tmc/asm/moldworm.s

1524 lines
25 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Moldworm
Moldworm: @ 0x08023038
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrh r5, [r4, #0x2e]
ldrh r6, [r4, #0x32]
ldrb r1, [r4, #0xa]
cmp r1, #0
bne _0802306C
ldrb r0, [r4, #0xc]
cmp r0, #0
beq _08023052
adds r0, r4, #0
bl sub_0802390C
_08023052:
adds r0, r4, #0
adds r0, #0x7c
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x7d
strb r0, [r1]
ldr r1, _08023068 @ =gUnk_080CBC38
adds r0, r4, #0
bl EnemyFunctionHandler
b _08023090
.align 2, 0
_08023068: .4byte gUnk_080CBC38
_0802306C:
ldr r0, [r4, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
beq _08023088
cmp r1, #8
beq _08023080
adds r0, r4, #0
bl sub_080235BC
b _08023090
_08023080:
adds r0, r4, #0
bl sub_08023730
b _08023090
_08023088:
adds r0, r4, #0
bl DeleteEntity
b _080230CA
_08023090:
ldr r0, [r4, #0x50]
adds r2, r0, #0
adds r2, #0x7c
adds r0, #0x7d
ldrb r1, [r2]
ldrb r0, [r0]
cmp r1, r0
beq _080230CA
ldr r1, [r4, #0x54]
cmp r1, #0
beq _080230CA
ldrb r2, [r2]
subs r2, #1
movs r0, #0xf
ands r2, r0
adds r2, #0x78
adds r2, r1, r2
ldrh r1, [r4, #0x2e]
subs r1, r1, r5
adds r1, #8
movs r3, #0xf
ands r1, r3
lsls r1, r1, #4
ldrh r0, [r4, #0x32]
subs r0, r0, r6
adds r0, #8
ands r0, r3
orrs r1, r0
strb r1, [r2]
_080230CA:
pop {r4, r5, r6, pc}
thumb_func_start sub_080230CC
sub_080230CC: @ 0x080230CC
push {lr}
ldr r2, _080230E0 @ =gUnk_080CBC50
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080230E0: .4byte gUnk_080CBC50
thumb_func_start sub_080230E4
sub_080230E4: @ 0x080230E4
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xd]
cmp r0, #0xff
bne _08023132
movs r2, #0
movs r0, #7
strb r0, [r5, #0xc]
movs r3, #1
strb r3, [r5, #0xe]
strb r2, [r5, #0xd]
adds r1, r5, #0
adds r1, #0x3f
movs r0, #0x85
strb r0, [r1]
subs r1, #2
movs r0, #0xf8
strb r0, [r1]
adds r0, r5, #0
adds r0, #0x7f
strb r2, [r0]
subs r0, #4
strb r2, [r0]
subs r0, #0x3a
ldrb r0, [r0]
cmp r0, #0x80
beq _0802311E
cmp r0, #0x9e
bne _08023128
_0802311E:
strb r2, [r5, #0xb]
adds r1, r5, #0
adds r1, #0x80
movs r0, #0x14
b _08023130
_08023128:
strb r3, [r5, #0xb]
adds r1, r5, #0
adds r1, #0x80
movs r0, #8
_08023130:
strb r0, [r1]
_08023132:
adds r0, r5, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _0802318A
adds r0, r5, #0
adds r0, #0x7f
ldrb r0, [r0]
cmp r0, #0
bne _0802318A
ldrb r0, [r5, #0xc]
cmp r0, #7
bne _0802318A
ldr r4, _08023194 @ =gLinkEntity
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
movs r0, #0xff
strb r0, [r4, #0x15]
adds r4, #0x3d
movs r0, #0xec
strb r0, [r4]
ldr r2, _08023198 @ =gLinkState
movs r0, #0x41
strb r0, [r2, #2]
ldr r0, [r2, #0x30]
ldr r1, _0802319C @ =0xFFF7FFFF
ands r0, r1
str r0, [r2, #0x30]
_0802318A:
ldr r1, _080231A0 @ =gUnk_080CBC38
adds r0, r5, #0
bl sub_0804AA30
pop {r4, r5, pc}
.align 2, 0
_08023194: .4byte gLinkEntity
_08023198: .4byte gLinkState
_0802319C: .4byte 0xFFF7FFFF
_080231A0: .4byte gUnk_080CBC38
