tmc/asm/object36.s

371 lines
6.3 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object36
Object36: @ 0x0808BB18
push {lr}
ldr r2, _0808BB2C @ =gUnk_08121440
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808BB2C: .4byte gUnk_08121440
thumb_func_start sub_0808BB30
sub_0808BB30: @ 0x0808BB30
push {r4, lr}
adds r4, r0, #0
movs r0, #0x17
bl CheckGlobalFlag
adds r1, r0, #0
cmp r1, #0
beq _0808BB4C
movs r0, #0x4a
bl sub_0801D7EC
bl DeleteThisEntity
b _0808BBD4
_0808BB4C:
movs r3, #1
strb r3, [r4, #0xc]
ldrb r0, [r4, #0x10]
movs r2, #0x80
orrs r0, r2
strb r0, [r4, #0x10]
movs r0, #0x78
strb r0, [r4, #0xe]
strb r1, [r4, #0xf]
ldrb r0, [r4, #0x19]
movs r1, #0xc0
orrs r0, r1
strb r0, [r4, #0x19]
movs r0, #0x29
adds r0, r0, r4
mov ip, r0
ldrb r1, [r0]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
mov r1, ip
strb r0, [r1]
ldrb r1, [r4, #0x1b]
movs r0, #0x3f
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x1b]
movs r0, #0xc0
lsls r0, r0, #2
strh r0, [r4, #0x24]
adds r0, r4, #0
adds r0, #0x3f
strb r3, [r0]
adds r1, r4, #0
adds r1, #0x3c
movs r0, #7
strb r0, [r1]
adds r1, #4
movs r0, #0x48
strb r0, [r1]
subs r1, #5
movs r0, #4
strb r0, [r1]
ldr r0, _0808BBD8 @ =gUnk_080FD150
str r0, [r4, #0x48]
movs r0, #2
strb r0, [r4, #0x1e]
ldr r0, _0808BBDC @ =gLinkEntity
adds r0, #0x38
ldrb r1, [r0]
adds r0, r4, #0
adds r0, #0x38
strb r1, [r0]
adds r0, r4, #0
bl sub_0808BDB0
ldr r0, [r4, #0x50]
ldr r1, [r0, #0x20]
movs r2, #0xb8
lsls r2, r2, #1
adds r0, r2, #0
subs r0, r0, r1
strh r0, [r4, #0x32]
adds r0, r4, #0
bl sub_0808BBE0
_0808BBD4:
pop {r4, pc}
.align 2, 0
_0808BBD8: .4byte gUnk_080FD150
_0808BBDC: .4byte gLinkEntity
thumb_func_start sub_0808BBE0
sub_0808BBE0: @ 0x0808BBE0
push {lr}
adds r3, r0, #0
movs r1, #0x32
ldrsh r0, [r3, r1]
ldr r1, _0808BC20 @ =gRoomControls
movs r2, #0xc
ldrsh r1, [r1, r2]
subs r1, r0, r1
cmp r1, #0x9f
bhi _0808BC2C
adds r0, r1, #0
cmp r1, #0
bge _0808BBFC
adds r0, #0xf
_0808BBFC:
asrs r1, r0, #4
ldr r0, _0808BC24 @ =gUnk_08121474
adds r0, r1, r0
ldrb r0, [r0]
adds r2, r3, #0
adds r2, #0x63
strb r0, [r2]
lsls r0, r1, #2
ldr r1, _0808BC28 @ =gUnk_0812144C
adds r0, r0, r1
ldrh r1, [r0]
ldrh r2, [r0, #2]
adds r0, r3, #0
movs r3, #0
bl sub_0805EC9C
b _0808BC38
.align 2, 0
_0808BC20: .4byte gRoomControls
_0808BC24: .4byte gUnk_08121474
_0808BC28: .4byte gUnk_0812144C
_0808BC2C:
adds r2, r3, #0
adds r2, #0x41
ldrb r1, [r2]
movs r0, #0x7f
ands r0, r1
strb r0, [r2]
_0808BC38:
pop {pc}
.align 2, 0
thumb_func_start sub_0808BC3C
sub_0808BC3C: @ 0x0808BC3C
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r2, _0808BC98 @ =gRoomControls
ldrh r0, [r2, #6]
adds r0, #0x78
movs r4, #0
strh r0, [r5, #0x2e]
ldr r0, [r5, #0x50]
ldr r1, [r0, #0x20]
ldr r0, _0808BC9C @ =0xFFFFFE90
adds r1, r1, r0
ldrh r0, [r2, #8]
subs r0, r0, r1
strh r0, [r5, #0x32]
adds r0, r5, #0
bl sub_0808BBE0
adds r0, r5, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x93
bne _0808BCE4
ldrb r0, [r5, #0xe]
subs r2, r0, #1
strb r2, [r5, #0xe]
