tmc/asm/manager16.s

266 lines
4.4 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0805AB4C
sub_0805AB4C: @ 0x0805AB4C
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r6, r0, #0
ldrb r0, [r6, #0xa]
bl sub_0804B128
adds r4, r0, #0
cmp r4, #0
bne _0805AB68
bl DeleteThisEntity
_0805AB68:
ldrb r0, [r6, #0xc]
movs r1, #0x20
adds r1, r1, r6
mov r8, r1
cmp r0, #0
bne _0805ABC8
adds r0, #1
strb r0, [r6, #0xc]
ldr r0, _0805ABF0 @ =gArea
ldrb r0, [r0, #8]
strb r0, [r1]
adds r0, r6, #0
movs r1, #6
bl sub_0805E3A0
ldr r2, _0805ABF4 @ =gUnk_02031EC0
ldrb r0, [r6, #0xb]
mov r3, r8
ldrb r1, [r3]
adds r0, r0, r1
lsls r0, r0, #4
adds r2, r0, r2
movs r5, #0
mov sl, r5
ldrb r0, [r4]
movs r7, #0x21
adds r7, r7, r6
mov ip, r7
cmp r0, #0xff
beq _0805ABBE
_0805ABA4:
adds r1, r2, #0
adds r0, r4, #0
ldm r0!, {r3, r5, r7}
stm r1!, {r3, r5, r7}
ldr r0, [r0]
str r0, [r1]
movs r0, #1
add sl, r0
adds r4, #0x10
adds r2, #0x10
ldrb r0, [r4]
cmp r0, #0xff
bne _0805ABA4
_0805ABBE:
movs r0, #0xff
strb r0, [r2]
mov r2, sl
mov r1, ip
strb r2, [r1]
_0805ABC8:
ldr r4, _0805ABF4 @ =gUnk_02031EC0
ldrb r2, [r6, #0xb]
mov r3, r8
ldrb r1, [r3]
adds r0, r2, r1
lsls r0, r0, #4
adds r4, r0, r4
ldr r0, _0805ABF8 @ =gUnk_02002A40
movs r5, #1
mov sl, r5
mov r7, sl
ldrb r0, [r0, #8]
lsls r7, r0
mov sl, r7
adds r0, r1, #7
asrs r0, r0, #3
ldr r1, _0805ABFC @ =gUnk_020342F8
adds r7, r0, r1
adds r5, r2, #0
b _0805ACAA
.align 2, 0
_0805ABF0: .4byte gArea
_0805ABF4: .4byte gUnk_02031EC0
_0805ABF8: .4byte gUnk_02002A40
_0805ABFC: .4byte gUnk_020342F8
_0805AC00:
ldrh r0, [r4, #4]
ldrh r1, [r4, #6]
movs r2, #0x18
movs r3, #0x20
bl CheckRectOnScreen
cmp r0, #0
bne _0805AC1A
adds r0, r7, #0
adds r1, r5, #0
bl ClearBit
b _0805ACA6
_0805AC1A:
ldrh r0, [r4, #0xe]
mov r1, sl
ands r0, r1
cmp r0, #0
beq _0805ACA6
ldr r0, _0805AC5C @ =gUnk_03003DBC
ldrb r0, [r0]
cmp r0, #0x46
bhi _0805ACA6
adds r0, r7, #0
adds r1, r5, #0
bl WriteBit
cmp r0, #0
bne _0805ACA6
ldr r0, [r4, #8]
cmp r0, #0
beq _0805AC48
bl sub_0807DAA0
mov sb, r0
cmp r0, #0
beq _0805ACA6
_0805AC48:
ldrb r0, [r6, #0xe]
cmp r0, #0
bne _0805AC60
ldrb r0, [r4]
ldrb r1, [r4, #1]
ldrb r2, [r4, #2]
bl CreateNPC
b _0805AC6A
.align 2, 0
_0805AC5C: .4byte gUnk_03003DBC
_0805AC60:
ldrb r0, [r4]
ldrb r1, [r4, #1]
ldrb r2, [r4, #2]
bl CreateObject
_0805AC6A:
adds r3, r0, #0
mov r2, r8
ldrb r0, [r2]
adds r0, #1
adds r0, r5, r0
adds r1, r3, #0
adds r1, #0x45
strb r0, [r1]
ldrh r0, [r4, #0xc]
strb r0, [r3, #0xe]
ldr r1, _0805ACBC @ =gRoomControls
ldrh r0, [r1, #6]
ldrh r2, [r4, #4]
adds r0, r0, r2
strh r0, [r3, #0x2e]
ldrh r0, [r1, #8]
ldrh r1, [r4, #6]
adds r0, r0, r1
strh r0, [r3, #0x32]
ldrb r1, [r4, #3]
adds r0, r3, #0
adds r0, #0x38
strb r1, [r0]
ldr r2, [r4, #8]
cmp r2, #0
beq _0805ACA6
adds r0, r3, #0
mov r1, sb
bl sub_0807DAF0
_0805ACA6:
adds r4, #0x10
adds r5, #1
_0805ACAA:
ldrb r0, [r4]
cmp r0, #0xff
bne _0805AC00
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0805ACBC: .4byte gRoomControls
thumb_func_start sub_0805ACC0
sub_0805ACC0: @ 0x0805ACC0
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r0, #0x45
ldrb r1, [r0]
cmp r1, #0
bne _0805ACF0
b _0805AD32
_0805ACD0:
ldrb r0, [r4, #0xb]
subs r0, r5, r0
lsls r0, r0, #4
adds r3, r3, r0
ldrh r0, [r3, #4]
ldr r2, _0805ACEC @ =gRoomControls
ldrh r1, [r2, #6]
adds r0, r0, r1
lsls r0, r0, #0x10
ldrh r1, [r3, #6]
orrs r0, r1
ldrh r2, [r2, #8]
adds r0, r0, r2
b _0805AD34
.align 2, 0
_0805ACEC: .4byte gRoomControls
_0805ACF0:
movs r0, #0x7f
ands r0, r1
subs r5, r0, #1
ldr r6, _0805AD3C @ =gUnk_03003DA0
ldr r4, [r6, #4]
cmp r4, r6
beq _0805AD32
ldr r0, _0805AD40 @ =0x00001609
mov r8, r0
ldr r0, _0805AD44 @ =0x0000FFFF
adds r7, r0, #0
_0805AD06:
ldrh r0, [r4, #8]
ands r0, r7
cmp r0, r8
bne _0805AD2C
ldrb r1, [r4, #0xb]
cmp r1, r5
bgt _0805AD2C
adds r0, r4, #0
adds r0, #0x21
ldrb r0, [r0]
adds r0, r1, r0
cmp r0, r5
ble _0805AD2C
ldrb r0, [r4, #0xa]
bl sub_0804B128
adds r3, r0, #0
cmp r3, #0
bne _0805ACD0
_0805AD2C:
ldr r4, [r4, #4]
cmp r4, r6
bne _0805AD06
_0805AD32:
movs r0, #0
_0805AD34:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0805AD3C: .4byte gUnk_03003DA0
_0805AD40: .4byte 0x00001609
_0805AD44: .4byte 0x0000FFFF