thumb_func_start sub_080231A4
sub_080231A4: @ 0x080231A4
push {lr}
adds r2, r0, #0
adds r2, #0x7c
ldrb r1, [r2]
adds r1, #1
strb r1, [r2]
bl sub_08001324
thumb_func_start nullsub_134
nullsub_134: @ 0x080231B4
pop {pc}
.align 2, 0
thumb_func_start nullsub_135
nullsub_135: @ 0x080231B8
bx lr
.align 2, 0
thumb_func_start sub_080231BC
sub_080231BC: @ 0x080231BC
push {r4, r5, r6, lr}
adds r6, r0, #0
ldr r0, _08023280 @ =gUnk_03003DBC
ldrb r0, [r0]
cmp r0, #0x3f
bhi _0802327E
movs r0, #0xf
movs r1, #1
bl CreateEnemy
adds r4, r0, #0
str r4, [r6, #0x54]
str r6, [r4, #0x50]
movs r0, #0xf
movs r1, #2
bl CreateEnemy
adds r5, r0, #0
str r5, [r4, #0x54]
str r6, [r5, #0x50]
movs r0, #0xf
movs r1, #3
bl CreateEnemy
adds r4, r0, #0
str r4, [r5, #0x54]
str r6, [r4, #0x50]
movs r0, #0xf
movs r1, #4
bl CreateEnemy
adds r5, r0, #0
str r5, [r4, #0x54]
str r6, [r5, #0x50]
movs r0, #0xf
movs r1, #5
bl CreateEnemy
adds r4, r0, #0
str r4, [r5, #0x54]
str r6, [r4, #0x50]
movs r0, #0xf
movs r1, #6
bl CreateEnemy
adds r5, r0, #0
str r5, [r4, #0x54]
str r6, [r5, #0x50]
movs r0, #0xf
movs r1, #7
bl CreateEnemy
adds r4, r0, #0
str r4, [r5, #0x54]
str r6, [r4, #0x50]
movs r0, #0xf
movs r1, #8
bl CreateEnemy
str r0, [r4, #0x54]
str r4, [r0, #0x74]
str r6, [r0, #0x50]
movs r1, #0
str r1, [r0, #0x54]
adds r0, r6, #0
bl sub_0804A720
movs r0, #6
strb r0, [r6, #0xc]
movs r1, #0x1e
strb r1, [r6, #0xe]
str r6, [r6, #0x50]
adds r0, r6, #0
adds r0, #0x78
strh r1, [r0]
ldrb r1, [r6, #0x1a]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #5
orrs r0, r1
strb r0, [r6, #0x1a]
bl Random
movs r1, #0x1f
ands r0, r1
strb r0, [r6, #0x15]
ldrb r0, [r6, #0x15]
adds r0, #2
movs r1, #0x1c
ands r0, r1
asrs r0, r0, #2
strb r0, [r6, #0x14]
ldrb r1, [r6, #0x14]
adds r0, r6, #0
bl InitializeAnimation
_0802327E:
pop {r4, r5, r6, pc}
.align 2, 0
_08023280: .4byte gUnk_03003DBC
thumb_func_start nullsub_136
nullsub_136: @ 0x08023284
bx lr
.align 2, 0
thumb_func_start sub_08023288
sub_08023288: @ 0x08023288
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r7, r0, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _08023324
ldrb r1, [r7, #0xe]
adds r0, r1, #1
strb r0, [r7, #0xe]
movs r0, #0xf
ands r0, r1
cmp r0, #0
bne _08023324
bl Random
adds r4, r0, #0
movs r0, #0x1e
ands r4, r0
movs r0, #0
mov r8, r0
ldr r2, _08023308 @ =gLinkEntity
mov sb, r2
ldr r0, _0802330C @ =gUnk_080CBC70
mov sl, r0
_080232C2:
mov r2, sb
movs r0, #0x2e
ldrsh r1, [r2, r0]
mov r2, sl
adds r0, r4, r2
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
adds r6, r1, r0
mov r0, sb
movs r2, #0x32
ldrsh r1, [r0, r2]
adds r0, r4, #1
add r0, sl
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
adds r5, r1, r0
ldr r0, _08023310 @ =gUnk_03001198
ldrb r2, [r0]
adds r0, r6, #0
adds r1, r5, #0
bl GetTileTypeByPos
bl sub_08023A38
cmp r0, #0
beq _08023314
adds r0, r7, #0
adds r1, r6, #0
adds r2, r5, #0
bl sub_08023990
b _08023324
.align 2, 0
_08023308: .4byte gLinkEntity
