tmc/asm/fireballGuy.s

284 lines
4.4 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start FireballGuy
FireballGuy: @ 0x08045394
push {lr}
ldr r1, _080453A0 @ =gUnk_080D17E8
bl EnemyFunctionHandler
pop {pc}
.align 2, 0
_080453A0: .4byte gUnk_080D17E8
thumb_func_start sub_080453A4
sub_080453A4: @ 0x080453A4
push {lr}
ldr r2, _080453B8 @ =gUnk_080D1800
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080453B8: .4byte gUnk_080D1800
thumb_func_start sub_080453BC
sub_080453BC: @ 0x080453BC
push {lr}
adds r2, r0, #0
adds r0, #0x45
ldrb r1, [r0]
cmp r1, #0
beq _080453D6
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, r1
beq _080453D6
movs r0, #2
strb r0, [r2, #0xc]
b _080453DE
_080453D6:
ldr r1, _080453E0 @ =gUnk_080D17E8
adds r0, r2, #0
bl sub_0804AA30
_080453DE:
pop {pc}
.align 2, 0
_080453E0: .4byte gUnk_080D17E8
thumb_func_start nullsub_172
nullsub_172: @ 0x080453E4
bx lr
.align 2, 0
thumb_func_start sub_080453E8
sub_080453E8: @ 0x080453E8
push {r4, lr}
adds r4, r0, #0
movs r1, #0
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
strb r1, [r4, #0xe]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
movs r0, #0x80
strh r0, [r4, #0x24]
adds r0, r4, #0
adds r0, #0x45
ldrb r1, [r0]
adds r0, #0x3f
strb r1, [r0]
adds r2, r4, #0
adds r2, #0x3c
ldrb r1, [r2]
movs r0, #0x10
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
bl sub_0804A720
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_08045524
pop {r4, pc}
thumb_func_start sub_08045430
sub_08045430: @ 0x08045430
push {r4, lr}
adds r4, r0, #0
bl sub_080AEFE0
adds r0, r4, #0
bl GetNextFrame
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08045452
adds r0, r4, #0
bl sub_08045524
_08045452:
pop {r4, pc}
thumb_func_start sub_08045454
sub_08045454: @ 0x08045454
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
sub sp, #0x10
mov r8, r0
ldr r1, _08045518 @ =gUnk_080D180C
ldrb r0, [r0, #0xa]
adds r0, r0, r1
ldrb r7, [r0]
movs r0, #0x48
subs r0, r0, r7
ldr r1, _0804551C @ =gUnk_03003DBC
ldrb r1, [r1]
cmp r0, r1
ble _0804550C
cmp r7, #0
beq _0804548E
mov r4, sp
adds r5, r7, #0
_0804547C:
mov r0, r8
ldrb r1, [r0, #0xa]
movs r0, #0x59
bl CreateEnemy
stm r4!, {r0}
subs r5, #1
cmp r5, #0
bne _0804547C
_0804548E:
ldr r2, _08045520 @ =gUnk_080D1810
mov sb, r2
movs r5, #0
cmp r5, r7
bge _080454EE
_08045498:
lsls r0, r5, #2
add r0, sp
ldr r6, [r0]
adds r4, r5, #1
adds r0, r4, #0
adds r1, r7, #0
bl __modsi3
lsls r0, r0, #2
add r0, sp
ldr r0, [r0]
str r0, [r6, #0x54]
adds r0, r5, r7
subs r0, #1
adds r1, r7, #0
bl __modsi3
lsls r0, r0, #2
add r0, sp
ldr r0, [r0]
str r0, [r6, #0x50]
movs r1, #0
movs r0, #1
strb r0, [r6, #0xb]
strh r1, [r6, #0x36]
adds r1, r6, #0
adds r1, #0x3d
movs r0, #0xf0
strb r0, [r1]
mov r0, sb
movs r2, #0
ldrsb r2, [r0, r2]
movs r3, #1
ldrsb r3, [r0, r3]
mov r0, r8
adds r1, r6, #0
bl sub_08045178
movs r2, #2
add sb, r2
adds r5, r4, #0
cmp r5, r7
blt _08045498
_080454EE:
mov r0, r8
movs r1, #2
movs r2, #0
bl CreateFx
adds r6, r0, #0
cmp r6, #0
beq _08045506
mov r0, r8
adds r1, r6, #0
bl CopyPosition
_08045506:
mov r0, r8
bl DeleteEntity
_0804550C:
add sp, #0x10
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08045518: .4byte gUnk_080D180C
_0804551C: .4byte gUnk_03003DBC
_08045520: .4byte gUnk_080D1810
thumb_func_start sub_08045524
sub_08045524: @ 0x08045524
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0xe0
lsls r0, r0, #9
str r0, [r5, #0x20]
adds r0, r5, #0
movs r1, #1
movs r2, #8
bl sub_0804A024
adds r4, r0, #0
cmp r4, #0xff
beq _08045556
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
bne _08045556
bl Random
movs r1, #3
ands r0, r1
strb r0, [r5, #0xe]
b _08045596
_08045556:
ldrb r0, [r5, #0xe]
cmp r0, #0
beq _08045562
subs r0, #1
strb r0, [r5, #0xe]
b _080455A8
_08045562:
bl Random
movs r1, #3
ands r0, r1
strb r0, [r5, #0xe]
adds r0, r5, #0
bl sub_08049FA0
cmp r0, #0
bne _0804559E
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
beq _0804559E
adds r0, r5, #0
bl sub_08049EE4
adds r4, r0, #0
bl Random
movs r1, #8
ands r0, r1
adds r0, #0xfc
adds r4, r4, r0
_08045596:
movs r0, #0x18
ands r4, r0
strb r4, [r5, #0x15]
b _080455A8
_0804559E:
bl Random
movs r1, #0x18
ands r0, r1
strb r0, [r5, #0x15]
_080455A8:
pop {r4, r5, pc}
.align 2, 0