tmc/asm/miniFireballGuy.s

168 lines
2.7 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start MiniFireballGuy
MiniFireballGuy: @ 0x080455AC
push {lr}
ldr r1, _080455B8 @ =gUnk_080D1868
bl EnemyFunctionHandler
pop {pc}
.align 2, 0
_080455B8: .4byte gUnk_080D1868
thumb_func_start sub_080455BC
sub_080455BC: @ 0x080455BC
push {lr}
ldr r2, _080455D0 @ =gUnk_080D1880
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080455D0: .4byte gUnk_080D1880
thumb_func_start sub_080455D4
sub_080455D4: @ 0x080455D4
push {lr}
ldr r1, _080455E0 @ =gUnk_080D1868
bl sub_0804AA30
pop {pc}
.align 2, 0
_080455E0: .4byte gUnk_080D1868
thumb_func_start sub_080455E4
sub_080455E4: @ 0x080455E4
push {lr}
adds r3, r0, #0
ldr r0, [r3, #0x50]
cmp r3, r0
beq _0804560A
cmp r0, #0
beq _0804560A
adds r2, r3, #0
adds r2, #0x6c
ldrb r1, [r2]
movs r0, #0x7f
ands r0, r1
strb r0, [r2]
ldr r1, [r3, #0x50]
ldr r0, [r3, #0x54]
str r0, [r1, #0x54]
ldr r1, [r3, #0x54]
ldr r0, [r3, #0x50]
str r0, [r1, #0x50]
_0804560A:
adds r0, r3, #0
bl sub_0804A7D4
pop {pc}
.align 2, 0
thumb_func_start nullsub_23
nullsub_23: @ 0x08045614
bx lr
.align 2, 0
thumb_func_start sub_08045618
sub_08045618: @ 0x08045618
push {r4, lr}
adds r4, r0, #0
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
movs r0, #0x80
strh r0, [r4, #0x24]
adds r2, r4, #0
adds r2, #0x3c
ldrb r1, [r2]
movs r0, #0x10
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
bl sub_0804A720
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
adds r0, r4, #0
bl sub_08045678
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08045654
sub_08045654: @ 0x08045654
push {r4, lr}
adds r4, r0, #0
bl sub_080AEFE0
adds r0, r4, #0
bl GetNextFrame
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08045676
adds r0, r4, #0
bl sub_08045678
_08045676:
pop {r4, pc}
thumb_func_start sub_08045678
sub_08045678: @ 0x08045678
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0xe0
lsls r0, r0, #9
str r0, [r5, #0x20]
ldrb r0, [r5, #0xe]
cmp r0, #0
beq _0804568E
subs r0, #1
strb r0, [r5, #0xe]
b _080456D4
_0804568E:
bl Random
movs r1, #3
ands r0, r1
strb r0, [r5, #0xe]
adds r0, r5, #0
bl sub_08049FA0
cmp r0, #0
bne _080456CA
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
beq _080456CA
adds r0, r5, #0
bl sub_08049EE4
adds r4, r0, #0
bl Random
movs r1, #8
ands r0, r1
adds r0, #0xfc
adds r4, r4, r0
movs r0, #0x18
ands r4, r0
strb r4, [r5, #0x15]
b _080456D4
_080456CA:
bl Random
movs r1, #0x18
ands r0, r1
strb r0, [r5, #0x15]
_080456D4:
pop {r4, r5, pc}
.align 2, 0