_0802330C: .4byte gUnk_080CBC70
_08023310: .4byte gUnk_03001198
_08023314:
adds r4, #2
movs r0, #0x1e
ands r4, r0
movs r2, #1
add r8, r2
mov r0, r8
cmp r0, #0xf
bls _080232C2
_08023324:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08023330
sub_08023330: @ 0x08023330
push {r4, r5, lr}
adds r5, r0, #0
bl GetNextFrame
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08023394
movs r0, #4
strb r0, [r5, #0xc]
movs r0, #0x19
strb r0, [r5, #0xe]
ldrb r1, [r5, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
adds r1, r5, #0
adds r1, #0x78
movs r4, #0
movs r0, #0x96
lsls r0, r0, #2
strh r0, [r1]
bl Random
movs r1, #0x1c
ands r0, r1
strb r0, [r5, #0x15]
lsrs r0, r0, #2
strb r0, [r5, #0x14]
adds r0, r5, #0
adds r0, #0x7b
strb r4, [r0]
adds r0, #4
strb r4, [r0]
ldrb r1, [r5, #0x14]
adds r0, r5, #0
bl sub_08023A88
ldr r1, [r5, #0x54]
adds r0, r5, #0
bl CopyPosition
adds r0, r5, #0
movs r1, #4
movs r2, #0
bl CreateFx
_08023394:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08023398
sub_08023398: @ 0x08023398
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r0, #0x7c
ldrb r1, [r0]
adds r1, #1
strb r1, [r0]
adds r0, #3
ldrb r0, [r0]
cmp r0, #0
beq _080233C0
adds r0, r5, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
bne _080233C0
adds r1, r5, #0
adds r1, #0x78
movs r0, #1
strh r0, [r1]
_080233C0:
adds r4, r5, #0
adds r4, #0x78
ldrh r0, [r4]
subs r0, #1
strh r0, [r4]
lsls r0, r0, #0x10
cmp r0, #0
bne _08023416
adds r0, r5, #0
bl GetTileTypeByEntity
bl sub_08023A38
cmp r0, #0
beq _08023412
movs r0, #5
strb r0, [r5, #0xc]
adds r1, r5, #0
adds r1, #0x7f
movs r0, #0
strb r0, [r1]
ldrb r1, [r5, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
adds r1, r5, #0
adds r1, #0x3f
movs r0, #0x85
strb r0, [r1]
ldr r1, [r5, #0x54]
movs r0, #1
strb r0, [r1, #0xe]
adds r0, r5, #0
bl sub_08023A68
adds r0, r5, #0
movs r1, #4
movs r2, #0
bl CreateFx
b _0802349C
_08023412:
movs r0, #0x28
strh r0, [r4]
_08023416:
adds r0, r5, #0
adds r0, #0x7f
ldrb r0, [r0]
cmp r0, #0
beq _08023426
adds r0, r5, #0
bl sub_08023AB0
_08023426:
ldrb r0, [r5, #0xe]
subs r1, r0, #1
strb r1, [r5, #0xe]
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #2
bhi _08023440
lsls r0, r1, #0x18
cmp r0, #0
bne _0802349C
movs r0, #0x19
strb r0, [r5, #0xe]
b _0802349C
_08023440:
ldr r4, [r5, #0x2c]
ldr r6, [r5, #0x30]
adds r0, r5, #0
bl sub_080AEF88
ldr r0, [r5, #0x2c]
cmp r0, r4
bne _08023460
ldr r0, [r5, #0x30]
cmp r0, r6
bne _08023460
adds r1, r5, #0
adds r1, #0x7c
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
_08023460:
ldr r0, _080234A0 @ =gUnk_030010A0
ldr r0, [r0]
movs r1, #7
ands r0, r1
cmp r0, #0
bne _0802349C
adds r0, r5, #0
movs r1, #1
bl sub_08049F84
adds r1, r0, #0
adds r0, r5, #0
bl sub_08004596
ldrb r0, [r5, #0x15]
adds r0, #2
movs r1, #0x1c
ands r0, r1
asrs r0, r0, #2
ldrb r1, [r5, #0x14]
cmp r0, r1
beq _0802349C
strb r0, [r5, #0x14]
adds r1, r5, #0
adds r1, #0x7b
ldrb r1, [r1]
adds r1, r0, r1
