tmc/asm/nayru.s

140 lines
2.2 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Nayru
Nayru: @ 0x08064890
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #1
beq _080648C2
cmp r0, #1
bgt _080648A4
cmp r0, #0
beq _080648AA
b _08064924
_080648A4:
cmp r0, #2
beq _0806490A
b _08064924
_080648AA:
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
adds r0, r4, #0
bl sub_0807DD50
b _08064924
_080648C2:
adds r2, r4, #0
adds r2, #0x39
movs r1, #0
ldrsb r1, [r2, r1]
cmp r1, #2
bne _08064900
movs r0, #0
strb r1, [r4, #0xc]
strb r0, [r2]
adds r0, r4, #0
bl sub_0806F118
adds r0, r4, #0
adds r0, #0x58
ldrb r1, [r0]
adds r0, #0x10
strb r1, [r0]
ldr r1, _080648FC @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r4, #0
bl InitAnimationForceUpdate
b _08064924
.align 2, 0
_080648FC: .4byte gLinkEntity
_08064900:
adds r0, r4, #0
movs r1, #0
bl sub_0807DD94
b _08064924
_0806490A:
adds r0, r4, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _08064924
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x68
ldrb r1, [r0]
adds r0, r4, #0
bl InitAnimationForceUpdate
_08064924:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08064928
sub_08064928: @ 0x08064928
push {r4, r5, r6, lr}
adds r4, r0, #0
bl sub_0801E99C
adds r5, r0, #0
ldr r6, _08064958 @ =gUnk_02002A40
adds r0, r4, #0
bl sub_08002632
ldr r2, _0806495C @ =0x00000141
adds r1, r6, r2
adds r0, r0, r1
ldrb r0, [r0]
cmp r0, #0
beq _0806494E
ldrb r0, [r6, #8]
cmp r0, #6
bhi _0806494E
movs r5, #0
_0806494E:
adds r0, r4, #0
adds r1, r5, #0
bl sub_08078784
pop {r4, r5, r6, pc}
.align 2, 0
_08064958: .4byte gUnk_02002A40
_0806495C: .4byte 0x00000141
thumb_func_start Nayru_Fusion
Nayru_Fusion: @ 0x08064960
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
cmp r0, #0
bne _08064986
adds r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
adds r0, r2, #0
movs r1, #6
bl InitAnimationForceUpdate
b _0806498C
_08064986:
adds r0, r2, #0
bl UpdateAnimationSingleFrame
_0806498C:
pop {pc}
.align 2, 0