tmc/asm/mazaalMacro.s

674 lines
12 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start MazaalMacro
MazaalMacro: @ 0x08034C60
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _08034C78 @ =gUnk_080CEE90
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_08034C78: .4byte gUnk_080CEE90
thumb_func_start sub_08034C7C
sub_08034C7C: @ 0x08034C7C
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xa]
cmp r0, #2
beq _08034C9C
ldr r0, _08034C98 @ =gUnk_080CEEA4
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
b _08034CA2
.align 2, 0
_08034C98: .4byte gUnk_080CEEA4
_08034C9C:
adds r0, r2, #0
bl sub_08034E18
_08034CA2:
pop {pc}
thumb_func_start sub_08034CA4
sub_08034CA4: @ 0x08034CA4
push {r4, lr}
adds r4, r0, #0
bl sub_08034FA0
ldr r1, _08034CB8 @ =gUnk_080CEE90
adds r0, r4, #0
bl sub_0804AA30
pop {r4, pc}
.align 2, 0
_08034CB8: .4byte gUnk_080CEE90
thumb_func_start sub_08034CBC
sub_08034CBC: @ 0x08034CBC
push {lr}
bl sub_0804A7D4
pop {pc}
thumb_func_start sub_08034CC4
sub_08034CC4: @ 0x08034CC4
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_08035084
cmp r0, #0
beq _08034D42
ldrb r0, [r5, #0xa]
adds r0, #1
movs r1, #0
strb r0, [r5, #0xc]
strb r1, [r5, #0xf]
adds r2, r5, #0
adds r2, #0x6d
ldrb r1, [r2]
movs r0, #1
orrs r0, r1
strb r0, [r2]
adds r1, r5, #0
adds r1, #0x78
movs r0, #0x96
lsls r0, r0, #3
strh r0, [r1]
adds r0, r5, #0
bl sub_08034F70
ldrb r1, [r5, #0xa]
adds r0, r5, #0
bl InitializeAnimation
ldr r0, _08034D44 @ =0x00004022
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08034D48 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
movs r0, #0x37
movs r1, #2
bl CreateEnemy
adds r1, r0, #0
cmp r1, #0
beq _08034D42
str r1, [r5, #0x54]
str r5, [r1, #0x50]
adds r0, r5, #0
bl CopyPosition
_08034D42:
pop {r4, r5, r6, pc}
.align 2, 0
_08034D44: .4byte 0x00004022
_08034D48: .4byte gRoomControls
thumb_func_start sub_08034D4C
sub_08034D4C: @ 0x08034D4C
push {r4, r5, r6, lr}
adds r5, r0, #0
bl GetNextFrame
adds r6, r5, #0
adds r6, #0x78
ldrh r0, [r6]
subs r0, #1
strh r0, [r6]
lsls r0, r0, #0x10
cmp r0, #0
bne _08034DC4
ldrb r0, [r5, #0xf]
cmp r0, #7
bhi _08034DBC
movs r0, #0x4b
movs r1, #0
bl CreateEnemy
adds r4, r0, #0
cmp r4, #0
beq _08034DBC
bl Random
movs r1, #5
bl __modsi3
adds r0, #0xc
strb r0, [r4, #0x15]
ldr r1, _08034DB8 @ =gRoomControls
ldrh r0, [r1, #0x1e]
lsrs r0, r0, #1
ldrh r2, [r1, #6]
adds r0, r0, r2
strh r0, [r4, #0x2e]
ldrh r0, [r1, #8]
adds r0, #8
strh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
str r5, [r4, #0x50]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
movs r0, #0x96
lsls r0, r0, #2
strh r0, [r6]
ldrb r0, [r5, #0xf]
adds r0, #1
strb r0, [r5, #0xf]
b _08034DC4
.align 2, 0
_08034DB8: .4byte gRoomControls
_08034DBC:
adds r1, r5, #0
adds r1, #0x78
movs r0, #0x78
strh r0, [r1]
_08034DC4:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_08034DC8
sub_08034DC8: @ 0x08034DC8
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, _08034E10 @ =gUnk_030010A0
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #0
bne _08034E0E
adds r0, r4, #0
movs r1, #0x51
movs r2, #0
bl CreateFx
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r2, _08034E14 @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r5, #0x32
ldrsh r1, [r4, r5]
ldrh r2, [r2, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_0807BA8C
bl DeleteThisEntity
_08034E0E:
pop {r4, r5, pc}
.align 2, 0
_08034E10: .4byte gUnk_030010A0
_08034E14: .4byte gRoomControls