adds r0, r5, #0
bl InitializeAnimation
_0802349C:
pop {r4, r5, r6, pc}
.align 2, 0
_080234A0: .4byte gUnk_030010A0
thumb_func_start sub_080234A4
sub_080234A4: @ 0x080234A4
push {r4, lr}
adds r4, r0, #0
adds r0, #0x7c
ldrb r1, [r0]
adds r1, #1
strb r1, [r0]
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x7f
ldrb r0, [r0]
cmp r0, #0
beq _080234D6
movs r0, #6
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #0xa
ands r0, r1
strb r0, [r4, #0x18]
adds r1, r4, #0
adds r1, #0x78
movs r0, #0x96
lsls r0, r0, #1
strh r0, [r1]
_080234D6:
pop {r4, pc}
thumb_func_start sub_080234D8
sub_080234D8: @ 0x080234D8
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0802351A
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x1a]
subs r0, #0x12
ands r0, r1
movs r1, #5
orrs r0, r1
strb r0, [r4, #0x1a]
bl Random
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
ldrb r0, [r4, #0x15]
adds r0, #2
movs r1, #0x1c
ands r0, r1
asrs r0, r0, #2
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl sub_08023A88
_0802351A:
pop {r4, pc}
thumb_func_start sub_0802351C
sub_0802351C: @ 0x0802351C
push {r4, r5, r6, r7, lr}
adds r7, r0, #0
ldrb r0, [r7, #0xe]
cmp r0, #0
beq _0802355A
ldrb r0, [r7, #0xb]
cmp r0, #1
beq _08023534
ldr r0, _080235A8 @ =gLinkEntity
ldrb r0, [r0, #0x1e]
cmp r0, #0xff
bne _0802355A
_08023534:
movs r0, #0
strb r0, [r7, #0xe]
ldr r1, [r7, #0x54]
movs r0, #3
strb r0, [r1, #0xc]
ldr r1, [r7, #0x54]
adds r0, r7, #0
adds r0, #0x80
ldrb r0, [r0]
strb r0, [r1, #0xf]
ldr r0, [r7, #0x54]
ldrb r1, [r0, #0x14]
adds r1, #1
bl InitializeAnimation
ldrb r1, [r7, #0x14]
adds r0, r7, #0
bl InitializeAnimation
_0802355A:
adds r0, r7, #0
adds r0, #0x7f
ldrb r0, [r0]
cmp r0, #0
bne _080235B4
ldrb r0, [r7, #0xb]
cmp r0, #0
bne _080235B8
ldr r5, _080235A8 @ =gLinkEntity
ldrb r0, [r7, #0x14]
movs r4, #7
adds r2, r4, #0
ands r2, r0
strb r2, [r5, #0x14]
ldr r3, _080235AC @ =gLinkState
ldr r0, [r3, #0x30]
movs r1, #0x80
lsls r1, r1, #0xc
orrs r0, r1
str r0, [r3, #0x30]
ldr r6, _080235B0 @ =gUnk_080CBC90
adds r2, r2, r6
movs r3, #0
ldrsb r3, [r2, r3]
lsls r3, r3, #0x10
adds r0, r7, #0
adds r1, r5, #0
movs r2, #0
bl PositionRelative
ldrb r0, [r7, #0x14]
ands r4, r0
adds r4, r4, r6
ldrb r0, [r4]
rsbs r0, r0, #0
adds r5, #0x63
strb r0, [r5]
b _080235B8
.align 2, 0
_080235A8: .4byte gLinkEntity
_080235AC: .4byte gLinkState
_080235B0: .4byte gUnk_080CBC90
_080235B4:
movs r0, #4
strb r0, [r7, #0xc]
_080235B8:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_080235BC
sub_080235BC: @ 0x080235BC
push {lr}
ldr r2, _080235D0 @ =gUnk_080CBC98
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080235D0: .4byte gUnk_080CBC98
thumb_func_start sub_080235D4
sub_080235D4: @ 0x080235D4
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
ldr r1, [r4, #0x50]
ldrh r0, [r1, #0x2e]
strh r0, [r4, #0x2e]
ldrh r0, [r1, #0x32]
strh r0, [r4, #0x32]
adds r0, r4, #0
bl sub_080239F0
ldrb r0, [r4, #0xa]
cmp r0, #1
