL) {
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other->spriteRendering.b3 = super->spriteRendering.b3;
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other->spriteOrientation.flipY = super->spriteOrientation.flipY;
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other->x.HALF.HI = super->x.HALF.HI + xOffset;
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other->y.HALF.HI = super->y.HALF.HI + yOffset;
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other->z.HALF.HI = super->z.HALF.HI + zOffset;
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other->collisionLayer = super->collisionLayer;
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}
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}
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Entity* sub_0804A9FC(Entity* parent, u32 fxType) {
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Entity* fx;
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GenericEntity* this = (GenericEntity*)parent;
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if ((*(Entity**)&this->field_0x68 == NULL) && (fx = CreateFx(super, fxType, 0), fx != NULL)) {
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*(Entity**)&this->field_0x68 = fx;
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} else {
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fx = NULL;
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}
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return fx;
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}
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void sub_0804AA1C(Entity* entity) {
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GenericEntity* this = (GenericEntity*)entity;
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if (*(Entity**)&this->field_0x68 != NULL) {
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(*(Entity**)&this->field_0x68)->parent = NULL;
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*(Entity**)&this->field_0x68 = NULL;
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}
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}
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