tmc/asm/chaser.s

160 lines
2.6 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Chaser
Chaser: @ 0x0802B4D8
push {r4, r5, lr}
adds r5, r0, #0
bl sub_080012DC
adds r1, r0, #0
cmp r1, #0
beq _0802B4FC
ldr r0, _0802B4F8 @ =gUnk_080012C8
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r5, #0
bl _call_via_r1
b _0802B510
.align 2, 0
_0802B4F8: .4byte gUnk_080012C8
_0802B4FC:
ldr r4, _0802B514 @ =gUnk_080CD27C
adds r0, r5, #0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
_0802B510:
pop {r4, r5, pc}
.align 2, 0
_0802B514: .4byte gUnk_080CD27C
thumb_func_start sub_0802B518
sub_0802B518: @ 0x0802B518
push {lr}
ldr r2, _0802B52C @ =gUnk_080CD298
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0802B52C: .4byte gUnk_080CD298
thumb_func_start sub_0802B530
sub_0802B530: @ 0x0802B530
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
movs r1, #0
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_0802B540
sub_0802B540: @ 0x0802B540
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0802B550
subs r0, #1
strb r0, [r4, #0xe]
b _0802B56A
_0802B550:
adds r0, r4, #0
movs r1, #1
movs r2, #0xc
bl sub_0804A024
adds r1, r0, #0
cmp r1, #0xff
beq _0802B56A
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x40
strh r0, [r4, #0x24]
strb r1, [r4, #0x15]
_0802B56A:
pop {r4, pc}
thumb_func_start sub_0802B56C
sub_0802B56C: @ 0x0802B56C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0802B586
movs r0, #0x40
strh r0, [r4, #0x24]
_0802B586:
adds r0, r4, #0
bl sub_080AF038
cmp r0, #0
beq _0802B5B8
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #1
beq _0802B5A2
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_0802B5A2:
ldrh r2, [r4, #0x24]
movs r0, #0x24
ldrsh r1, [r4, r0]
ldr r0, _0802B5B4 @ =0x0000021F
cmp r1, r0
bgt _0802B5C4
adds r0, r2, #4
strh r0, [r4, #0x24]
b _0802B5C4
.align 2, 0
_0802B5B4: .4byte 0x0000021F
_0802B5B8:
movs r0, #3
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
_0802B5C4:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802B5C8
sub_0802B5C8: @ 0x0802B5C8
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0802B5EE
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_0802B5EE:
pop {r4, pc}