bne _080235F6
movs r0, #0x10
b _080235F8
_080235F6:
movs r0, #0x12
_080235F8:
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
pop {r4, pc}
thumb_func_start sub_08023604
sub_08023604: @ 0x08023604
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x50]
adds r0, #0x7c
ldrb r1, [r0]
movs r0, #0xf
ands r0, r1
adds r0, r0, r2
adds r0, #0x78
ldrb r0, [r0]
cmp r0, #0x88
beq _08023640
movs r1, #0
movs r0, #2
strb r0, [r2, #0xc]
strb r1, [r2, #0xe]
ldrb r1, [r2, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r2, #0x10]
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
adds r0, r2, #0
bl sub_08023644
_08023640:
pop {pc}
.align 2, 0
thumb_func_start sub_08023644
sub_08023644: @ 0x08023644
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r5, [r4, #0x50]
adds r0, r5, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x17
bne _08023692
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08023692
movs r0, #0x2e
ldrsh r1, [r4, r0]
movs r2, #0x2e
ldrsh r0, [r5, r2]
cmp r1, r0
bne _08023692
movs r6, #0x32
ldrsh r1, [r4, r6]
movs r2, #0x32
ldrsh r0, [r5, r2]
cmp r1, r0
bne _08023692
movs r2, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
ldr r0, [r4, #0x54]
strb r2, [r0, #0xe]
adds r0, r4, #0
bl sub_080239F0
_08023692:
adds r0, r5, #0
adds r0, #0x7c
adds r1, r5, #0
adds r1, #0x7d
ldrb r0, [r0]
ldrb r1, [r1]
cmp r0, r1
beq _080236F2
movs r2, #0xf
adds r1, r2, #0
ands r1, r0
adds r1, #0x78
adds r1, r4, r1
ldrb r0, [r1]
lsrs r0, r0, #4
ldr r3, _080236F4 @ =0x0000FFF8
adds r0, r0, r3
ldrh r6, [r4, #0x2e]
adds r0, r0, r6
strh r0, [r4, #0x2e]
ldrb r0, [r1]
ands r2, r0
adds r2, r2, r3
ldrh r0, [r4, #0x32]
adds r2, r2, r0
strh r2, [r4, #0x32]
ldrb r2, [r5, #0x1b]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r4, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r4, #0x1b]
ldrb r0, [r5, #0x19]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r4, #0x19]
ands r1, r2
orrs r1, r0
strb r1, [r4, #0x19]
adds r0, r5, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r4, #0
adds r0, #0x38
strb r1, [r0]
_080236F2:
pop {r4, r5, r6, pc}
.align 2, 0
_080236F4: .4byte 0x0000FFF8
thumb_func_start sub_080236F8
sub_080236F8: @ 0x080236F8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802372E
movs r0, #2
strb r0, [r4, #0xc]
ldr r1, [r4, #0x54]
movs r0, #3
strb r0, [r1, #0xc]
ldr r1, [r4, #0x54]
ldr r0, [r4, #0x50]
adds r0, #0x80
ldrb r0, [r0]
strb r0, [r1, #0xf]
ldr r0, [r4, #0x54]
ldrb r1, [r0, #0x14]
adds r1, #1
bl InitializeAnimation
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
_0802372E:
pop {r4, pc}
thumb_func_start sub_08023730
sub_08023730: @ 0x08023730
push {lr}
ldr r2, _08023744 @ =gUnk_080CBCA8
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08023744: .4byte gUnk_080CBCA8
thumb_func_start sub_08023748
sub_08023748: @ 0x08023748
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x14
strb r0, [r4, #0x14]
ldr r1, [r4, #0x50]
ldrh r0, [r1, #0x2e]