ldrb r1, [r5, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r5, #0x18]
lsls r0, r2, #0x18
cmp r0, #0
bne _0808BCA0
movs r0, #0x17
bl SetGlobalFlag
movs r0, #2
strb r0, [r5, #0xc]
movs r0, #0x80
strb r0, [r5, #0xf]
adds r0, r5, #0
adds r0, #0x63
strb r4, [r0]
b _0808BCFE
.align 2, 0
_0808BC98: .4byte gRoomControls
_0808BC9C: .4byte 0xFFFFFE90
_0808BCA0:
movs r6, #1
ands r2, r6
cmp r2, #0
beq _0808BCCA
bl Random
movs r4, #3
ands r0, r4
ldr r1, _0808BCDC @ =0x0000FFFE
adds r0, r0, r1
ldrh r1, [r5, #0x2e]
adds r0, r0, r1
strh r0, [r5, #0x2e]
bl Random
ands r0, r4
ldr r1, _0808BCE0 @ =0x0000FFFF
adds r0, r0, r1
ldrh r1, [r5, #0x32]
adds r0, r0, r1
strh r0, [r5, #0x32]
_0808BCCA:
ldrb r0, [r5, #0xf]
cmp r0, #1
beq _0808BCFE
strb r6, [r5, #0xf]
movs r0, #0x4a
bl sub_0801D7EC
b _0808BCFE
.align 2, 0
_0808BCDC: .4byte 0x0000FFFE
_0808BCE0: .4byte 0x0000FFFF
_0808BCE4:
movs r0, #0x78
strb r0, [r5, #0xe]
ldrb r1, [r5, #0x18]
subs r0, #0x7c
ands r0, r1
strb r0, [r5, #0x18]
ldrb r0, [r5, #0xf]
cmp r0, #0
beq _0808BCFE
strb r4, [r5, #0xf]
movs r0, #0x49
bl sub_0801D7EC
_0808BCFE:
pop {r4, r5, r6, pc}
thumb_func_start sub_0808BD00
sub_0808BD00: @ 0x0808BD00
push {lr}
movs r0, #0x17
bl SetGlobalFlag
movs r0, #0x72
bl PlaySFX
bl DeleteThisEntity
pop {pc}
thumb_func_start sub_0808BD14
sub_0808BD14: @ 0x0808BD14
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xf]
cmp r0, #0
beq _0808BD34
subs r0, #8
strb r0, [r5, #0xf]
ldrb r0, [r5, #0xf]
movs r2, #0x80
lsls r2, r2, #2
subs r2, r2, r0
adds r0, r5, #0
adds r1, r2, #0
movs r3, #0
bl sub_0805EC9C
_0808BD34:
adds r0, r5, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x93
bne _0808BD74
ldr r4, _0808BD70 @ =gLinkEntity
adds r0, r5, #0
adds r1, r4, #0
bl sub_080045C4
strb r0, [r5, #0x15]
adds r0, r5, #0
bl sub_0806F69C
movs r0, #0x2e
ldrsh r1, [r4, r0]
movs r0, #0x32
ldrsh r2, [r4, r0]
subs r2, #6
adds r0, r5, #0
movs r3, #0x1c
bl sub_0806FCB8
cmp r0, #0
beq _0808BDAE
adds r0, r5, #0
bl sub_0808BD00
b _0808BDAE
.align 2, 0
_0808BD70: .4byte gLinkEntity
_0808BD74:
ldrb r1, [r5, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808BD8A
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
movs r0, #0x1e
strb r0, [r5, #0xe]
b _0808BDAE
_0808BD8A:
ldrb r2, [r5, #0x18]
lsls r1, r2, #0x1e
lsrs r1, r1, #0x1e
movs r0, #1
eors r1, r0
subs r0, #5
ands r0, r2
orrs r0, r1
strb r0, [r5, #0x18]
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0808BDAE
adds r0, r5, #0
bl sub_0808BD00
_0808BDAE:
pop {r4, r5, pc}
thumb_func_start sub_0808BDB0
sub_0808BDB0: @ 0x0808BDB0
push {r4, r5, r6, lr}
adds r3, r0, #0
ldr r4, _0808BDD4 @ =gUnk_03003DA0
ldr r2, [r4, #4]
movs r0, #0
str r0, [r3, #0x50]
cmp r2, r4
beq _0808BDE6
ldr r6, _0808BDD8 @ =0x0000FFFF
ldr r5, _0808BDDC @ =0x00000C09
_0808BDC4:
ldrh r1, [r2, #8]
adds r0, r6, #0
ands r0, r1
cmp r0, r5
bne _0808BDE0
str r2, [r3, #0x50]
b _0808BDE6
.align 2, 0
_0808BDD4: .4byte gUnk_03003DA0
_0808BDD8: .4byte 0x0000FFFF
_0808BDDC: .4byte 0x00000C09
_0808BDE0:
ldr r2, [r2, #4]
cmp r2, r4
bne _0808BDC4
_0808BDE6:
pop {r4, r5, r6, pc}