tmc/asm/miniSlime.s

222 lines
3.6 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start MiniSlime
MiniSlime: @ 0x08045200
push {r4, lr}
adds r4, r0, #0
ldr r1, _0804521C @ =gUnk_080D17C0
bl EnemyFunctionHandler
movs r3, #8
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
pop {r4, pc}
.align 2, 0
_0804521C: .4byte gUnk_080D17C0
thumb_func_start sub_08045220
sub_08045220: @ 0x08045220
push {lr}
ldr r2, _08045234 @ =gUnk_080D17D8
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08045234: .4byte gUnk_080D17D8
thumb_func_start sub_08045238
sub_08045238: @ 0x08045238
push {r4, lr}
adds r4, r0, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _0804524C
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_0804524C:
ldr r1, _08045258 @ =gUnk_080D17C0
adds r0, r4, #0
bl sub_0804AA30
pop {r4, pc}
.align 2, 0
_08045258: .4byte gUnk_080D17C0
thumb_func_start sub_0804525C
sub_0804525C: @ 0x0804525C
push {r4, lr}
adds r4, r0, #0
ldr r3, [r4, #0x50]
cmp r4, r3
beq _08045298
cmp r3, #0
beq _08045298
adds r2, r4, #0
adds r2, #0x6c
ldrb r1, [r2]
movs r0, #0x7f
ands r0, r1
strb r0, [r2]
ldr r1, [r4, #0x50]
ldr r0, [r4, #0x54]
str r0, [r1, #0x54]
ldr r1, [r4, #0x54]
ldr r0, [r4, #0x50]
str r0, [r1, #0x50]
adds r0, r4, #0
adds r0, #0x6d
ldrb r1, [r0]
movs r0, #0x40
ands r0, r1
cmp r0, #0
beq _08045298
adds r0, r4, #0
adds r1, r3, #0
bl sub_08058800
_08045298:
adds r0, r4, #0
bl sub_0804A7D4
pop {r4, pc}
thumb_func_start nullsub_22
nullsub_22: @ 0x080452A0
bx lr
.align 2, 0
thumb_func_start sub_080452A4
sub_080452A4: @ 0x080452A4
push {r4, r5, lr}
adds r4, r0, #0
movs r2, #1
movs r5, #1
strb r5, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r4, #0x24]
adds r0, r4, #0
bl sub_0804A720
adds r0, r4, #0
movs r1, #6
bl InitializeAnimation
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _080452DC
movs r0, #2
strb r0, [r4, #0xc]
strb r5, [r4, #0xe]
b _080452E2
_080452DC:
adds r0, r4, #0
bl sub_080452E4
_080452E2:
pop {r4, r5, pc}
thumb_func_start sub_080452E4
sub_080452E4: @ 0x080452E4
push {r4, lr}
adds r4, r0, #0
movs r0, #2
strb r0, [r4, #0xc]
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #1
strb r0, [r4, #0xe]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080452FC
sub_080452FC: @ 0x080452FC
push {r4, r5, lr}
adds r5, r0, #0
bl GetNextFrame
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08045370
movs r4, #3
strb r4, [r5, #0xc]
movs r0, #1
strb r0, [r5, #0xe]
movs r1, #0x24
ldrsh r0, [r5, r1]
cmp r0, #0
ble _08045330
movs r0, #0x80
lsls r0, r0, #5
movs r2, #0x24
ldrsh r1, [r5, r2]
bl sub_0806FA04
lsrs r0, r0, #8
strb r0, [r5, #0xe]
_08045330:
adds r0, r5, #0
bl sub_08049FA0
cmp r0, #0
bne _08045360
bl Random
ands r0, r4
cmp r0, #0
beq _08045360
adds r0, r5, #0
bl sub_08049EE4
adds r4, r0, #0
bl Random
movs r1, #8
ands r0, r1
adds r0, #0xfc
adds r4, r4, r0
movs r0, #0x18
ands r4, r0
strb r4, [r5, #0x15]
b _08045370
_08045360:
bl Random
movs r1, #0x18
ands r0, r1
strb r0, [r5, #0x15]
adds r0, r5, #0
bl sub_08045374
_08045370:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08045374
sub_08045374: @ 0x08045374
push {r4, lr}
adds r4, r0, #0
bl sub_080AEF88
adds r0, r4, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08045392
movs r0, #1
strb r0, [r4, #0xc]
_08045392:
pop {r4, pc}