strh r0, [r4, #0x2e]
ldrh r0, [r1, #0x32]
strh r0, [r4, #0x32]
adds r0, r4, #0
bl sub_080239F0
adds r0, r4, #0
bl sub_08023A68
pop {r4, pc}
thumb_func_start sub_0802376C
sub_0802376C: @ 0x0802376C
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x50]
ldrb r0, [r5, #0x18]
lsls r0, r0, #0x1e
lsrs r0, r0, #0x1e
cmp r0, #1
bne _0802379A
adds r0, r5, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0xf
bhi _0802379A
ldrb r0, [r4, #0x18]
movs r1, #4
rsbs r1, r1, #0
ands r1, r0
movs r0, #1
orrs r1, r0
strb r1, [r4, #0x18]
adds r0, r4, #0
bl GetNextFrame
_0802379A:
adds r0, r5, #0
adds r0, #0x7c
ldrb r1, [r0]
movs r0, #0xf
ands r0, r1
adds r0, r0, r4
adds r0, #0x78
ldrb r0, [r0]
cmp r0, #0x88
beq _080237D4
movs r1, #0
movs r0, #2
strb r0, [r4, #0xc]
strb r1, [r4, #0xe]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
ldr r0, [r4, #0x50]
adds r0, #0x7f
movs r1, #1
strb r1, [r0]
adds r0, r4, #0
movs r1, #0x14
bl sub_08023A88
adds r0, r4, #0
bl sub_080237D8
_080237D4:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080237D8
sub_080237D8: @ 0x080237D8
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r5, [r4, #0x50]
adds r0, r5, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0x17
bne _0802382E
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0802382E
movs r0, #0x2e
ldrsh r1, [r4, r0]
movs r2, #0x2e
ldrsh r0, [r5, r2]
cmp r1, r0
bne _0802382E
movs r6, #0x32
ldrsh r1, [r4, r6]
movs r2, #0x32
ldrsh r0, [r5, r2]
cmp r1, r0
bne _0802382E
movs r2, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
adds r0, r5, #0
adds r0, #0x7f
strb r2, [r0]
adds r0, r4, #0
bl sub_080239F0
adds r0, r4, #0
bl sub_08023A68
_0802382E:
adds r0, r5, #0
adds r0, #0x7c
adds r1, r5, #0
adds r1, #0x7d
ldrb r0, [r0]
ldrb r1, [r1]
cmp r0, r1
beq _0802388E
movs r2, #0xf
adds r1, r2, #0
ands r1, r0
adds r1, #0x78
adds r1, r4, r1
ldrb r0, [r1]
lsrs r0, r0, #4
ldr r3, _08023890 @ =0x0000FFF8
adds r0, r0, r3
ldrh r6, [r4, #0x2e]
adds r0, r0, r6
strh r0, [r4, #0x2e]
ldrb r0, [r1]
ands r2, r0
adds r2, r2, r3
ldrh r0, [r4, #0x32]
adds r2, r2, r0
strh r2, [r4, #0x32]
ldrb r2, [r5, #0x1b]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r4, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r4, #0x1b]
ldrb r0, [r5, #0x19]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r4, #0x19]
ands r1, r2
orrs r1, r0
strb r1, [r4, #0x19]
adds r0, r5, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r4, #0
adds r0, #0x38
strb r1, [r0]
_0802388E:
pop {r4, r5, r6, pc}
.align 2, 0
_08023890: .4byte 0x0000FFF8
thumb_func_start sub_08023894
sub_08023894: @ 0x08023894
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xf]
subs r0, #1
strb r0, [r5, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _08023900
movs r0, #2
strb r0, [r5, #0xc]
ldr r0, [r5, #0x50]
adds r0, #0x7f
movs r1, #1
strb r1, [r0]
ldrb r1, [r5, #0x14]
adds r0, r5, #0
bl InitializeAnimation
ldr r0, [r5, #0x50]
ldrb r0, [r0, #0xb]
cmp r0, #0
bne _08023900
