tmc/asm/farore.s

140 lines
2.2 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Farore
Farore: @ 0x08064990
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #1
beq _080649C2
cmp r0, #1
bgt _080649A4
cmp r0, #0
beq _080649AA
b _08064A24
_080649A4:
cmp r0, #2
beq _08064A0A
b _08064A24
_080649AA:
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
adds r0, r4, #0
bl sub_0807DD50
b _08064A24
_080649C2:
adds r2, r4, #0
adds r2, #0x39
movs r1, #0
ldrsb r1, [r2, r1]
cmp r1, #2
bne _08064A00
movs r0, #0
strb r1, [r4, #0xc]
strb r0, [r2]
adds r0, r4, #0
bl sub_0806F118
adds r0, r4, #0
adds r0, #0x58
ldrb r1, [r0]
adds r0, #0x10
strb r1, [r0]
ldr r1, _080649FC @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r4, #0
bl InitAnimationForceUpdate
b _08064A24
.align 2, 0
_080649FC: .4byte gLinkEntity
_08064A00:
adds r0, r4, #0
movs r1, #0
bl sub_0807DD94
b _08064A24
_08064A0A:
adds r0, r4, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _08064A24
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x68
ldrb r1, [r0]
adds r0, r4, #0
bl InitAnimationForceUpdate
_08064A24:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08064A28
sub_08064A28: @ 0x08064A28
push {r4, r5, r6, lr}
adds r4, r0, #0
bl sub_0801E99C
adds r5, r0, #0
ldr r6, _08064A58 @ =gUnk_02002A40
adds r0, r4, #0
bl sub_08002632
ldr r2, _08064A5C @ =0x00000141
adds r1, r6, r2
adds r0, r0, r1
ldrb r0, [r0]
cmp r0, #0
beq _08064A4E
ldrb r0, [r6, #8]
cmp r0, #6
bhi _08064A4E
movs r5, #0
_08064A4E:
adds r0, r4, #0
adds r1, r5, #0
bl sub_08078784
pop {r4, r5, r6, pc}
.align 2, 0
_08064A58: .4byte gUnk_02002A40
_08064A5C: .4byte 0x00000141
thumb_func_start Farore_Fusion
Farore_Fusion: @ 0x08064A60
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
cmp r0, #0
bne _08064A86
adds r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
adds r0, r2, #0
movs r1, #6
bl InitAnimationForceUpdate
b _08064A8C
_08064A86:
adds r0, r2, #0
bl UpdateAnimationSingleFrame
_08064A8C:
pop {pc}
.align 2, 0