tmc/asm/manager30.s

205 lines
3.3 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0805D4AC
sub_0805D4AC: @ 0x0805D4AC
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r6, r0, #0
ldrb r0, [r6, #0xc]
cmp r0, #1
beq _0805D520
cmp r0, #1
bgt _0805D4C6
cmp r0, #0
beq _0805D4D2
b _0805D628
_0805D4C6:
cmp r0, #2
beq _0805D5A4
cmp r0, #3
bne _0805D4D0
b _0805D604
_0805D4D0:
b _0805D628
_0805D4D2:
movs r0, #1
strb r0, [r6, #0xc]
ldrb r0, [r6, #0xe]
strb r0, [r6, #0xf]
ldrh r1, [r6, #0x38]
lsls r1, r1, #0x10
asrs r1, r1, #0x14
movs r3, #0x3f
ands r1, r3
ldrh r0, [r6, #0x3a]
lsls r0, r0, #0x10
asrs r0, r0, #0x14
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
strh r1, [r6, #0x28]
ldr r4, _0805D518 @ =gLinkEntity
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _0805D51C @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
strh r1, [r6, #0x2e]
strh r1, [r6, #0x2c]
b _0805D628
.align 2, 0
_0805D518: .4byte gLinkEntity
_0805D51C: .4byte gRoomControls
_0805D520:
ldr r4, _0805D568 @ =gLinkEntity
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r3, _0805D56C @ =gRoomControls
ldrh r1, [r3, #6]
subs r0, r0, r1
asrs r5, r0, #4
movs r2, #0x3f
ands r5, r2
movs r1, #0x32
ldrsh r0, [r4, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r5, r0
strh r5, [r6, #0x2e]
ldrh r2, [r6, #0x2c]
cmp r5, r2
beq _0805D5A4
strh r5, [r6, #0x2c]
ldrh r0, [r6, #0x2e]
ldrb r1, [r6, #0xb]
bl GetTileType
adds r1, r0, #0
ldr r3, _0805D570 @ =0x00000317
cmp r1, r3
beq _0805D574
movs r0, #0xc6
lsls r0, r0, #2
cmp r1, r0
beq _0805D580
b _0805D5A4
.align 2, 0
_0805D568: .4byte gLinkEntity
_0805D56C: .4byte gRoomControls
_0805D570: .4byte 0x00000317
_0805D574:
movs r0, #2
strb r0, [r6, #0xc]
movs r0, #0x6d
bl PlaySFX
b _0805D5A4
_0805D580:
ldrh r1, [r6, #0x2e]
ldrb r2, [r6, #0xb]
adds r0, r3, #0
bl sub_0807B7D8
movs r0, #0x6b
bl PlaySFX
ldrb r0, [r6, #0xe]
subs r0, #1
strb r0, [r6, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0805D5A4
movs r0, #3
strb r0, [r6, #0xc]
movs r0, #0x40
strb r0, [r6, #0xe]
_0805D5A4:
ldrh r0, [r6, #0x3e]
cmp r0, #0
beq _0805D628
bl CheckFlags
cmp r0, #0
beq _0805D628
ldrh r0, [r6, #0x3e]
bl ClearFlag
movs r0, #1
strb r0, [r6, #0xc]
ldrb r0, [r6, #0xf]
strb r0, [r6, #0xe]
movs r1, #0
adds r0, r6, #0
adds r0, #0x37
mov sb, r0
ldrb r5, [r0]
cmp r1, r5
bhs _0805D628
movs r0, #0x36
adds r0, r0, r6
mov r8, r0
_0805D5D4:
lsls r0, r1, #6
ldrh r2, [r6, #0x28]
adds r5, r0, r2
movs r4, #0
adds r7, r1, #1
mov r0, r8
ldrb r0, [r0]
cmp r4, r0
bhs _0805D5F8
_0805D5E6:
adds r0, r5, r4
ldrb r1, [r6, #0xb]
bl sub_0807BA8C
adds r4, #1
mov r1, r8
ldrb r1, [r1]
cmp r4, r1
blo _0805D5E6
_0805D5F8:
adds r1, r7, #0
mov r2, sb
ldrb r2, [r2]
cmp r1, r2
blo _0805D5D4
b _0805D628
_0805D604:
ldrb r0, [r6, #0xe]
cmp r0, #0
beq _0805D628
subs r0, #1
strb r0, [r6, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0
beq _0805D622
cmp r0, #0x20
bne _0805D628
ldrh r0, [r6, #0x3c]
bl SetFlag
b _0805D628
_0805D622:
movs r0, #0x72
bl PlaySFX
_0805D628:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}