ldr r2, _08023904 @ =gLinkState
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #0xe
orrs r0, r1
str r0, [r2, #0x30]
ldr r4, _08023908 @ =gLinkEntity
ldrh r0, [r5, #0x2e]
strh r0, [r4, #0x2e]
ldrh r0, [r5, #0x32]
strh r0, [r4, #0x32]
ldr r0, [r5, #0x74]
adds r1, r5, #0
bl sub_080045C4
adds r0, #4
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
lsrs r0, r0, #2
strb r0, [r4, #0x14]
adds r1, r4, #0
adds r1, #0x3d
movs r0, #0xc
strb r0, [r1]
subs r0, #0x1c
bl ModHealth
adds r0, r4, #0
movs r1, #0x7a
bl sub_0800449C
_08023900:
pop {r4, r5, pc}
.align 2, 0
_08023904: .4byte gLinkState
_08023908: .4byte gLinkEntity
thumb_func_start sub_0802390C
sub_0802390C: @ 0x0802390C
push {r4, r5, lr}
adds r5, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08023932
ldr r2, [r5, #0x54]
adds r3, r5, #0
adds r3, #0x3d
_08023922:
ldrb r0, [r3]
adds r1, r2, #0
adds r1, #0x3d
strb r0, [r1]
ldr r2, [r2, #0x54]
cmp r2, #0
bne _08023922
b _0802398C
_08023932:
ldr r2, [r5, #0x54]
b _0802393C
_08023936:
ldr r2, [r2, #0x54]
cmp r2, #0
beq _0802398C
_0802393C:
adds r0, r2, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08023936
movs r0, #0x45
adds r0, r0, r2
mov ip, r0
ldrb r1, [r0]
movs r4, #0xff
subs r0, r4, r1
lsls r0, r0, #0x18
lsrs r3, r0, #0x18
cmp r3, #0
beq _08023936
adds r0, r1, #0
orrs r0, r4
mov r1, ip
strb r0, [r1]
adds r0, r2, #0
adds r0, #0x3d
ldrb r4, [r0]
adds r1, r5, #0
adds r1, #0x45
ldrb r0, [r1]
cmp r0, r3
blo _0802397A
subs r0, r0, r3
b _0802397C
_0802397A:
movs r0, #0
_0802397C:
strb r0, [r1]
adds r2, r5, #0
_08023980:
adds r0, r2, #0
adds r0, #0x3d
strb r4, [r0]
ldr r2, [r2, #0x54]
cmp r2, #0
bne _08023980
_0802398C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08023990
sub_08023990: @ 0x08023990
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #3
strb r0, [r5, #0xc]
ldrb r3, [r5, #0x18]
subs r0, #7
ands r0, r3
movs r3, #1
orrs r0, r3
strb r0, [r5, #0x18]
movs r0, #0x55
strb r0, [r5, #0x1a]
adds r4, r5, #0
adds r4, #0x29
ldrb r0, [r4]
movs r3, #7
orrs r0, r3
strb r0, [r4]
strh r1, [r5, #0x2e]
strh r2, [r5, #0x32]
ldr r0, _080239EC @ =gLinkEntity
adds r0, #0x38
ldrb r1, [r0]
adds r0, r5, #0
adds r0, #0x38
strb r1, [r0]
adds r0, r5, #0
bl UpdateSpriteOrderAndFlip
adds r0, r5, #0
movs r1, #0x16
bl InitializeAnimation
ldr r4, [r5, #0x54]
_080239D4:
adds r0, r4, #0
bl sub_080239F0
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
ldr r4, [r4, #0x54]
cmp r4, #0
bne _080239D4
pop {r4, r5, pc}
.align 2, 0
_080239EC: .4byte gLinkEntity
thumb_func_start sub_080239F0
sub_080239F0: @ 0x080239F0
adds r2, r0, #0
adds r1, r2, #0
adds r1, #0x78
movs r0, #0x88
strb r0, [r1]
adds r1, #1
strb r0, [r1]
adds r1, #1
strb r0, [r1]
adds r1, #1
strb r0, [r1]
adds r1, #1
strb r0, [r1]
adds r1, #1
strb r0, [r1]
adds r1, #1
strb r0, [r1]
adds r1, #1
strb r0, [r1]
adds r1, #1
strb r0, [r1]
adds r1, #1
strb r0, [r1]
adds r1, #1
strb r0, [r1]
adds r1, #1
strb r0, [r1]
adds r1, #1
