tmc/asm/gentariCurtains.s

295 lines
4.8 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start GentariCurtain
GentariCurtain: @ 0x08092038
push {lr}
ldr r2, _0809204C @ =gUnk_0812260C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809204C: .4byte gUnk_0812260C
thumb_func_start sub_08092050
sub_08092050: @ 0x08092050
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _0809207A
movs r0, #3
strb r0, [r6, #0xc]
ldrh r0, [r6, #0x2e]
adds r0, #2
strh r0, [r6, #0x2e]
adds r0, r6, #0
bl sub_0809223C
adds r0, r6, #0
movs r1, #1
bl InitAnimationForceUpdate
b _08092148
_0809207A:
ldrb r0, [r6, #0xd]
cmp r0, #0
bne _08092138
movs r1, #1
strb r1, [r6, #0xd]
adds r0, r6, #0
adds r0, #0x38
strb r1, [r0]
adds r2, r6, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r2]
ldrh r0, [r6, #0x2e]
adds r0, #2
strh r0, [r6, #0x2e]
adds r0, r6, #0
bl UpdateSpriteOrderAndFlip
movs r0, #0x2e
ldrsh r2, [r6, r0]
ldr r3, _08092130 @ =gRoomControls
ldrh r0, [r3, #6]
subs r2, r2, r0
asrs r2, r2, #4
movs r4, #0x3f
ands r2, r4
movs r1, #0x32
ldrsh r0, [r6, r1]
ldrh r1, [r3, #8]
adds r1, #8
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r4
lsls r0, r0, #6
orrs r2, r0
adds r5, r6, #0
adds r5, #0x70
strh r2, [r5]
movs r0, #0x2e
ldrsh r2, [r6, r0]
ldrh r0, [r3, #6]
subs r2, r2, r0
asrs r2, r2, #4
ands r2, r4
movs r1, #0x32
ldrsh r0, [r6, r1]
ldrh r1, [r3, #8]
subs r1, #8
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r4
lsls r0, r0, #6
orrs r2, r0
adds r7, r6, #0
adds r7, #0x72
strh r2, [r7]
ldrh r0, [r5]
movs r1, #1
bl sub_080001DA
adds r1, r6, #0
adds r1, #0x74
strh r0, [r1]
ldrh r0, [r7]
movs r1, #1
bl sub_080001DA
adds r1, r6, #0
adds r1, #0x76
strh r0, [r1]
ldr r4, _08092134 @ =0x00004022
ldrh r1, [r5]
adds r0, r4, #0
movs r2, #1
bl SetTile
ldrh r1, [r7]
adds r0, r4, #0
movs r2, #1
bl SetTile
adds r0, r6, #0
movs r1, #0
bl InitAnimationForceUpdate
b _08092148
.align 2, 0
_08092130: .4byte gRoomControls
_08092134: .4byte 0x00004022
_08092138:
movs r0, #1
strb r0, [r6, #0xc]
adds r0, r6, #0
bl sub_080921BC
adds r0, r6, #0
bl sub_080921F0
_08092148:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_0809214C
sub_0809214C: @ 0x0809214C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _08092160
movs r0, #2
strb r0, [r4, #0xc]
_08092160:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08092164
sub_08092164: @ 0x08092164
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080921B6
movs r0, #3
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x74
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x70
ldrh r1, [r1]
movs r2, #1
bl SetTile
adds r0, r4, #0
adds r0, #0x76
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x72
ldrh r1, [r1]
movs r2, #1
bl SetTile
adds r0, r4, #0
bl sub_08092214
adds r0, r4, #0
bl sub_0809223C
adds r0, r4, #0
movs r1, #1
bl InitAnimationForceUpdate
_080921B6:
pop {r4, pc}
thumb_func_start nullsub_118
nullsub_118: @ 0x080921B8
bx lr
.align 2, 0
thumb_func_start sub_080921BC
sub_080921BC: @ 0x080921BC
push {lr}
adds r2, r0, #0
ldr r1, _080921DC @ =gUnk_030011E8
ldr r0, _080921E0 @ =0x000029F8
adds r3, r1, r0
_080921C6:
ldrb r0, [r1, #8]
cmp r0, #6
bne _080921E4
ldrb r0, [r1, #9]
cmp r0, #0x6f
bne _080921E4
ldrb r0, [r1, #0xa]
cmp r0, #2
bne _080921E4
str r1, [r2, #0x54]
b _080921EE
.align 2, 0
_080921DC: .4byte gUnk_030011E8
_080921E0: .4byte 0x000029F8
_080921E4:
adds r1, #0x88
cmp r1, r3
blo _080921C6
movs r0, #0
str r0, [r2, #0x54]
_080921EE:
pop {pc}
thumb_func_start sub_080921F0
sub_080921F0: @ 0x080921F0
push {lr}
ldr r2, [r0, #0x54]
cmp r2, #0
beq _08092212
adds r1, r2, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
adds r3, r2, #0
adds r3, #0x29
ldrb r0, [r3]
movs r1, #7
orrs r0, r1
strb r0, [r3]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
_08092212:
pop {pc}
thumb_func_start sub_08092214
sub_08092214: @ 0x08092214
push {lr}
ldr r2, [r0, #0x54]
cmp r2, #0
beq _0809223A
adds r1, r2, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
subs r0, #0xa
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r3]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
_0809223A:
pop {pc}
thumb_func_start sub_0809223C
sub_0809223C: @ 0x0809223C
push {lr}
adds r2, r0, #0
adds r2, #0x38
movs r1, #2
strb r1, [r2]
adds r3, r0, #0
adds r3, #0x29
ldrb r2, [r3]
subs r1, #0xa
ands r1, r2
movs r2, #3
orrs r1, r2
strb r1, [r3]
bl UpdateSpriteOrderAndFlip
pop {pc}