tmc/asm/farmers.s

206 lines
3.4 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Farmers
Farmers: @ 0x0806BBE4
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0806BC40
ldrb r0, [r4, #0xa]
lsls r1, r0, #1
adds r1, r1, r0
lsls r1, r1, #2
ldr r0, _0806BC28 @ =gUnk_08113140
adds r1, r1, r0
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _0806BC54
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0xe]
movs r0, #1
ands r1, r0
lsls r1, r1, #6
ldrb r2, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
lsls r0, r0, #0x19
cmp r0, #0
blt _0806BC2C
movs r0, #6
b _0806BC2E
.align 2, 0
_0806BC28: .4byte gUnk_08113140
_0806BC2C:
movs r0, #2
_0806BC2E:
strb r0, [r4, #0x14]
ldrb r0, [r4, #0x14]
strb r0, [r4, #0xe]
adds r0, r4, #0
bl sub_0806BC58
adds r0, r4, #0
bl sub_0807DD64
_0806BC40:
adds r0, r4, #0
movs r1, #0
bl sub_0807DDAC
adds r0, r4, #0
bl sub_0807DDE4
adds r0, r4, #0
bl GetNextFrame
_0806BC54:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806BC58
sub_0806BC58: @ 0x0806BC58
push {lr}
movs r1, #2
bl sub_0805E3A0
pop {pc}
.align 2, 0
thumb_func_start Farmers_Head
Farmers_Head: @ 0x0806BC64
push {r4, lr}
adds r4, r0, #0
adds r0, #0x5a
ldrb r0, [r0]
movs r2, #0x7f
ands r2, r0
adds r0, r4, #0
movs r1, #0
bl SetExtraSpriteFrame
ldrb r2, [r4, #0x1e]
adds r0, r4, #0
movs r1, #1
bl SetExtraSpriteFrame
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl SetSpriteSubEntryOffsetData1
adds r0, r4, #0
bl sub_0807000C
pop {r4, pc}
thumb_func_start sub_0806BC94
sub_0806BC94: @ 0x0806BC94
push {lr}
ldrb r3, [r0, #0x18]
lsls r3, r3, #0x19
lsrs r3, r3, #0x1f
rsbs r2, r3, #0
orrs r2, r3
asrs r2, r2, #0x1f
movs r3, #8
ands r2, r3
ldr r1, [r1, #4]
adds r1, r1, r2
ldrb r2, [r0, #0x14]
lsrs r2, r2, #1
adds r1, r1, r2
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_0806BCB8
sub_0806BCB8: @ 0x0806BCB8
ldrb r1, [r0, #0xe]
strb r1, [r0, #0x14]
bx lr
.align 2, 0
thumb_func_start sub_0806BCC0
sub_0806BCC0: @ 0x0806BCC0
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xa]
cmp r0, #0
bne _0806BCD0
adds r0, r1, #0
bl sub_0806F188
_0806BCD0:
pop {pc}
.align 2, 0
thumb_func_start sub_0806BCD4
sub_0806BCD4: @ 0x0806BCD4
push {r4, lr}
adds r4, r0, #0
bl sub_0801E99C
adds r1, r0, #0
adds r0, r4, #0
bl sub_08078784
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806BCE8
sub_0806BCE8: @ 0x0806BCE8
push {lr}
ldrb r1, [r0, #0xa]
lsls r1, r1, #3
ldr r2, _0806BCF8 @ =gUnk_08113158
adds r1, r1, r2
bl ShowNPCDialogue
pop {pc}
.align 2, 0
_0806BCF8: .4byte gUnk_08113158
thumb_func_start Farmers_Fusion
Farmers_Fusion: @ 0x0806BCFC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0806BD4C
ldrb r0, [r4, #0xa]
lsls r1, r0, #1
adds r1, r1, r0
lsls r1, r1, #2
ldr r0, _0806BD48 @ =gUnk_08113140
adds r1, r1, r0
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _0806BD52
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
movs r1, #0x41
rsbs r1, r1, #0
ands r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
bl sub_0806BC58
adds r0, r4, #0
movs r1, #3
bl InitAnimationForceUpdate
b _0806BD52
.align 2, 0
_0806BD48: .4byte gUnk_08113140
_0806BD4C:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_0806BD52:
pop {r4, pc}