strb r0, [r1]
adds r1, #1
strb r0, [r1]
adds r1, #1
strb r0, [r1]
adds r1, #1
strb r0, [r1]
bx lr
thumb_func_start sub_08023A38
sub_08023A38: @ 0x08023A38
push {lr}
adds r1, r0, #0
cmp r1, #0x1a
beq _08023A5A
cmp r1, #0x29
beq _08023A5A
ldr r0, _08023A60 @ =gUnk_080B37A0
adds r0, r1, r0
ldrb r1, [r0]
cmp r1, #9
beq _08023A5A
cmp r1, #0xb
beq _08023A5A
cmp r1, #0xa
beq _08023A5A
cmp r1, #0xc
bne _08023A64
_08023A5A:
movs r0, #1
b _08023A66
.align 2, 0
_08023A60: .4byte gUnk_080B37A0
_08023A64:
movs r0, #0
_08023A66:
pop {pc}
thumb_func_start sub_08023A68
sub_08023A68: @ 0x08023A68
push {r4, lr}
adds r4, r0, #0
movs r1, #5
bl sub_0801D2B4
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
movs r1, #0x17
bl InitializeAnimation
pop {r4, pc}
thumb_func_start sub_08023A88
sub_08023A88: @ 0x08023A88
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
movs r1, #0x22
bl sub_0801D2B4
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
adds r1, r5, #0
bl InitializeAnimation
pop {r4, r5, pc}
thumb_func_start sub_08023AB0
sub_08023AB0: @ 0x08023AB0
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r7, r4, #0
adds r7, #0x7b
ldrb r0, [r7]
cmp r0, #8
bne _08023AF6
adds r5, r4, #0
adds r5, #0x7e
ldrb r0, [r5]
adds r6, r0, #0
cmp r6, #0
bne _08023B00
adds r0, r4, #0
bl sub_08023B38
cmp r0, #0
beq _08023ADE
adds r0, r4, #0
adds r0, #0x78
ldrh r0, [r0]
cmp r0, #0x1d
bhi _08023B34
_08023ADE:
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x85
strb r0, [r1]
strb r6, [r7]
movs r0, #0x1e
strb r0, [r5]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
b _08023B34
_08023AF6:
adds r5, r4, #0
adds r5, #0x7e
ldrb r0, [r5]
cmp r0, #0
beq _08023B06
_08023B00:
subs r0, #1
strb r0, [r5]
b _08023B34
_08023B06:
adds r0, r4, #0
adds r0, #0x78
ldrh r0, [r0]
cmp r0, #0x59
bls _08023B34
adds r0, r4, #0
bl sub_08023B38
cmp r0, #0
beq _08023B34
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x87
strb r0, [r1]
movs r0, #8
strb r0, [r7]
movs r0, #0xa
strb r0, [r5]
ldrb r1, [r4, #0x14]
adds r1, #8
adds r0, r4, #0
bl InitializeAnimation
_08023B34:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08023B38
sub_08023B38: @ 0x08023B38
push {r4, r5, r6, lr}
adds r4, r0, #0
movs r0, #1
bl sub_08049DF4
adds r5, r0, #0
cmp r5, #0
bne _08023B4C
movs r0, #0
b _08023B8E
_08023B4C:
movs r0, #0x2e
ldrsh r2, [r4, r0]
ldr r3, _08023B90 @ =gUnk_080CBCB8
ldrb r0, [r4, #0x14]
lsls r0, r0, #1
adds r1, r0, r3
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
adds r2, r2, r1
movs r6, #0x32
ldrsh r1, [r4, r6]
adds r0, #1
adds r0, r0, r3
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
adds r1, r1, r0
movs r3, #0
movs r4, #0x2e
ldrsh r0, [r5, r4]
subs r0, r0, r2
adds r0, #0x14
cmp r0, #0x28
bhi _08023B8C
movs r6, #0x32
ldrsh r0, [r5, r6]
subs r0, r0, r1
adds r0, #0x14
cmp r0, #0x28
bhi _08023B8C
movs r3, #1
_08023B8C:
adds r0, r3, #0
_08023B8E:
pop {r4, r5, r6, pc}
.align 2, 0
_08023B90: .4byte gUnk_080CBCB8