thumb_func_start sub_08034E18
sub_08034E18: @ 0x08034E18
push {lr}
ldr r2, _08034E2C @ =gUnk_080CEEB0
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08034E2C: .4byte gUnk_080CEEB0
thumb_func_start sub_08034E30
sub_08034E30: @ 0x08034E30
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xa]
adds r0, #1
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
movs r1, #0x39
rsbs r1, r1, #0
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08034E68
sub_08034E68: @ 0x08034E68
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _08034EBC
ldrb r1, [r4, #0x18]
lsls r0, r1, #0x1e
cmp r0, #0
beq _08034E8A
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
bl sub_08035120
_08034E8A:
ldr r0, _08034EB0 @ =gUnk_030010A0
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #0
bne _08034EB8
bl sub_08079F8C
cmp r0, #0
beq _08034EBC
movs r0, #3
strb r0, [r4, #0xc]
ldr r1, _08034EB4 @ =gUnk_08012E20
adds r0, r4, #0
bl StartCutscene
adds r1, r4, #0
adds r1, #0x84
str r0, [r1]
b _08034EBC
.align 2, 0
_08034EB0: .4byte gUnk_030010A0
_08034EB4: .4byte gUnk_08012E20
_08034EB8:
bl DeleteThisEntity
_08034EBC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08034EC0
sub_08034EC0: @ 0x08034EC0
push {lr}
adds r1, r0, #0
ldr r0, [r1, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _08034ED6
adds r0, r1, #0
bl sub_08035120
bl DeleteThisEntity
_08034ED6:
pop {pc}
thumb_func_start sub_08034ED8
sub_08034ED8: @ 0x08034ED8
push {lr}
movs r1, #0
bl sub_0807DDAC
pop {pc}
.align 2, 0
thumb_func_start sub_08034EE4
sub_08034EE4: @ 0x08034EE4
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xe]
adds r0, #1
strb r0, [r5, #0xe]
movs r1, #0xff
ands r0, r1
movs r1, #0xf
ands r0, r1
cmp r0, #0
bne _08034F46
bl Random
adds r4, r0, #0
ldr r0, _08034F50 @ =gUnk_080CEEC8
movs r1, #3
ands r1, r4
adds r1, r1, r0
ldrb r1, [r1]
adds r0, r5, #0
movs r2, #0
bl CreateFx
adds r3, r0, #0
cmp r3, #0
beq _08034F46
lsrs r1, r4, #2
movs r0, #0x77
ands r1, r0
lsls r1, r1, #1
adds r1, #1
ldr r2, _08034F54 @ =gRoomControls
ldrh r0, [r2, #0xa]
adds r0, r0, r1
strh r0, [r3, #0x2e]
lsrs r1, r4, #9
movs r0, #0x7e
ands r1, r0
adds r1, #1
ldrh r0, [r2, #0xc]
adds r0, r0, r1
strh r0, [r3, #0x32]
adds r1, r3, #0
adds r1, #0x38
movs r0, #2
strb r0, [r1]
adds r0, r3, #0
bl UpdateSpriteOrderAndFlip
_08034F46:
adds r0, r5, #0
movs r1, #0
bl sub_0807DDAC
pop {r4, r5, pc}
.align 2, 0
_08034F50: .4byte gUnk_080CEEC8
_08034F54: .4byte gRoomControls
thumb_func_start sub_08034F58
sub_08034F58: @ 0x08034F58
push {r4, lr}
adds r4, r0, #0
ldr r0, _08034F6C @ =gUnk_0813ABA8
bl DoExitTransition
adds r0, r4, #0
bl DeleteEntity
pop {r4, pc}
.align 2, 0
_08034F6C: .4byte gUnk_0813ABA8
thumb_func_start sub_08034F70
sub_08034F70: @ 0x08034F70
push {lr}
adds r2, r0, #0
ldr r0, _08034F8C @ =gUnk_030010A0
adds r0, #0x39
ldrb r0, [r0]
adds r1, r2, #0
adds r1, #0x45
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x3c
bls _08034F90
movs r0, #0
b _08034F9A
.align 2, 0
_08034F8C: .4byte gUnk_030010A0
_08034F90:
cmp r0, #0x1e
bls _08034F98
movs r0, #1
b _08034F9A
_08034F98:
movs r0, #2
_08034F9A:
strb r0, [r2, #0xb]
pop {pc}
.align 2, 0
thumb_func_start sub_08034FA0
sub_08034FA0: @ 0x08034FA0
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r0, #0x3d
ldrb r1, [r0]
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
ble _08034FC0
ldr r0, [r4, #0x54]
adds r0, #0x3d
strb r1, [r0]
movs r0, #0xc
movs r1, #1
bl sub_08080964
_08034FC0:
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _08035008
cmp r0, #1
beq _08035020
adds r0, r4, #0
adds r0, #0x45
ldrb r1, [r0]
adds r5, r0, #0
cmp r1, #0
bne _08035040
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r2, _08035004 @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r6, #0x32
ldrsh r1, [r4, r6]
ldrh r2, [r2, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_0807BA8C
b _08035040
.align 2, 0
_08035004: .4byte gRoomControls
_08035008:
adds r0, r4, #0
adds r0, #0x45
ldrb r1, [r0]
adds r5, r0, #0
cmp r1, #0x3b
bhi _08035040
ldr r0, _0803501C @ =gUnk_030010A0
adds r0, #0x39
movs r1, #0x3c
b _08035032
.align 2, 0
_0803501C: .4byte gUnk_030010A0
_08035020:
adds r0, r4, #0
adds r0, #0x45
ldrb r1, [r0]
adds r5, r0, #0
cmp r1, #0x1d
bhi _08035040
ldr r0, _0803503C @ =gUnk_030010A0
adds r0, #0x39
movs r1, #0x1e
_08035032:
strb r1, [r0]
adds r0, r4, #0
bl sub_08035050
b _08035048
.align 2, 0
_0803503C: .4byte gUnk_030010A0
_08035040:
ldr r0, _0803504C @ =gUnk_030010A0
ldrb r1, [r5]
adds r0, #0x39
strb r1, [r0]
_08035048:
pop {r4, r5, r6, pc}
.align 2, 0
_0803504C: .4byte gUnk_030010A0
thumb_func_start sub_08035050
sub_08035050: @ 0x08035050
push {r4, lr}
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
movs r4, #0
strb r1, [r0, #0x10]
adds r0, #0x45
strb r4, [r0]
movs r0, #0x4b
movs r1, #0
bl CreateEnemy
adds r2, r0, #0
cmp r2, #0
beq _08035082
movs r0, #1
strb r0, [r2, #0xb]
adds r1, r2, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
str r4, [r2, #0x50]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
_08035082:
pop {r4, pc}
thumb_func_start sub_08035084
sub_08035084: @ 0x08035084
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
mov r8, r0
ldrb r0, [r0, #0xa]
cmp r0, #0
bne _08035118
ldr r0, _080350A0 @ =gUnk_03003DBC
ldrb r0, [r0]
cmp r0, #0x42
bls _080350A4
movs r0, #0
b _0803511A
.align 2, 0
_080350A0: .4byte gUnk_03003DBC
_080350A4:
ldr r4, _080350D8 @ =gUnk_030010D8
_080350A6:
bl Random
movs r1, #6
bl __modsi3
adds r6, r0, #0
ldrb r0, [r4]
lsrs r0, r0, #4
cmp r6, r0
beq _080350A6
ldr r2, _080350DC @ =gUnk_030010A0
adds r2, #0x38
ldrb r1, [r2]
movs r0, #0xf
ands r0, r1
lsls r1, r6, #4
orrs r0, r1
strb r0, [r2]
movs r5, #0
ldr r4, _080350E0 @ =gUnk_080CEECC
ldr r7, _080350E4 @ =gRoomControls
_080350D0:
cmp r5, r6
bne _080350E8
mov r2, r8
b _080350F2
.align 2, 0
_080350D8: .4byte gUnk_030010D8
_080350DC: .4byte gUnk_030010A0
_080350E0: .4byte gUnk_080CEECC
_080350E4: .4byte gRoomControls
_080350E8:
movs r0, #0x37
movs r1, #1
bl CreateEnemy
adds r2, r0, #0
_080350F2:
ldrh r0, [r7, #6]
ldrb r1, [r4]
adds r0, r0, r1
strh r0, [r2, #0x2e]
ldrh r0, [r7, #8]
ldrb r1, [r4, #1]
adds r0, r0, r1
strh r0, [r2, #0x32]
adds r1, r2, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
adds r5, #1
adds r4, #2
cmp r5, #5
bls _080350D0
_08035118:
movs r0, #1
_0803511A:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08035120
sub_08035120: @ 0x08035120
push {r4, r5, r6, lr}
movs r2, #0x2e
ldrsh r1, [r0, r2]
ldr r3, _0803515C @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r4, r1, #4
movs r2, #0x3f
ands r4, r2
movs r1, #0x32
ldrsh r0, [r0, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r4, r0
movs r6, #0
ldr r5, _08035160 @ =gUnk_080CEED8
_08035146:
movs r2, #0
ldrsh r0, [r5, r2]
adds r0, r4, r0
bl sub_0807B600
adds r5, #2
adds r6, #1
cmp r6, #0x17
bls _08035146
pop {r4, r5, r6, pc}
.align 2, 0
_0803515C: .4byte gRoomControls
_08035160: .4byte gUnk_080CEED8